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Liam Sheepman

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Everything posted by Liam Sheepman

  1. http://imgur.com/a/Yd8b8 I love this mod. It used to frustrate me, but now I just love it. Feel free to use the beauty shots. Mods used are aviation lights, Lack Luster Labs, B9 Aerospace and KAS, as well as this one.
  2. I'm getting good at this. I'll send you some pics, this design I'm on right now should be my final design, just working on the boost-stage decoupling.
  3. I still really can't balance my thrust, even using this.
  4. Hey, I could have sworn I saw a Mk2-size cargo bay in an album for the space shuttle engines. Is this a real thing now, or did somebody else add that in? Or are my eyes going funny? Because that's a new addition I've always wanted.
  5. Is it just me or are most of the propellers pretty underpowered? The Basic Jet Engine has twice the thrust. You need a ridiculous amount of them to take off.
  6. Are you planning to make any LLL science bays? Maybe ones the size of the 2x1 Hull (Third Length), but with awesome folding doors and sweet monitors everywhere. I'd love to see KAS capability. By the way, why not make the structural wings into actual wings? That'd be sweet. Speaking of those structural wings, I think the left wing looks way better on the right and vice-versa, so that the tips point up.
  7. So, I had an idea which I think is sort of sane. Sort of. Perhaps. This is my terrible drawing (with even terrible-er handwriting) of it. A sort of inline and radially attached drill which, rather than drilling at 90 degrees relative to the 'front' of the drill, drills right through the front. There could be 1.25m and 2.5m versions, probably. Illegible text at the bottom says "drill attaches on underbelly." Just a random thought I had.
  8. Will the 0.21 submarine release work in sandbox mode?
  9. I installed this mod in 0.22 with Aviation Lights, B9, Editor Extensions, Kerbal Engineer Redux, Hullcam and Universe Replacer and my game crashed almost exactly every third launch (from SPH or VAB, it didn't matter). I know it's because of LLL because I uninstalled LLL (since I know this is an in-development mod and it has a fair few bugs) and the crashes stopped. Just thought I'd inform you so you can figure out why this happens. What do you suggest? Should I go back to an old version (since this is a parts-only mod and I don't use these parts in career mode)? Thanks Lack.
  10. I'm getting this mod, but I have to ask - if you leave a craft floating above the surface, will it keep on floating, or will it just start falling towards the ground again? I want to make a Jool base with this, but I'm worried it might just blow up if I leave it.
  11. Noticed something - pressing Esc to pause the game will turn off all your aviation lights.
  12. Love this mod. I always put one on my planes for a better sort-of-cockpit view than the IVA. Has anyone else found that leaving the ship and then coming back to it from the tracking station will mess up the hullcam action groups? I used an action group to disable the camera on my rover, left it for a day due to school, then came back and found that the action groups no longer worked, so I had to use V, which can get annoying when you're on the ground and it switches to orbit view. All my kerbals on EVA got bent 90 degrees
  13. Interesting bug: similar to jet engines, the 1x1 nuclear rockets take a few seconds to cut out. This can ruin some missions.
  14. It can fit big things in its bay, but are we sure it can actually lift them?
  15. Noticed a bug: while stock probes can function as long as they have a power source, these probes require battery space to function, even with plenty of RTGs and such.
  16. He probably built it in the SPH and imported it to the VAB. If you do that, it continues to revert to the SPH.
  17. Does anyone here do requests for EVA suits? I can get the helmet myself, but can somebody make me an EVA suit and jetpack? Here's a kind of concept-y doodle. As you can see, I'd basically just like a labcoat like that with LPL (Las Patatas Laboratories) written on it in a few places, and a jetpack with a bunch of tiny buttons and thermometers and science stuff. Also, I couldn't show it on the pic, but if possible, can you make it so that the big red button has "SCIENCE" written on it? Thanks a whole bunch, whoever does this, assuming anyone does!
  18. Will you be adding more mod support? I HAVE to paint my kethane hopper with his, but it uses the B9 aerospace mod and, obviously, the kethane mod.
  19. I downloaded this, but some of the cockpits, the fuel tanks, and pretty much everything orange in the UI was invisible. Completely see-through. Help me?
  20. I managed to make this work, finally. Instead of having a folder in GameData, I just plopped the Plugins, Parts and PluginData into the empty folders of the same name under KSP_win. Also, they're in aerodynamics. Huh.
  21. I am intrigued. Does anyone have a list of parts in this pack? I've been at a loss for things to add to my space station and I'm only at 5 modules.
  22. Oh, I get that, but what do you think it'll be used for? Can it be extended far enough to make actual gates with structural parts that things like rovers can be driven through?
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