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KSP2 Release Notes
Everything posted by GoldForest
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Hmmm, I'm not sure what that could be, but the most likely culprit is a file or two in KSP has gotten corupted. It happens from time to time. When that happens, you have to redownload KSP/verify all the files are good. Copy your save and gamedata folder to a backup location, then redownload KSP/verify the files through steam.
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Be sure to have the right nodes attached to each other. If you don't, the LM will get stuck. It's a common issue with the LM. The LM has two nodes very close to each other, one for the engine, one for the decoupler. You can tell you have the right one when you can remove the LM and the engine comes with it.
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Proton · friznit/Unofficial-Tantares-Wiki Wiki · GitHub Just follow the part list. They are placed in order. You can also check your rocket against the image.
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I think it's whoever gets done with their project first. Everyone is pretty far along in their own projects already from the screenshots we've seen. We might see one person release their rockets first, then the second person, then the third. Or it could go first person releases their rockets, second person releases their rockets, first person, first person, third person, first person, second person. So and so forth. I don't think there's a set releases schedule between the, currently (AFAIK), three modders of ELBOW.
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They have to be built. Search "Aquila" for Zarya and Nauka parts and "Eridani" for Zvezda parts.
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With a plugin, not stock iirc. It's a homebrew system or it's a part of SAF, idk which. Even if Tantares adopts said plugin, I think it only does altitude, not timer. Hmmmm. @CobaltWolf or @Zorg can your plugin do timers for eject-able panels or no?
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Yes, but we're talking about the SHROUD. The panels that fly off when you stage. The panels can't be set to stage 5 seconds after hot staging occurs. The shroud panels will always jettison instantly. Yes, but what CTuB4uk said is that the panels don't jettison instantly IRL, like in the video. I was telling them that the way shrouds work in KSP, that making the shroud jettison 5 seconds later is impossible. Well, impossible with stock (AFAIK). A plugin might be able to be made to where the panels have a set time to jettison, but really, making the shroud panels act more like jettisonable insulation might be better, but that would require the shroud become its own separate part, instead of being apart of the engine model itself. But yeah, time delayed shrouds is what they were getting at, and KSP doesn't have that functionality, afaik.
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The way interstage shrouds work in game, this is impossible.
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Why did you turn the grass around your launch pad into water? Having rocket fuel pipes running through ponds is not a good idea.
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I know a real K-Cross is probably impossible without a super special plug in. I just want to know if it at least does it, even if it is a... for lack of a better word "Cheap" imitation of it. Hmmm, maybe someone on the BDB team can help make the plugin. It would be a "cheap" imitation, but you could allow two sepatron motors to go off one after the other. Make the lower ones burn first, then the top ones fire. Or, here's a simpler solution. Have a separate sepatrion part that burns faster and harder than the sep motor in the top of the tank. That way the bottom flies out first, then the top one takes over because the bottom ones burnt out, making the tank flip head over tail. Here's a quick dirty drawing of what I mean.
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