

Galane
Members-
Posts
1,540 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galane
-
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Galane replied to Majiir's topic in KSP1 Mod Releases
But one small scanner at 50x warp will miss cells where one large scanner at the same orbit and warp won't. Put two small scanners on the ship and cells won't be missed. -
Re: several posts about control problems. KSP .23 appears to have a bug where it does not correctly set a command part as control when separating crafts, either from a decoupler or docking port. Right click a command parts then click Control from here. Now MechJeb will be able to control the craft. A feature I'd really like to see on rendezvous autopilot and landing guidance is an option to choose the time of day to finish, or at least be able to get there in daylight, sometime between dawn and mid-day. Seven rendezvous assembling my Eve ship and the autopilot brought every one together on the dark side of Kerbin, no matter when I launched. I didn't use launch to rendezvous because it rarely gets close enough for the autopilot to just scoot over to the other ship without going through the whole thing of raising the orbit, running around Kerbin a few times then lowering the orbit - and ending up in the dark anyway. Being able to select a daytime or nighttime, or dawn or sunset landing would also be quite nice.
-
All assembled in orbit, ready to go, but my computer isn't.
Galane replied to Galane's topic in KSP1 The Spacecraft Exchange
It's based on this successful design. http://forum.kerbalspaceprogram.com/threads/58167-Duna-mission-planning-and-R-D It was mostly planned and built prior to the release of Kerbal Joint Reinforcement. KJR made it work better and I removed many struts connecting to the quad group so the leftover ends wouldn't add to the part count, should have left the four quantum struts between the quad orange tanks and the stage above. I left those on this build. Since KJR has gotten even better through its updates, and MechJeb too has gotten better. I'm thinking this ship might not be so crumple prone. Might just give it a try, parts start shedding before the transfer burn is complete, so lag will start reducing. The first stage of the booster which lofted the components to orbit is a hive of strut spam, leftovers from the pre-KJR era. It usually worked without failure. One big difference between this ship and the Duna one is it won't have to carry the upper halves of the sidesaddle boosters all the way so that mass won't be hanging around so long. The return from Eve configuration will also be lighter than the return from Duna due to a much lighter lander. Those poor Kerbals, their lives depending on dangling from a couple of pieces of flimsy cloth... I'd still like to see someone with a more powerful computer give it a try, to see if it works, and if it can go places other than where it was built to go. If a tug arrangement would work better, no problem! I could hang the converting rover and manned lander off the bottom and put the drilling rover, satellites and Gilly lander on top without having to re-launch them. -
Land on Eve and return to orbit with fewest engines.
Galane replied to Galane's topic in KSP1 Challenges & Mission ideas
All stock parts? Go for it! I just posted my ready to go to Eve assembly, but my computer just isn't capable of handling it. Too many parts in one ship. -
Here's a save file if someone with a computer capable of flying this without it being a slideshow wants to give it a go. It includes some custom part cfg files. Alan Aerospace Recycling and Packaging has assembled a simulation of an all in one mission to Eve (or possibly other places in the Kerbol system, how far can you take it?) but lacks the raw computing power to actually go anywhere with the thing. Just putting it together in Kerbin orbit was a struggle, getting the final booster docked very nearly completely stopped the system. Putting this up and flying it in the 'real' mission will have to wait until funds available allow for computer upgrades. Mods required. Hooligan Labs. ReStock. Stretchy SRBs (only stretchy tanks were used). KAS. Kethane. KSPX (possibly, not sure anymore, the core is re-used from my Duna mission). Quantum Struts. Kerbal Joint Reinforcement highly recommended! The Clampotron Jr and four quantum struts proved to be sufficient with this booster design going to Duna. The custom cfg files included in the download. https://anonfiles.com/file/2e2061fb47680b3032e336e493cf290f Here it is with the first two sidesaddle boosters. And with all four. Some small changes were made in the 3rd and 4th boosters, mostly moving the mono tanks so they'd stay with the ship instead of dropping off with the boosters. The boosters were piloted into dock by little probes on top that were jettisoned and deorbited to reduce part count a little. From the top is the Gilly lander, two Kethane scanner satellites and Kethane drilling rover assembly. Next is the Kethane converting rover, equipped with two KAS winches and connectors to hook up the drilling rover and the manned lander. Third in the stack is the manned lander, carrying two Kerbals. Fourth is the upper stage of the ship's core. It has a combination decoupler and clampotron so the 2 man lander can can dock for the return trip. Fifth is the lower stage of the ship's core. It has a combination decoupler and clampotron so the 2 man lander can can dock for the return trip. The design gives some redundancy in case of problems. The fuel in the upper stage could be moved to the lower, then the upper jettisoned and the can docked to the lower - just in case the upper stage engines might not be enough to slow down at Kerbin. Operation