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Everything posted by AlamoVampire
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@mcwaffles2003 Would having a cinematic popup in the beginning of career mode that gives us the seed of our story be beneficial to career mode? ABSOLUTELY. It is precisely because there is absolutely zero cohesive meaning in career mode, with absolutely zero sense in how the tech tree progresses or in what contracts pop up that makes career mode an absolute abject failure in my eyes. I have been playing KSP off and on since July 2013. Back when this game was absolutely sandbox only. There was NOTHING beyond the box. I like many was beyond thrilled to hear of a career mode being offered to us. I was beyond dismayed when I tried it out and it was utterly lacking. I thought, Ok, this is just the first whack, lets set career mode aside and return to the box until the next update. Next update? Same. Still lacking where it mattered. All the places I have listed off. Story? None. Linear, sensible progression? None. Contracts that make sense? Nope! I thought, ok, still early, lets see the next update. Next update. Still lacking a meaningful story, or meaningful progression. I decided then and there to give up on career, and so far, I have not once yet regretted that choice. I have been more fulfilled in sandbox than in career. Steam has me recorded as having 471 hours in KSP since I got it. This does not take into account the time I stripped KSP from the steam folder and played it there, so, I think I am missing several hundred to maybe a thousand hours of time. BUT, in all of that time I have spent roughly 3.5 hours being completely disappointed by career mode. I am not saying you must follow my path, far from it, but, do not discount the path simply because you are disinterested in walking it. I want more than sandbox, but, I refuse to play Sandbox + Pointless Grind, which, in my opinion is exactly what career mode is. A pointless, nonsensical grind. I have said it before, I will say it again. We play this game for ourselves. I just do not think it is too much to ask for and then hope for a career mode that provides more than a nonsensical grind that goes in a thousand ways at once with no sense of cohesive direction. I crave more. I need more. If the game cannot or will not provide me the more I crave in a career mode, I always, always will fall back on my canvas that is the sand box. So far, the game cannot provide me the more I desire in career mode, but has provided it to me in spades, hearts and clubs a thousand thousand thousand times over in sandbox. Isnt that what matters though? We find what works for us, and hold onto that? I will forever be a proponent of a well written, well constructed career mode that gives me something to get invested in, and until that happens, I will write my own story in sandbox. my opinion ofc. 052306212020
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@Incarnation of Chaos I am not saying we need to replay the cold war again. As you said, its been done ad nauseum. What I am saying is, the story could be something LIKE that. Some kind of great drive. You said it yourself, the kerbals are hinted at being super driven to the point of near fanaticism to do science. Ok, so, lets roll with it, and see what happens. I am going to warp it just a bit however. This game takes a page in a sense from Arthur C. Clarke and his novel 2001: A Space Odyssey. How does it take a page in a sense from this novel? The monoliths. They are in many places, but, most prominently there is one not too far from the runway and launch pad at the KSC and can be seen from the space center screen. The opening of the game could have a real "monkey touches monolith" moment, and in that instant, the drive to explore and do science is instilled in them. They become focused on understanding everything there is about that monolith and the hunt is on to find more of them. What is the fastest way to search a planet? Put a camera in orbit. A polar orbit! This idea of course is but one of many possible ways such a story idea could be introduced. Now is what I am suggesting the only way this can be done or how it SHOULD be done? Nope. It is a suggestion. A way I think we could see career or rather Adventure Mode fleshed out and give us something coherent from which we can work and push forward. Lets just say, for sake of arguments and hypotheticals that once again, they use the Moonshot speech as the skeleton from which some epic idea is born. And for sake of arguments and hypotheticals, lets say, it follows the style of the moonshot speech but focuses on my monolith thing in the above paragraph. Ok. We have our scene. What is our stage? Our stage is the game. Ok, now, the stage and scene are set. Cast? The kerbals of course. Scene, Stage, Cast. Check. Script? That my friend, is on you. It is on me. It is on all of us. As the immortal bard William Shakespeare wrote in his play: As you like in Act 2: Scene 7: "JAQUES: All the world’s a stage, And all the men and women merely players." If it were done as I just suggested in the paragraph right above this sentence, then, I would say this: Let us then, take the skeleton we are provided and provide unto it the flesh of our scene, the breath of our stage, the life of our cast. Let us then, fill our story, our scene with the heart of our words, the destiny of which only we can write. Let us then take to the world our play. Let us show the world what we can do with but the framework of a stories barest suggestion. We are the authors, let us write. We are the directors, let us direct. We are the cast, let us act. We are our story. Let us share it. 042406212020
