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KSP2 Release Notes
Everything posted by steuben
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if you're game, one of the following - infinite fuel in the debug menu - the hyperedit mod - edit the persistence file
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I tend for the soviet approach. Aesthetics and elegance where it matters, design where it matters. But for two equal performance designs I will tend for the better aesthetics.
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Are there conditions for using the test button?
steuben replied to garf's topic in KSP1 Gameplay Questions and Tutorials
the four conditions are showing green checks in the contract-list-indicator-thingy? and the speedometer is showing surface instead of orbit? -
Unstable Heavy Lift Vehicle
steuben replied to shadragon's topic in KSP1 Gameplay Questions and Tutorials
i knew there was a third silly question. does the nav ball point up? -
Unstable Heavy Lift Vehicle
steuben replied to shadragon's topic in KSP1 Gameplay Questions and Tutorials
You might need more reaction wheels, maybe more control surfaces, and/or maybe more gimbal. I'm going to list a couple of silly things to check: - you're not running out of electric charge part way up - if you push the craft into the turn it does respond You probably already have checked those... but I've spent hours beating up a failure to start issues, in other areas of RL, that could have been resolved with a restart or making sure it is plugged in. -
While IRL the pilots are multi-class and just shy of BA normal warning Tvtropes link, and if they didn't start that way they ended up after training. Multi-classing kerbals might not be a good idea. mostly for game balance reasons. But... as for the mechanic. Perhaps an earn rate of 10% towards second class and an earn rate of 1% towards third class. So just over 7100 xp for all three and 700 for second. But given there appear to be 720 xp in the whole system...
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The v1.2 Hype Train Thread - Prerelease is Out
steuben replied to Whirligig Girl's topic in KSP1 Discussion
I'm not climbing on the hype train. Sure the club car is nice and serves nice drinks of my choice of ethane hydroxide, methylated methanol, or basic grain alcohol with various adulterants; and the dining car serves nice snacks. I'm going to be riding along side on my kickback powered rocket sled.- 1,592 replies
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Is the nuclear engine still efficient?
steuben replied to CobraA1's topic in KSP1 Gameplay Questions and Tutorials
Is it calculating atmospheric dv or vacuum? -
Getting orbit with heavy payload
steuben replied to Spaceman83's topic in KSP1 Gameplay Questions and Tutorials
Now, pics of your rocket will help. How much payload are you lifting? What is it's shape? One general solution would be to add more reaction wheels to it. Another one is to forgo the classic launch profile, especially with oddly shaped or payloads at the limit of your launcher's rating. Launch straight up to about 45-50 km, turn right 90 degrees and burn till orbit. -
A similar question can be asked with a craft with a drill and ISRU. You can refuel it wherever, so it can be used forever. So why launch more than one? Seems like a cooked carrots position. As for implementation it is possible to have a completely fuelless engine, the blueprints are here: You`ll have to gut a dawn engine to build it. But, no hacky things with solid fuel ISP. Is it balanced? Well, that`s what SAS is for. As for the two real questions, balance and in stock. This type of engine walks a fair bit of a knife edge in terms of balance. Slap a few solar panels on it, and see the stars... except for that pesky inverse square thing that light does. I'll just add a few RTGs to it... here comes our old friend Mass Spiral. Well, let's slap on a few fuel cells and some LfO... except what is real ISP using that FC-LfO combination? Maybe a simpler rocket might be better. Choosing the right balance of thrust to Ec/s to heat to mass will be the challenge. As for in stock? Maybe as a level 12 tech with a 6 digit science cost and the blueprint from the monolith on Eeloo. But, then if you can do that it will be pretty much a Bragging Rights Reward doing it in either science or career.
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I have tested it. KER is blind to the part until it gets to the launch pad. And pushing it off the launch pad has to be slow or I end up ripping off the folding TCS panels. On a fresh static test, it melted when it had drained 3/4 of a Z-4K with no cooling at all. I know the ISP formula requires mass. But, in the part config file the ISP is explicitly defined (atmosphereCurve), so it gets nicely handwaved away. I hacked up the Dawn engine as a starting point. The part for any who are interested.
