-
Posts
2,482 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AlamoVampire
-
Launching large fuel tank into orbit
AlamoVampire replied to Joe.L's topic in KSP1 Gameplay Questions and Tutorials
@Joe.L when i need to launch a fuel tank into orbit i tend to disable the tank from being able to allow fuel flow. I then build a large launcher for it with tons of srb as a first stage lifter. If that sort of thing fails you, you could launch the tank dry and put it into a parking orbit then send multiple refueling missions to it before going onto taking it to a station or making one out of it. Good luck! 103705232020 -
@archiebald cant say I have ever seen that. then again, I have 2 or 3 captures under my belt, and that is including since they were a thing lol. The most recent I captured just up and vanished on me and I had it in a stable orbit around kerbin too. no clue where it went. Im chalking it up to a kraken snack.
-
I was digging through some images of mine on imgur and I saw an image of mine that triggered another thread. the above image contains a flag of my dearly departed kitty on my EVA pack. This happened to be also after I learned how to name kerbals and this kerbal had my name. I was on an eva, building a station and the emotional impact was intense. I think that instant was my finest hour in KSP. Here is the thread that image triggered me to make. 234005222020
-
I think given all the stress of the world right now, I thought I would dig into the way back machine and dust this off so that we may all continue to share our finest hour in ksp what ever that may be. 010405182020
-
Honestly i think if this is implemented its likely going to be in ksp2. That is IF its done. I do think it would be neat tho! 174005122020
-
I have been to every planet and moon in stock KSP. If memory serves I have put a kerbal onto every rocky planet with the exception of Eve. Been playing since version 0.21 and I have not yet landed a kerbal there. Sent a fair share of various probes and robotic landers there, but have yet to actually land a kerbal lol. That said, yup, left Kerbins SOI and once even left Kerbol's SOI with a kerbal. Was a test save seeing how fast I could make a ship go. Poor guy would still be goin if I had that save file still. Though, I find most my ops lately since my return tend to be no further out than the mun's orbit. Ya I have a few things out at Duna satellite wise, but, no kerbal in my new save on my new pc has gone further than Mun. My fav places to have visited are Dres and Eeloo. Fun times! 014905122020
-
@Bej Kerman I wish I knew why squad did what they did with the <my opinion> dismal stock fairings we have. Why they chose to not use what is in my opinion the perfect system for fairings and instead again, did what they did is beyond me. I can speculate until I turn smurf blue and still probably be lightyears away from the correct answer. As to why we are forced to click each time every time into clamshell is beyond me. Another user gave me a module manager config file made by yet another user that resets the stock fairings to clamshell by default. I have 0 clue how to post in code, SO, instead, I will just copy paste it in with ---- a few lines above and below it and a helpful moderator should they see my post has my permission to change it to an inserted code post as again, I don't know how to do it. It may already do it by default, but, I am going to guess it wont. Again the ---- above/below are not part of the code. ---- // Default fairings to Clamshell // Author: Alshain @PART[*]:HAS[@MODULE[ModuleProceduralFairing]]:FINAL { @MODULE[ModuleProceduralFairing] { useClamshell = true ejectionForce = 1000 } } ---- the code in that box stops just under that final } and starts at the // . I hope this helps. Again, any helpful moderators who know how to make that a proper code insert <if it doesn't happen automatically> please adjust it accordingly 232405092020
-
Uh question: why are you attributing the quote you have under my name to me? It is in fact from @kspnerd122 . My viewpoint directly contradicts the idea that procedural parts are bad. I myself have stated numerous times that I wish they had integrated the mod procedural fairings as in my honest opinion its the gold standard that the fairings we got fell parsecs short of. My opinion of course. Again I am simply trying to understand why a different users words are being attributed to me. 051605082020
-
the devs don't like saying that this update or that update or in this case KSP2 will be available by X date. Mostly because when that date comes and goes and what ever thing was promised for that particular date is not delivered there tends to be some um salt in the water for some folks. There is an old joke that older forum users know all to well: "Soon™" All I can suggest is just be patient, it will arrive when it arrives. Right now, I myself am bouncing between Farming Simulator 2019, DCS World and KSP. Heck, Im even considering American Truck Simulator just for kicks. 013104292020
-
personal reference numbers for me. beyond that, I cannot say. 005204292020
-
I honestly miss those green dots. I wonder if who ever designs/maintains the site itself could implement an option in each users settings to have either the green dots or the ones we have now... I don't know how easy or hard that would be, but, in some update of the software down the road id be thrilled if it could happen. Heres hoping teehee 235504282020
-
@Geonovast thanks for the info! I honestly was starting to think I was seeing things after I posted my question. Glad I got to learn a new to me feature of the forums after 6 years 8 months of being a member! 114804282020
-
I have a question and I think it fits here. I have been looking at my settings in my profile but find that they do not hold the answer, or rather I cannot spy the answer lol. I noticed on my profile page it says when I last visited. I have seen this on other profiles too. I have noticed as well that on some profiles the “last visited” marker is absent. Is there a setting I am not seeing? Just curious. 205004272020
-
@Vezbot if you have the psn apps like the message one you can in theory set up a message to a friend with the image in it and take the image into your phone via the message. At least I think it should work that way. I know i took an image from my phone to my ps4 in the other direction, doing that. Hope that helps in a small way 192204262020
-
So it is lol. Guess thats what i get for going right to the back of the book first lol. 063804262020
-
I know, but, it would be very kerbal of them lol. But honestly youre right of course. Is it officially stated its $60 or just a universal guess? 062804262020
-
How many of you play career vs sandbox?
