-
Posts
361 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by WeirdCulture
-
Stupid things you noticed too late in a Mission
WeirdCulture replied to Leoworm's topic in KSP1 Discussion
I forgot the Wastecontainer on a long trip, they are still in orbit, but I don't want to know the smell inside the Mk1 Pod -
Q: top 10 add-ons for a returning player ?
WeirdCulture replied to dognosh's topic in KSP1 Mods Discussions
what are you searching for? Realism, Eyecandy, or just helper for your gameplay? my favorite realism aqddons are RemoteTech2,TAC LifeSupport and ScanSat, for Eyecandy search for EvE (ans OpenGL mode).. there is soo much check this out: http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library?p=2037073&viewfull=1#post2037073 -
Game Crashes After Few Minutes
WeirdCulture replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
what are your specs? Tried ATM? OpenGL? -
Ram limit's
WeirdCulture replied to Misiek_777's topic in KSP1 Technical Support (PC, modded installs)
install Linux and use the 64 Bit version.... for the 32 Bit windows version: no -
Stutter Observed
WeirdCulture replied to Daveroski's topic in KSP1 Technical Support (PC, unmodded installs)
yepp, since the last update all openGL modes of KSP have an awfull expirience When I start a 100 part ship in OpenGL or in Linux (which uses OpenGL) I have a nearly constanz yellow timer. When I hit the speed of atmospheric effect the timer stays yellow. So I installed it vanilla again on windows and on linux, build a little bigger ship (90 parts), started it in Linux => yellow timer, bad performance, rebooted to windows, started in OpenGL, same as in Linux, yellow timer, bad performance, started in DirectX, runs fine i3770, 16GB RAM, GF 970 -
what do you mean with GP+ and Stock motors?
-
Wing Commander (on Amiga)
-
naah... work in software quality managment segment... you can go fast and good.. but not cheap
-
two hopes... first that you are right, second that the unity update will came fast and quality tested
-
hihi... never thought of that... i ALLWAYS go for the Mun first too
-
Ohh this thread again... and again and again... when we merge all these threads together, will this summons a new kraken?
-
Launch Clamps follow me into space.
WeirdCulture replied to Kiro's topic in KSP1 Technical Support (PC, modded installs)
check if your craft is centered on the launch pad. see http://forum.kerbalspaceprogram.com/threads/117344-Launchclamps-crash-into-rocket-and-follow-into-space?p=2034329&viewfull=1#post2034329 -
from your logfiles: DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:0 in Overloaded New[] Memory overview [ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B [ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B [ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:0 in Overloaded New[] Memory overview [ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B [ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B [ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B (Filename: Line: 920) Crash!!! you simply run out of memory, hit the 32 Bit Memory wall. Three things you can do: 1.) use ATM: http://forum.kerbalspaceprogram.com/threads/59005 2.) if ATM could not help: use --force-opengl (as mentioned above), but get a ugly FPS reduction since 1.0.4 3.) use linux, use as many mods you want or your system memory + swap allows, but have also ugly FPS because linux runs OpenGL too..
-
Physic Lag increase in 1.0.4?
WeirdCulture replied to WeirdCulture's topic in KSP1 Technical Support (PC, modded installs)
Ohh dear deer, after iterations of the loop above, and finally striping the installation down, and even a fresh installation to a vanilla installation, it is the OpenGL mode which creating the huge Performance hit in 1.0.4. Eyecandy like EvE, EngineLightning etc. just make it worse. I can switch it on/off by Playing in D3D or OpenGL. Or just switching back to 1.0.2... I don't know what I am dooing next, no eyecandy and D3D or Eyecandy and 15 FPS ... -
have a big performance hit in 1.0.4 when using OpenGL (doesn't matter if Linux or Windows7), heavy modded installation The performance hit in 1.0.4 spikes at reentry- or aerodynamic effects. Even on a vanilla installation. In 1.0.2 the same craft, the same savegame runns smoothly. Deinstalling Eyecandy helps a little but even with lowest setting massive FPS drop on atmo/reentry effects.. i3770, 16GB RAM, Geforce 970, Windows7 or Linux
-
Hi fellow kerbonauts and rocket builders, did something changed in 1.0.4 (haha!) that causes a massive increase of physics calculations? After 1.0.4 I have a huge increase of "yellow" times at the beginning of a launch, even some "red". I could swear that I hadn't this before 1.0.4 (hadn't the chance to test 1.0.3) The rocket which I've constructed has about 100 Parts which is this not this much. I've tried many things as deleting mods which increase the graphics like EVE, planetshine, Engine lighning.. but nothing helps a lot. I see also a huge, a really huge instant yellow and red physic delay when I see and "feel" the supersonic effects. The same at visual thermal effects. is there any possibility to debug this more than from the debug menu (alt/LSHIFT-F12) Before I start to try to pin down which of this mods I use creates the lag, by 10 removing one mod 20 RUN KSP ( in open opengl mode) 30 Wait.. 40 Wait more (did i pressed play on tape? ) 50 load into savegame 60 launch 70 see physics delay and get frustrated and exit KSP 80 reinstall mod 90 GOTO 10 are there any known performance issues with KSP since 1.0.4? I need to know this before I will try to find this out the hard way PS: it doesn't matter if I try this on Windows or Linux both have the same issue. (with the same copy of the savegame) PPS: I search for a solution for about 2 evenings, and yesterday if I tried it ingame with different parts, I switched the engine on the 3rd stage to the LV909 and the problem disappeared ... so I was wondering and put the LV45 back, didn't came back... first a big "YEAH... lets try to restart and reproduce!" after the restart the problem came back but the "solution" didn't work PPPS: I install my mods via CKAN if possible