notes (assuming it doesn't fold, spindle or mutilate under thrust). There's a tanker in a 100KM orbit to top off the fuel and mono before leaving Kerbin. (There's also a Kethane scanning satellite and a couple of OKTO2's playing landing beacon on Eve so you may want to kill those and reset the Kethane scan data by editing the file.) The four mainsail boosters should get the ship on its way, staging them should ignite the four core engines. (I had to move the booster engines and their middle decouplers in the staging after docking, and deactivate the core engines.) If they run out of push, stage and continue with the core engines. Probably will want to use TAC fuel balancer or that other pump mod to drain the upper side booster tanks, and to pump out of the mono tanks that'll drop with the booster engines. Action group 5 toggles the boosters' quantum struts, but undocking cuts them loose automatically. (If it comes apart, try the Eve Transfer Burn with unbreakable joints turned on. I thought about mounting some quantum struts to connect the sidesaddle boosters to each other...) Upon arrival at Eve, get into an orbit high enough so one satellite and the Gilly lander can make it to Gilly. Decouple them and activate their engines manually. Move to a 100KM orbit around Eve. Deploy the second satellite and scan for a Kethane deposit close to the equator. Altitude of the landing site doesn't matter due to the Hooligan Labs gas bags on the lander. Undock the two rovers, either together or one at a time. Land the converting rover first. It carries a pair of OKTO2 for landing beacons. Make sure to land with gear down to save the wheels from damage. Since this is a Product Testing simulation, staging wasn't altered on the engine and tank jettison so you'll have to rearrange to keep the two tanks with the OKTO2 beacons until after driving to a suitably level site for the manned lander. The landers' docking ports are on decouplers so they can be jettisoned. Pop them off after the initial deorbit burn so they'll go down and you won't have to delete them later. With both rovers, dump all fuel and jettison the engines and tanks before raising the landing legs. Wheel damage and parts like the KAS winches falling off may happen if you don't. Also, never raise or lower the landing legs or move the rovers with the solar panels deployed. Under Eve gravity they tend to break. Please note that the rovers have no parachutes. They were tried but for some reason caused extreme instability during the final descent burn and caused MechJeb to do (very) hard landings, breaking landing legs - leaving them stuck extended, breaking wheels and other parts. After getting rid of the tanks and engines (except the two with the beacons), find a level-ish place or two, decouple nodes on the OKTO2's then jettison the remaining two tanks and engines and drive to a safe distance. Land the drilling rover, dump fuel, jettison and drive to a safe distance. To prepare the manned lander. Transfer the fuel from the six upper outer tanks and the upper center tank into empty space in the core tanks. The lander can make it down fully fueled but there's no need. It was able to land in a test to nearly sea level with about 48% total load. Set fuel and oxidizer to balance all then land. MechJeb can take it down just fine, completely hands off. Once landed, extend the ladder and go EVA. The first thing to do is repack the two radial chutes on the can. Don't have to move off the ladder to do so. Now climb down the ladder to the KAS winch and grab the cable. Let go of the ladder and immediately press I to stop the Kerbal from smacking into the ground and going *poof*. Lower gently with K then let go of the cable. Plant a flag. (Some hydrangeas and a shrubbery would also liven up the color scheme of Eve.) Drive the rovers near the lander, pick the connectors off the converting rover, mount to the drilling rover and the lander (I stuck one on one of the large drills) and connect up with cables from the two winches. Use Docked mode. Time to drill and fill! Once the lander is refueled, disconnect the KAS cable and return the connector to the rover (just in case you ever come back and don't want to bring another refueling system). Use the winch to get back up to the ladder. Let go of the cable and fully retract it. Board the can and retract the ladder. Stage to jettison the parachutes. (Could also do that immediately after landing, but you want to make sure the rovers won't get hit!) Hit 1 (I do believe it's 1) to inflate the gas bags and liftoff. Once up to around 1500 meters, stage to jettison the landing legs. Float on up to 20KM before activating Ascent Guidance in MechJeb. (IIRC I used a 60% shape and left the rest automatic, with a 100 KM altitude.) You don't want to drop below 100 m/sec upward velocity before lighting the engines. Make sure fuel balancer is OFF on all tanks! At around 24KM, stage to jettison the gas bags then sit back and watch lots of pieces fall off the lander as it rises. If all goes well, what makes it to orbit should have enough fuel to rendezvous with the ship core. Getting out to Gilly and using the little lander to refuel for the trip back to Kerbin... hasn't been simulated, except for showing that the satellites and Gilly lander can't get there from a 100KM Eve orbit. The Gilly lander has been tested for landing on and lifting off Gilly. Should be able to make a few trips per refueling itself. The low gravity and annoyingly high (10KM) 1x warp altitude limit make landings very slow, but liftoffs to orbit are very quick. I can't go any farther with this parts monster so I don't know for certain if it will all hang together and what additional changes might be needed.