AlamoVampire replied to Logan Timmermann's topic in KSP1 Discussion
@Hotel26 There is nothing quite like the possibilities in a blank canvas is there? 062504262020 -
@Superfluous J i think it would be a hoot if they turned ksp into ksp2 with an update. Wont happen but itd be a hoot 182904252020
-
KSP 2 Multiplayer Discussion Thread
AlamoVampire replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
@Bej Kerman gonna ignore your reply to razark as that's a conversation between you and them. 1. Semi-physical still does not account for how docking will work. I never said the game itself wont be better run, but, if it is still on unity, <I do not know if they said it will be on unity or not or if any comment was made about it at all> then, problems can still arise, and does not still account for things like resource transfer for example. what if the propellant I need is in a part that is non physical? am I forbidden from it? we do not know. I would imagine it would be locked if on a non physical part. 2. I think a lot of people contributed to that group station, but, that in and of itself brings us back to 2 core issues: part counts and mods. I do not use part mods any more, mostly because stock has given me now up to 5 meter parts and that suits my needs just fine. But, lets use Farming Simulator 2019 as a quick example. In FS19 you need to have EXACT MATCH mods down to the version in order to work if mods are involved. This can be a real issue, especially if you will not run say for example mechjeb, but, I have it. what now? are we forbidden from playing together? Or you run Eve and Scatterer but, I do not. What now? I see way too many opportunities for systems to conflict with this. Especially if anything I put up into space vanishes when I log out <think camps from RDR2 online as an example>. 3. From what I remember of DMP is that over its history it has been glitchy at best. If I am still remembering right is that SOME do not consider DMP to be a good implementation of multiplayer at all. I personally do not know how DMP works, never used it, never will. As again, I personally do not see multiplayer as a good fit for this kind of game. Yes, people want it, but, for me, I do not. I do truly understand the fun of playing with friends, I enjoy flying in formation and running missions with my brother from another mother in DCS, but that is a combat flight sim, this is not that. I can ramble on and on about it, but, the short and simple of it is, KSP was built as a single player game, and it should remain as such. KSP2 is having multiplayer added in, but, I again, personally think that's going to <personal opinion> work out about as well as career and science mode did, which, <personal opinion> did not work out well at all. As I have said before, KSP and KSP2 to me are single player games and for me, will 100% remain as such. I can only voice my thoughts and concerns and leave the salt bowl out for readers and passers by to grab a pinch as they stop by my post<s> on the subject. I truly again, hope that those who are looking forward to multiplayer get all that they hope they will from it and make many a happy memory of fun adventures with friends and family. 233604242020- 1,629 replies
-
- 1
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with:
-
How many of you play career vs sandbox?
AlamoVampire replied to Logan Timmermann's topic in KSP1 Discussion
I am sandbox exclusive. I was excited at the prospect of a career mode and a science mode when they were teased oh so long ago. Then they came out and I was extremely disappointed. Career mode lacked a hook for me. I saw and still fail to see a reason to play it. There is no story or reason connect with the game. Science mode when I last tried was so broken you could make 1 rover after a quick capsule parking on the pad unlock the entire tech tree from just roaming around the KSC. And like career there is no story, no hook, only go here click click click go home, now go there click click click go home. In sandbox, the universe is a blank canvas for me to paint with my imagination. Sandbox is my Neighborhood of Make Believe. I can write any number of stories, get hooked into the game in a way that neither career nor science are able to offer. 165004242020 .. -
KSP 2 Multiplayer Discussion Thread
AlamoVampire replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I still think multiplayer is a bad idea. I still do not see how things like parts counts, time warp, mods and the like will mesh into a wonderful thing. I know many have voiced opinions one way or another on just about everything under the sun, but, still, I have my doubts. I like others will not use multiplayer as for me, it does not make sense to have multiplayer. My opinion of course. For those who are looking forward to it, I am happy for you, may you have adventures on grand scales and make memories of happy times! 064304242020- 1,629 replies
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with:
-
I think I can provide at least one example where procedural parts are vastly superior and easier to use than what we have right now. Keep in mind, the mod I am about to reference has since gone <I think> abandoned as I cannot seem to find an updated version of it on either spacedock OR curseforge. What mod am I talking about? Procedural Fairings. They came about as a mod back before KSP had a reason to have fairings, where things could be absurdly large and very absurdly designed payloads such as: were possible. Oh sure they were needed with realism type modes, but, in stock, they were for purely aesthetic reasons. Then we got a stock reason to have them as aerodynamics became a thing and we got the fairings we all know today. What exactly am I going on about here? Well, its like this. When Procedural fairings were still being maintained you needed 2 parts and that was it to make them work. The fairing base and the fairing itself <your choice of conical or egg shaped>. How did they work? Simply by attaching the fairing bit to a single node on the fairing base with symmetry turned on it would automatically generate the fairings shape. No fuss, no muss. What we got instead was and to my opinion is a mess. You are forced to drag and click, drag and click, drag and click until done. It makes no allotment for payload revising and shape changing with out completely destroying the fairing and forcing you to restart. Whereas with Procedural Fairings, you simply took the fairing bit off the base, adjusted the payload, replaced the fairing bit and bam it reforms to the new size/shape instantly. This is one case where a procedural part in my opinion is far superior as in my opinion Procedural Fairing is the gold standard of what a fairing system should be. But, that's my opinion of course and others may dissent from my opinion. Just trying to provide a counter point to yours. Happy flying! 231904232020
-
@Superfluous J thanks a bunch! I just named the text file clam.cfg because, well it was easy it didn't seem to rename it with a .txt so, I think im safe. if not, ill examine that txt file again and adjust as needed. Hopefully that helps me with one less menial task in the building of rockets @KerbolExplorer I myself didn't mind the orange poodle engine. thought it was cute. Honestly, I like having parts that share a similar design style. 232404222020