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WinkAllKerb''

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Everything posted by WinkAllKerb''

  1. (current mod: KAC, Enginneer, Mechjeb) it could happen while grapping the ladder (mostly depending of the angle and altitude of caracter) that the kerbal is tp inside the service bay through the collider, it could end free or stuck between the material bay and service bay structure, sometime causing dmg per proximity to other colliders inside the service bay. A stuck kerbal can also by luck be unstucked by another kerbal grabbing the ladder and going in to and will eject the previous one ending himself free or stuck it depend. Mostly might be related to offset value, collider and ladders properties within 3dtools&unity => may be see if a few adjustements can be made around the ladders grabbing method regarding this kind of colliders conflicts occurences ?) Craft file (google drive)
  2. great list, one thing that to bug me: better fuel transfer - ability to group container under a user group tag - ability to target thoose container group
  3. i know that i love cooking from india WDYKA Laos ?
  4. I feel too much/ if fill empty, sometime music is usefull @ 90 db i agree
  5. I just want too have fun playin' like if i'm playin' an opera with an orchestra. For now thing goes better updates after updates ; ) May be someone like piano in the dev team who know ; ) (sometime i really feel like many miss trust booster and and thrust faith with the squad artitistic touch and choices on the long term ... some time stamp choice always have to be foreseen long term ... really.) So most of the time all you need is moaaaarrrr trust xDr
  6. It all about model sheet, cara. design , may be ; ) or not ; )
  7. Ants and other insects face the dark truth amongst ages.
  8. 160 000 people die each day (1,9/s) this doesn't take account of acarii, other animal and vegetal. (get used to it is the best advice i could usually give) not need to joke or not it happen and that's all i believe ...
  9. Mostly to protect science device (for now i pack all science device in one large service bay including the material bay) and early game tech trees batteries from reentry actually.
  10. Multiple since 1.0 (before i used to run one at time) with KAC of course.
  11. Just to let almost everyone but a few know now, did i told you: "Thiss ISS my Ssship !!!" at least one of them and yup i love logic gate; wiring, and binary occurence mega mega xDr
  12. i can fill this description ; ) PolecatEZ
  13. Finnally xDr ; ) moddable stock part of kerbalkind again. thks ; )
  14. He learned to fly will you were away and so when your back he's away ; ) Sometime i have so much ideas that i have to "discretly" throw them like seeds here and there instead of exploiting all of them myself, and sometime not, wcpgw ? ; ) ; ) ; )
  15. *mode react a few week later on* Btw was thinking again about the "kerbal modelite kit" post you send Stone: ) doesn't the stock: place, offset, an rotate tools doing that job pretty well now ? xDr I almost not noticed at first so much using this kind of things feel natural to me in the vab and sph ; ) So "kmk" welded parts probably won't show up again in the mod thread, for "walike" and nestables kind of things part it's another story ; ) may be later actually i m testing the new stuff and resulting gameplay + some irl concern. cheers ; ) Edit: also seeing how the drag work with the new aero model and for exemple the service bay i wonder how it will impact with this kind of part mounted in or out there nests Experiments around the new drag sytems, nose cone and service bay & etc. (so even if note producing fresh parts right now i m brainstorming around it linked with all the new stuff available stock and irl matters) right now after around 300 400 contracts in a fresh new career, and close to full tech tree unlocked but the two last tiers i just figured out that i can generate science with the lab processing experiment, so ( : ) ... and soon start to test the drilling things as i just made my first planets scans *mode react a few week later off*
  16. ( Speaking of fuel transfer again, i think the ability in vAb and/or sph and/or elswhere to set premade group of container for faster trageting and transfer could be interesting) idea: - you made a named group of container (vab/sph/inflight) - this could fit as well a one after the other filling prioritisation or balancing like with tac add on - then when in flight you can directly target this/thoose group of container for transfering fuel instead of the current one by one targeting wich i m sorry to say it again is actually really painfull when lot of container together.
  17. being around 1k5 i kinda noticed that xDr ; ) it all depend what you exactly call a post thayt count ; ) hihi
  18. pom pom pom ; ) just passing by ; )
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