-
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Galane replied to Majiir's topic in KSP1 Mod Releases
Just one of those things that hasn't been fixed yet. Try exiting and restarting the game, more than once if need be. Eventually the Kethane window in debug mode will display correctly. Then you can fiddle with things until you get Kethane where you can get at it. I did that until I got a hex right at KSC. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Galane replied to sirkut's topic in KSP1 Mod Releases
Don't use the number keys, they're for action groups. Don't use any key that's already in use for some stock KSP function, or for another mod. -
Nothke's 6S Tubes can be used to store anything that physically fits inside. If the part is KAS grababble/mountable, you can put it in. They're designed as a place to stick mono tanks, sensors and other greeblies instead of hanging them all over the outside of the rocket. The default cfg is set so the doors can only be opened by a Kerbal on EVA but it's simple to change.
-
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Galane replied to sirkut's topic in KSP1 Mod Releases
Download this to your subassemblies folder. http://pastebin.com/NbrK0X7r That's all 9 of the telescoping piston segments stacked. Attach to your ship, remove the pieces you don't need. -
So if you're concerned about your trajectory coming close to Duna on the way out to Jool, fly some other ship as it goes past and KSP will ignore the effect a Duna flyby should have?
- 4,948 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Only chance to own something that's been to the Moon.
Galane posted a topic in Science & Spaceflight
Due to a jammed film magazine, a camera used on Apollo 15 was brought back to Earth instead of being left there like all the others. Camera 1038 will be auctioned March 22, 2014. Starting bid is a mere 80K Euros! http://www.gizmag.com/apollo-15-camera-auction/30692/ Dunno how it came to be in private ownership, NASA usually lays permanent government property claim to anything they touch which goes into space. -
Connecting things on the surface without KAS and Kerbals is a real pain in the posterior. Building an efficient vehicle to act as a reusable orbit/surface/orbit/repeat tanker requires it to be able to land with a large amount of empty tankage AND be able to claw its way back to orbit with all tanks full while being able to lift much more fuel than it uses. For some planets (Eve in particular) that's pretty much impossible. It can be difficult even with lifting Kethane. A lander I made for Duna managed to net less than half a Rockomax X200-8 on each lift. I'd send it down with that tank empty and coming back up, after circularizing and rendezvous, and having to convert a bit of Kethane to have enough fuel to rendezvous... it just wasn't efficient enough. Fortunately the design did hold enough fuel to go to Ike and land. So if you have a lander capable of carrying over 50% of its fuel and oxidizer capacity to orbit, and landing with 50% or less of its capacity filled, and can station Kerbals at the fueling base to make KAS connections, then a surface based Kethane conversion operation is feasible. For my upcoming Eve mission (all components individually tested, ship assembly ongoing in Kerbin orbit in a "simulation") I'll be dropping a drilling rover, a converting rover and a manned lander which will start with about a 50% or somewhat less fuel and oxidizer load. Most likely only one of the two Kerbals will get to set foot on Eve, to plant a flag and connect and disconnect KAS from Tinker to Evers to Chance (drilling, converting and manned vehicles, respectively) to fuel up the lander for its massive parts shedding ascent back to orbit. A KAS winch will serve for getting down from and back up to the 2-man can due to small diameter tanks and engine under it, thus nowhere to mount ladders.
