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jrolson

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Everything posted by jrolson

  1. Whats the low resolution look like compared to the high resolution version?
  2. If I switch to the 64 bit version of KSP, will my save game and mods still work?
  3. I'm confused about using relays... Do relay satellites need antennas also to control? Or do they work like an antenna?
  4. I think this mod is crashing my game to desktop. It says "out of memory" in the logs, but I have 16gb of memory... Module DockingCameraModule threw during OnStart: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module DockingCameraModule threw during OnStart: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [FlagDecal Warning!]: Flag quad object is given as FlagTransform, but has no renderer attached (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [CHATR] Capsule starts the exchange... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! ****
  5. Tried the rigid attachment, but it makes the whole ship stop working for some reason...
  6. Every time I throttle up the engines, they break off
  7. Yes, how do you use the science container?
  8. Need working download link please...
  9. Wonder if it's from all the animations in the VAB...
  10. The biggest VAB building still stutters like crazy inside, even with the crew turned off. I think it's because of too many animations using the CPU.
  11. Same here... When moving the camera, the low FPS makes it stutters like crazy... Wish there was a simple fix for us...
  12. I cant even build anything because whenever I enter the VAB the stuttering gets so bad... Feels like my FPS drops down to 5. Everywhere else in the game is smooth... 1.1 feels so buggy, don't think they should of released it.
  13. This mod is great! I would like the see a target transparency / opacity setting in the GUI for a future version.
  14. I turned off the VAB crew in the settings and camera movement seems smoother now... Didn't have this problem before 1.1
  15. This is a different issue. Im talking about lag when scrolling up/down with the camera and not the parts list.
  16. Im getting severe lag (slow down) when in the VAB scrolling the camera up or down. Anyone else?
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