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Everything posted by jrolson
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What Happened To The Mun Texture?
jrolson replied to jrolson's topic in KSP1 Technical Support (PC, unmodded installs)
They really should do a graphics update for 1.3 -
Slight Pause Every 6-10 seconds
jrolson replied to vracorzi's topic in KSP1 Technical Support (PC, modded installs)
Same here, gets annoying. I hate the Unity engine... -
What Happened To The Mun Texture?
jrolson replied to jrolson's topic in KSP1 Technical Support (PC, unmodded installs)
Still ant fixed BTW... -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
jrolson replied to Galileo's topic in KSP1 Mod Releases
Whats the low resolution look like compared to the high resolution version? -
I'm confused about using relays... Do relay satellites need antennas also to control? Or do they work like an antenna?
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I think this mod is crashing my game to desktop. It says "out of memory" in the logs, but I have 16gb of memory... Module DockingCameraModule threw during OnStart: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module DockingCameraModule threw during OnStart: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [FlagDecal Warning!]: Flag quad object is given as FlagTransform, but has no renderer attached (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at OLDD_camera.Util.WhiteNoiseTexture (Int32 width, Int32 height, Single alpha) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera.InitTextures () [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.BaseKspCamera..ctor (.Part part, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Camera.DockingCamera..ctor (.Part part, Boolean noiseActive, Int32 windowSize, System.String windowLabel) [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.Start () [0x00000] in <filename unknown>:0 at OLDD_camera.Modules.DockingCameraModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [CHATR] Capsule starts the exchange... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! ****
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
jrolson replied to Eskandare's topic in KSP1 Mod Releases
Tried the rigid attachment, but it makes the whole ship stop working for some reason... -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
jrolson replied to Eskandare's topic in KSP1 Mod Releases
Every time I throttle up the engines, they break off -
1.2 update?
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[1.1] Navball docking alignment indicator (Community Edition)
jrolson replied to Leeman's topic in KSP1 Mod Releases
Virus free? -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
jrolson replied to tetryds's topic in KSP1 Mod Releases
Best mod ever! thanks for the update! -
Yes, how do you use the science container?
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The v1.2 Hype Train Thread - Prerelease is Out
jrolson replied to Whirligig Girl's topic in KSP1 Discussion
- 1,592 replies
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- get hyped m8
- not the patience ferry
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(and 1 more)
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The v1.2 Hype Train Thread - Prerelease is Out
jrolson replied to Whirligig Girl's topic in KSP1 Discussion
Any day now!- 1,592 replies
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- 2
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- get hyped m8
- not the patience ferry
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(and 1 more)
Tagged with:
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The v1.2 Hype Train Thread - Prerelease is Out
jrolson replied to Whirligig Girl's topic in KSP1 Discussion
Hoping it releases today so I can play through the weekend.- 1,592 replies
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- 1
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- get hyped m8
- not the patience ferry
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(and 1 more)
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Need working download link please...
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Wonder if it's from all the animations in the VAB...
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The biggest VAB building still stutters like crazy inside, even with the crew turned off. I think it's because of too many animations using the CPU.
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Low fps in VAB
jrolson replied to nikolay-spb's topic in KSP1 Technical Support (PC, unmodded installs)
Same here... When moving the camera, the low FPS makes it stutters like crazy... Wish there was a simple fix for us... -
Stuttering every ~5 seconds in 1.1
jrolson replied to Broco's topic in KSP1 Technical Support (PC, unmodded installs)
I cant even build anything because whenever I enter the VAB the stuttering gets so bad... Feels like my FPS drops down to 5. Everywhere else in the game is smooth... 1.1 feels so buggy, don't think they should of released it. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
jrolson replied to tetryds's topic in KSP1 Mod Releases
This mod is great! I would like the see a target transparency / opacity setting in the GUI for a future version. -
1.1 VAB Lag When Scrolling Camera
jrolson replied to jrolson's topic in KSP1 Technical Support (PC, unmodded installs)
I turned off the VAB crew in the settings and camera movement seems smoother now... Didn't have this problem before 1.1 -
1.1 VAB Lag When Scrolling Camera
jrolson replied to jrolson's topic in KSP1 Technical Support (PC, unmodded installs)
This is a different issue. Im talking about lag when scrolling up/down with the camera and not the parts list.