-
NASA or some corporate space company might come calling. Have you tried using real solar system orbit info instead of KSP data? Having a planner like this that can run on cheap PC systems would save a lot of money.
- 4,948 replies
-
- ksptot
- mission planning
- (and 3 more)
-
DROMOMAN - modular arm parts for Infernal Robotics
Galane replied to nothke's topic in KSP1 Mod Releases
Save this as DromoArm.craft and put it in your subassemblies folder. ship = DromoArm version = 0.22.0 description = DROMOMAN Arm type = VAB PART { part = DROMOMAN.lin.rotohub_4294084768 partName = MuMechServo pos = -6.78504,0.04228401,-2.789984 rot = 0,2.0963E-21,-1.004859E-14,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = AAEAAAD|||||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 link = DROMOMAN.lin.rotohub_4294084726 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = DROMOMAN.lin.rotohub_4294084726 partName = MuMechServo pos = -6.785039,0.35007,-2.539148 rot = 0.5000018,0.4999983,0.500002,0.4999985 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = AAEAAAD|||||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** link = DROMOMAN.limb3m_4294084684 link = strutCube_4294084356 link = strutCube_4294084336 link = strutCube_4294075772 srfN = srfAttach,DROMOMAN.lin.rotohub_4294084768 attN = front,DROMOMAN.limb3m_4294084684 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = DROMOMAN.limb3m_4294084684 partName = Part pos = -8.780042,0.35007,-2.220147 rot = 2.254857E-06,-2.592031E-06,0.7071071,0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = DROMOMAN.rad.rotohub_4294084664 link = strutConnector_4294084316 link = strutConnector_4294084260 link = strutConnector_4294074644 attN = bottom,DROMOMAN.lin.rotohub_4294084726 attN = top,DROMOMAN.rad.rotohub_4294084664 EVENTS { } ACTIONS { } } PART { part = DROMOMAN.rad.rotohub_4294084664 partName = MuMechServo pos = -10.83005,0.3500719,-2.220147 rot = 0.5000016,-0.5000025,0.4999987,0.499998 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 cData = AAEAAAD|||||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* link = DROMOMAN.limb2m_4294084622 attN = top,DROMOMAN.limb2m_4294084622 attN = bottom,DROMOMAN.limb3m_4294084684 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = DROMOMAN.limb2m_4294084622 partName = Part pos = -9.700045,0.3500729,-2.539146 rot = 1.875535E-06,-2.95028E-06,0.7071071,0.7071071 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = DROMOMAN.rad.rotohub_4294084602 attN = bottom,DROMOMAN.rad.rotohub_4294084602 attN = top,DROMOMAN.rad.rotohub_4294084664 EVENTS { } ACTIONS { } } PART { part = DROMOMAN.rad.rotohub_4294084602 partName = MuMechServo pos = -8.27505,0.3500767,-2.539147 rot = -0.4999981,-0.499999,-0.5000023,0.5000017 attRot = 0,0,-0.9999999,0 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 cData = AAEAAAD|||||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* link = DROMOMAN.limb2m_4294084560 attN = nadir,DROMOMAN.limb2m_4294084560 attN = bottom,DROMOMAN.limb2m_4294084622 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = DROMOMAN.limb2m_4294084560 partName = Part pos = -9.645059,0.3500795,-2.85815 rot = 1.959829E-06,-2.844912E-06,0.7071072,0.7071072 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = DROMOMAN.rad.rotohub_4294084540 attN = bottom,DROMOMAN.rad.rotohub_4294084602 attN = top,DROMOMAN.rad.rotohub_4294084540 EVENTS { } ACTIONS { } } PART { part = DROMOMAN.rad.rotohub_4294084540 partName = MuMechServo pos = -11.07006,0.3500805,-2.858152 rot = 0.5000014,-0.5000026,0.4999993,0.4999979 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 cData = AAEAAAD|||||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* link = DROMOMAN.limb075m_4294084498 attN = nadir,DROMOMAN.limb075m_4294084498 attN = bottom,DROMOMAN.limb2m_4294084560 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = DROMOMAN.limb075m_4294084498 partName = Part pos = -10.48132,0.3500843,-3.177154 rot = 1.559433E-06,-3.540335E-06,0.7071073,0.7071073 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = IRPistonHalf_4294084478 attN = bottom,IRPistonHalf_4294084478 attN = top,DROMOMAN.rad.rotohub_4294084540 EVENTS { } ACTIONS { } } PART { part = IRPistonHalf_4294084478 partName = MuMechServo pos = -10.01257,0.3500853,-3.177153 rot = 0.7071072,0.7071073,3.582482E-06,-1.411919E-06 attRot = 