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I know pain, stress and pure joy borked up staging can bring. Pain: mission goes sideways as the wrong staging moment dumps a vital part away. Stress: well how do I save the mission? Joy, Pure Joy: YAY saved it! Mission succeeds AND I learn a new technique? WHEE!! Not only can you adjust staging on the erm fly, but you can do that to action groups as well! 034206212020
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@Incarnation of Chaos Lets look at story real fast and compare to real world. Let us return back to the bygone era of the early 1960's. John F. Kennedy is our President and he makes this speech. He gives us the goal of before the end of 1969 of putting a human on the moon and returning him safely to Earth. I would copy that entire speech, but lets face it, its a long one and no one wants a huge wall of text, but, I encourage you to read it. If it was not for his speech that day driving us forward in a race against Soviet Russia we most likely would have never gotten to the moon that fast. At 0040 Eastern Standard Time on December 14, 1972 Gene Cernan ascended into the Lunar Excursion Module and was the LAST HUMAN TO THIS DAY to stand upon the surface of our moon. It has been 47 years, 6 Months, 7 Days and nearly 4 hours as of this post. Why have we not gone back? Because we have not had the drive to return. Our story as a nation, heck as humans has not given us the impetus to push for more than slinging probes at the moon in these ensuing 47 and a half years. The story for KSP does not have to be doled out in chunks like you see in quests in say Final Fantasy XIV's main scenario. It can be a singular opening cinematic to career mode that gives us the story, and contracts or missions or what ever you want to call them can flush out the story. That right there in my opinion would be light years beyond what there is now. Once we are in this now hypothetical scenario where the Kerbal President <or what ever you wanna call the Kerbal leadership > has given us the goal to do SOMETHING like putting Jeb and Bob and Bill on the Mun or Minmus before the game clock hits X year X Month X Day, and what we do from the end of that cinematic until we achieve that goal, and even beyond it, can be the story itself flushed out. I think something like that would be the best work around. It is just constraining enough to be challenging, but, free enough to well, be free to go as needed. My opinion ofc. 031706212020
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@dnbattley as @Kerbart aptly puts it: There is nothing wrong with building obscenely large ships or intricately designed missions. I want to stress the following: 1. I do not now, nor ever will I begrudge anyone their fun or opinion about how they play/think of KSP. 2. I will not stop stressing that Career Mode and even Science Mode for that matter are lacking. They were and are on paper and in theory spectacular ideas that on paper and in theory have great potential, but, in practice fall short. Career Mode falls far far shorter than Science Mode does. 2a. Career Mode: Lacks any real depth. Lacks a genuinely enthralling and compelling story. Lacks a real direction. 2a-a. Direction: Why are the Kerbals shooting for the stars? What is the driving force that gives them the desire to see what is beyond the next horizon or rather, in space and on other planets?? Why should I <generic "I" here, not me specifically for the purposes of the question> become emotionally attached to the kerbals? 2a-b. Answers to the question in 2a-a from MY perspective: In career? I cannot find a reason as the grind and lack of direction kills my desire to spend time in the mode, and from 3rd update after it was introduced I have not touched it. In Science? The direction and purpose of exploring the Kerbol System is soured by the nonsensical progression of <yes there is a mod that fixes this, but, since I am not fond of either of these modes, its moot> Kerbals going up before probes kills my desire. In Sandbox? Ah sandbox, the blank and open canvas of pure unadulterated story. I am not restrained by meaningless contracts that make so sense and likewise I am not constrained by the odd and nonsensical progression of the tech tree. The universe before me is my canvas, and my story is waiting to be told in ways that are simply not possible in the other two modes. 3. I will not stop stressing that Career and Science modes missed their potential by <in my opinion, which I think some share, I may be wrong, but, I could swear I have heard/read this sentiment before from others> simply being poorly implemented. Adventure Mode may be the Career Mode that Career Mode was meant to be. BUT, we will not know for over a year or so +-. This of course is just my thoughts and feelings and opinion on this. Fortune cookie mode activate: In the end, we are all playing KSP or in the nearish future, we are all playing KSP2 because we seek to entertain ourselves. That right there, self enjoyment, self fulfilment is what matters the absolute MOST. Play for YOU. Find your enjoyment, and hold onto it. In these times enjoying ourselves is what we need most. 010806212020 010906212020 fixed a word in my fortune cookie mode