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"Never" has been a word I have seen used more frequently than wisely. I have run it through some testing. It has a TWR of about 1.5 with 14 tons of craft. Of that 14, 1 ton is cooling, 4 med TCS, and 2 tons is power, 6 gigantors and a few batteries. It'll turn a Z-4k inside out in under a minute and fatally overheat in about that same minute if uncooled. It isn't a question of process. It is a question of knowing the solution is close enough. I'm exploring a four dimensional solution space; mass, thrust, heat production, and energy use. And i have no feel for topology.
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I'm playing around with part design. General question: How can I tell if a part is decently balanced for general game play? Specific case study: Aetheric Tractor from the CFG: mass = 2.0 maxThrust = 200 heatProduction = 2000 PROPELLANT { name = ElectricCharge ratio = 1200 } atmosphereCurve { key = 0 300 key = 1 300 } The VAB/SPH reports ~82 EC/s at full throttle and KER reports ~40 MW of heat at full throttle. In tests it takes just shy of 4 gigantor XL panels to power it and a large TCS, or about 8 large radiator panels, to keep it from melting at full thrust.
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What do you think of science-to-tech research mechanic?
steuben replied to Wjolcz's topic in KSP1 Discussion
it is called an Acceptable Break from Reality, kin to the Willing Suspension of Disbelief. Warning TVtropes links -
official Stress out the Devs! (and KSP)
steuben replied to sal_vager's topic in KSP1 Challenges & Mission ideas
hmm... that gives me a couple of ideas. <evil laugh> <evil laugh> <hack> <hack> <cough> Yeah... if I can figure something out that doesn't have 4000 parts. -
official Stress out the Devs! (and KSP)
steuben replied to sal_vager's topic in KSP1 Challenges & Mission ideas
how many is many? -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
TVtropes has an answer on how to write a mad character, So You Want To Write A Cloudcuckoolander. Those that have a logic, however broken. The broader set of tropes can be found here Madness Tropes. Once you know the flavour of madness you are after you can write towards it better. It is Tvtropes. Abandon all time, ye who enter there. -
On one machine i'm on a non-negotiable 32 bit OS, on the other i'm on 64 bit. with 4 and 8 GB of respectively. I'm leaving aside the question of ram because it is trivial. 64 bit gives you the option of more ram available to the program.
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Leaving aside the question of available memory, is there a benefit of running 64 bit KSP instead of 32 bit KSP? I think this has been answered... but my search-fu is weak.
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the remake/expansion I've been waiting for of both "Project: Space Station" and "Earth Orbit Station."
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
For certain values of online perhaps. A quick survey of my digital copies of formally published of books yields both. The fiction is indented and the non-fiction is not. I'll have to do a survey of my print library. I think that in printed fiction I have seen both indented and non-indented. For the most part I think it might be like cooked carrots, a matter of taste. -
or a reaction wheel farm, which might be better for reuse. But, yes that is the idea.
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Am I missing something about Minmus axis?
steuben replied to Kermanzooming's topic in KSP1 Gameplay Questions and Tutorials
to quote Kalileo "And yet it moves." I don't think he really said it, but it makes a good closing line at the end of his trial. Don't forget Minmus rotates under the satellite. Pics are blocked on this machine... but my rough guess is that the 35-40 degrees you're seeing is the rotation of Minmus relative to the fixed plane of the polar orbit. I'm sure somebody will bring in the math to support it. -
Discussion: Optimization
steuben replied to Northstar1989's topic in KSP1 Suggestions & Development Discussion
Feels like a trade of clocks for memory. It might be a good trade... The value of solar light hitting each part will either have to be held and then passed to the charge generating function, or be added to the part variable itself. Or at the cost of slowing down the whole lighting cycle, embed the charge calculation right in there. If light = solar and electric.generation = true then zap += light.solar* C. Or words to that effect. But then this might all be moot if the lighting functions and values are inherited from Unity and are either inaccessible, unmodifiable, or both.