0.9999999,0,0,0 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 cData = AAEAAAD|||||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 link = IRHingeTallHalfND_4294084448 attN = bottom,DROMOMAN.limb075m_4294084498 attN = top,IRHingeTallHalfND_4294084448 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = IRHingeTallHalfND_4294084448 partName = MuMechServo pos = -8.805069,0.3500872,-3.177153 rot = 0.5000029,0.5000014,-0.4999978,0.4999991 attRot = 0,0,-0.9999999,0 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 cData = AAEAAAD|||||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 link = strutOcto_4294084418 attN = top,strutOcto_4294084418 attN = bottom,IRPistonHalf_4294084478 EVENTS { Activate { active = True guiActive = True guiIcon = Engage Lock guiName = Engage Lock category = Engage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Deactivate { active = False guiActive = True guiIcon = Disengage Lock guiName = Disengage Lock category = Disengage Lock guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } HideGUI { active = True guiActive = True guiIcon = Hide GUI guiName = Hide GUI category = Hide GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ShowGUI { active = False guiActive = True guiIcon = Show GUI guiName = Show GUI category = Show GUI guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { LockToggle { actionGroup = None } GUIToggle { actionGroup = None } MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } } } PART { part = strutOcto_4294084418 partName = Part pos = -8.80507,0.641325,-3.177154 rot = 2.27593E-06,8.429373E-08,-1.043075E-07,1.000001 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = dockingPort2_4294084394 attN = top,dockingPort2_4294084394 attN = bottom,IRHingeTallHalfND_4294084448 EVENTS { } ACTIONS { } } PART { part = dockingPort2_4294084394 partName = Part pos = -8.805071,0.7700624,-3.177155 rot = 2.27593E-06,1.685874E-07,-2.980143E-08,1.000001 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 attN = bottom,strutOcto_4294084418 EVENTS { } ACTIONS { } MODULE { name = ModuleDockingNode isEnabled = True state = Ready dockUId = 0 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = True guiActive = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = False guiActive = True guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } } } } PART { part = strutConnector_4294084316 partName = StrutConnector pos = -7.936738,0.4467402,-2.220142 rot = 1.028175E-06,-1,-3.371748E-06,-1.601581E-06 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = tgt: strutCube_-1; pos: -1.05136,0.2234955,-0.01002267; dir: -0.9781008,0.2079226,-0.009324759 srfN = srfAttach,DROMOMAN.limb3m_4294084684 EVENTS { } ACTIONS { } } PART { part = strutConnector_4294084260 partName = StrutConnector pos = -7.926981,0.2534494,-2.220144 rot = 3.203161E-06,3.413895E-06,-1,2.086057E-07 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = tgt: strutCube_-1; pos: -1.039671,0.2245345,0.003420471; dir: -0.9774597,0.2110975,0.003216594 srfN = srfAttach,DROMOMAN.limb3m_4294084684 EVENTS { } ACTIONS { } } PART { part = strutConnector_4294074644 partName = StrutConnector pos = -7.068374,0.35007,-2.122943 rot = -0.2251244,-0.4765987,0.8401577,-0.127705 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = tgt: strutCube_-1; pos: -0.2617924,-0.09135924,0.04330947; dir: -0.932847,-0.3255475,0.1543224 srfN = srfAttach,DROMOMAN.limb3m_4294084684 EVENTS { } ACTIONS { } } PART { part = strutCube_4294084356 partName = Part pos = -6.778449,0.5688925,-2.202929 rot = 2.613105E-06,0.7071064,1.938755E-06,0.7071075 attRot = 0,0.6087615,0,0.7933533 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 srfN = srfAttach,DROMOMAN.lin.rotohub_4294084726 EVENTS { } ACTIONS { } } PART { part = strutCube_4294084336 partName = Part pos = -6.78038,0.1336832,-2.212036 rot = -0.7071064,1.749094E-06,-0.7071075,3.055647E-06 attRot = 0,-0.6087615,0,0.7933533 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 srfN = srfAttach,DROMOMAN.lin.rotohub_4294084726 EVENTS { } ACTIONS { } } PART { part = strutCube_4294075772 partName = Part pos = -6.785044,0.3500662,-1.971418 rot = 0.5000002,0.499997,0.5000034,0.4999999 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 srfN = srfAttach,DROMOMAN.lin.rotohub_4294084726 EVENTS { } ACTIONS { } } -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Galane replied to ferram4's topic in KSP1 Mod Releases