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@Acid_Burn9 you have missed a glaring and critical problem with career mode. Before I elucidate what I mean let me preface it with the fact I have been playing since days (2-3) after the release of 0.21 in July or so of 2013. Now, lets recap: Career mode cons: 1. Dismal implementation of contracts. Sorry but taking random parts to random altitudes and/or speeds and pressing buttons isnt fun or fulfilling. Nor is any of the other things it asks you to do. (Details on this in point 2.) 2. Absolutely no story. Not even a hint of a whisper of a shadow of a thought of one. Sorry but if you want me to go to place y reason x needs to be more than because I have done action z. Oh I got into orbit on accident and now im asked to take this decoupler to the mun and test it? Bah. The core sin in my eyes really is the utter lack of a compelling story. I was excited when career mode was announced. I was disheartened after 60 minutes. I kept trying it out with each update for a while hoping it would improve. Gave up. It never did. Give me substance and a compelling story. Why are the kerbals doing this? What is driving them to put things in space? Why are they themselves going to space? Career mode has none of this. Its why I am hoping adventure mode can deliver. I am a die hard sandboxer. In sandbox my canvas is the universe. I can write my own compelling story in sandbox that career as it is in KSP1 simply cannot give me until it has a full tech tree and the grind is over, a point that screams just start in sandbox and avoid the grind. Please do not misunderstand, I am all for grinding if the story is compelling, but I need there to BE that compelling story. Career lacks that. You like career mode and that is awesome. I however cannot stand it. I hope adventure mode gives us both that which we all, you, me, everyone will find compelling and satisfying. As Scott Manley says: fly safe! 134906202020
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I do not trust take two with making KSP2
AlamoVampire replied to Probro's topic in Prelaunch KSP2 Discussion
@Dragon01 What exactly is already happening? The addition of micro transactions? I am so happy to say that I can quote directly from @Nate Simpson on the fact that micro transactions and other debasement isn't happening to KSP2: "I say all this now because it sounds like some people are concerned that this project has changed -- either it's canceled (it's not) or it's going to be a freemium game with microtransactions (it's not), or it'll be debased in some way (it won't be). I want to make super clear that nothing from our original vision for this game has been altered in any way." This here link is just to properly cite my souce since the quote style we normally see kinda failed me from one tab to the other. The section I have quoted is 3rd to last paragraph, first 2 sentences or so. As for KSP drying out in terms of income? I don't really think that is true as I am seeing a fair amount of returning veterans to the game. Veterans like myself, and we are purchasing the expacs <if we have not already, heck I needed breaking ground lol>. As I stated: I myself am taking the sit back and watch the show unfold approach. Its slow to be sure, but, so is docking a 1kilo ton ship to a station 032906202020- 12 replies
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I do not trust take two with making KSP2
AlamoVampire replied to Probro's topic in Prelaunch KSP2 Discussion
@Probro at the end of the day, regardless of whether it is Private Division, Star Theory, Intercept Games or even Take Two Interactive directly, the IP of KSP2 is Take Two Interactive. Always has been since its inception. Star Theory is no longer a company that is working on KSP2 as TTI pulled the contract from them this past December or so and funneled the contract into Intercept Games <a new design house from TTI or Private Division> and brought on most of the KSP2 design team from Star Theory. We will not know the quality of KSP2 until we get more information. Reacting now in a negative way isn't really going to help anything. We do not have a full picture of the situation revolving around TTI, Private Division, Intercept Games, formerly Star Theory and KSP2. Gaps in our knowledge are being filled in with emotions, biases and gossip. We do not know enough to formulate a proper reaction to anything going on. Everyone is speculating on what COULD happen when we simply do not know what IS happening. We can see how TTI has behaved in the past, but, sadly, that is not a 100% guarantee of future behavior. I would encourage you to simply wait and see how things play out and try to not use the past to paint a future that does not have a guarantee of happening. We will someday know exactly how this all plays out, but right now, right here, we do not. 235106192020- 12 replies
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Make a wish... and have it horribly corrupted!
AlamoVampire replied to vexx32's topic in Forum Games!