Infernal Robotics / Magic Smoke Industries / DROMOMAN parts are excluded from KJR due to issues that haven't been sorted, may never be.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
I was able to remove a Clampotron Sr as an incidental effect of KAS. I tried mounting a radial mount KAS winch above the hatch on a 2-man can to rappel Kerbals down to the surface. Upon going EVA the Kerbal would pop up *through* the winch, striking the docking port with his helmet and knocking it off the top of the can. So there's a part I'd like to see, a winch that can mount directly above the hatch on the 2-man can without interfering with going EVA. that would be much simpler than having to angle a ladder out and mounting the winch on a side booster.
-
Nice! Can you do the Tupolev TU-144? 16 built. 2 crashed. Only 102 total commercial flights with only 55 of those being passenger flights, the rest were cargo only. https://en.wikipedia.org/wiki/Tupolev_Tu-144
-
The core assembly, ready to dock some sidesaddle boosters. Dunno if my Duna ones will be right for going to Eve. I found out something about the quantum struts strut guns, when used during assembly, they won't automatically shut off on a decouple node event like they do with an undock. I decoupled the docking port mounting the drilling rover, Gilly mining lander, Kethane satellites assembly to its launcher and the strut guns yanked it back into dock. Since I used my three-way omni ports I then had to right click and undock three times (they don't always do that). By the time I got it separated from the launcher, the ship was cruising past and bumped into the launcher. No damage, whew! Then I had to get the ship turned around and chase it down (in reverse) to dock with it. If I'd used the quantum struts they would have turned off. I'm going to have to get 64bit Windows on my computer. Already got 6gig RAM in it (which XP can only use 3.25 of) and upgraded to a GeForce 9800GT card with a gig, so Win7 x64 should run decently and be able to give KSP more space. Just such a PITA changing OS versions when one has some years of stuff built up.
-
[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
Galane replied to Diazo's topic in KSP1 Mod Releases
Horizontal and vertical control functions would have to be intimately interconnected, otherwise they could induce oscillations in each other with increasing amplitude until the ship goes out of control and crashes. See Pilot Induced Oscillation https://en.wikipedia.org/wiki/Pilot-induced_oscillation and Race Condition https://en.wikipedia.org/wiki/Race_Condition -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Galane replied to Majiir's topic in KSP1 Mod Releases
If you want the textures back on the old small drill, download an older release and copy them to GameData\Kethane\Parts\kethane_radialDrill I don't currently have plans to use it on anything new but I do have flights out and about with that drill. -
There's something wrong with this image. In the middle are two docking ports together. Around the big tank were six asparagus staged boosters. Right after the last pair drop, MechJeb lights the lander engines in the higher stage. Yes, all but the lowest engine in the list ARE in a higher stage. Here I've manually shut down all 8 lander engines during the coast phase, which it completed and circularized properly using just the one mainsail. There's no structural failure, no parts hanging around that have become disconnected. Just MechJeb ignoring that the lander engines are not in the same stage as the mainsail on the big tank, which had been running since launch. I carefully checked to make certain the decouplers for the final pair of asparagus boosters were not in the lander engine stage. If I put a decoupler in place of the lowest docking port, in a stage all by itself, it doesn't do this improper engine activation - but for this launch I need that docking port because that big tank is going to become a fuel dump after it tops off the ship it's carrying the lander to dock with. Dock the top of the lander to the Eve ship, top off fuel, undock tanker from the bottom of the lander and back it away with RCS, undock the lander then flip it around and dock its bottom to the top of the Eve ship.