Granted but you are stuck in a repeating loop that starts at 0429 on 06 20 2020 then loops back to restart as soon as you fall asleep. (Think groundhog day) 045606192020 edit: i wish for birds in ksp 045706192020 -
Banned for banning him for banning me for banning him. 045306192020
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Make a wish... and have it horribly corrupted!
AlamoVampire replied to vexx32's topic in Forum Games!
Granted but, in order to have me not forget to wish, you will forget a critical item on your next mission! i wish that we all get to see a comet pass our real solar system, and get awesome pictures of it! 042906192020 -
Make a wish... and have it horribly corrupted!
AlamoVampire replied to vexx32's topic in Forum Games!
Granted. But now you only get liver and onions for sustenance with only water as your beverage! 040206192020 -
Make a wish... and have it horribly corrupted!
AlamoVampire replied to vexx32's topic in Forum Games!
Granted. It is also olive drab. 034806192020 -
Realistic solarsystem in KSP 2?
AlamoVampire replied to Wouter1981's topic in Prelaunch KSP2 Discussion
Id propose the idea of having Sol exist in the KSP universe, but id propose this idea: that if it is reachable, it be at the same scale as kerbin and be in an epoch prior to humanity, or if thats beyond scope, then have it be in universe as prior but be viewable with space telescopes for science! Just my .02. 033706192020 -
Make a wish... and have it horribly corrupted!
AlamoVampire replied to vexx32's topic in Forum Games!
Granted, but the tree forcibly broadcasts elevator music on every single channel that information is carried on. It cannot be stopped. Ever. We all now only get elevator music. I wish that we had the green reputation bars back from way back in the day before the dots. 031506192020 -
@kerbiloid banned for banning @HansonKerman 031206192020
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I would guess maybe @Superfluous J maybe? 010806192020
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Since I am slowly establishing a ground base on the Mun, I thought hey, lets put up a station at the Mun, so, I did just that. This is the resulting Mun Orbital Station: 044206182020
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I am sorry if this duplicates another thread, if so, feel free to rehouse this there. Ok, that bit of house keeping out of the way, lets get to the meat of this. I noticed a few days ago that the placement of the flag location <if enabled> on the hitchhiker module is not on center. I thought, ok, I am tired, I am seeing things, lets take a few days away from KSP, play something else, come back with fresh eyes. Ok. I did that. Nope, wasn't an artifact of me being tired or burned out on KSP. I kid you not, it is not centered on the module. I have that module sitting on a 2.5m probe core <eventually this things going to the mun, but, for the moment, its a visual aid > and I placed in 4x symmetry the cubic octagonal struts with that i <now that i managed to make the i show as a lowercase, how do i turn the correcting function back on for future posts???> beam is facing directly at the launch pad. Notice that it <the flag> is off by 2 panel lines to the left as we see it from being centered. I really wish I had not noticed this, its gonna itch at me now lol. Anyone else notice this? 034806182020
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Is it ok that i use Mechjeb 2's autopilot?
AlamoVampire replied to sushi64's topic in KSP1 Discussion
@sushi64 Ive been playing KSP since 0.21. I have been using mechjeb since 0.21. I firmly believe it to be a core must have. First as a teaching tool, then, for automation. I personally will not play after an update until mechjeb is updated to that version. Tl:dr yup 100% ok to use. 054506172020 -
@Vanamonde makes sense. Thanks for the answer! 174406132020
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Its likely that this has been asked before, likelier still ive asked and defaulted my memory on it, but 206 pages is a lot to search through, so, since its on my mind: why is it we regular forum folk cannot lock/delete threads/posts that we are the author of? As i ask i recall something about post counts for users but sleep deprivation may be messing with my memory. If its been asked before and im doubling i blame sleep deprivation and faulty memory lol 094606132020
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Kerbal Attachment System (KAS) has the kinda stuff you seem to be looking for. I would recommend an additional mod to go with KAS and that is its sister/companion mod Kerbal Inventory System (KIS) as it adds storage items. These two mods were way back when a singular mod. These two mods open up so much opportunity for gameplay. 080606132020
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I didn't really do anything too too special today. I just did some work on a mun base. Id show pictures, but, I derped the supply ships landing and its on its side with 0 way to upright it. I tried a winch but, it just ripped the ground plate off the ground. The other reason is, its just 2 modules at the moment. The K&K planetary base core and its green house. Its small for now, slowly expanding it. 044006132020
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Mod called Kronal Vessel Viewer 075606122020
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