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Hodo
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Everything posted by Hodo
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GAME BREAKING PROBLEM! Need help!
Hodo replied to HazelPine's topic in KSP1 Gameplay Questions and Tutorials
Yeah it is a clipping issue. I discovered this a long time ago. Two fixes can help you... One- Turn off clipping in the cheat console. Two- Download and run Kerbal Joint Reinforcement by Farram4. Then you wont need to clip things into each other. -
GAME BREAKING PROBLEM! Need help!
Hodo replied to HazelPine's topic in KSP1 Gameplay Questions and Tutorials
Without seeing the original craft, it looks like you have a clipping issue. Something is clipping into something else and it is bugging the system causing it to break. Can you post a few pictures of the craft in question? -
I recently downloaded and installed the Realistic scaled system mod, but went with the Kerbin version so I don't lose the KSP feel. This with the advanced jet plugin which turns the jet engines into realistic engines. And the Real fuels mod by Nathen Kell, I have been quite busy relearning things. So I have been starting small, I built a jet plane to test out how the engines behave and the fuels affect the weight. I have a nearly working SSTO space plane already, I have made it up to 68km with the current fuel load and engine combo. I just need to enlarge the aircraft a bit and maintain the power to weight ratio, which is simple enough. The hard part is the changes in drag, which I am not looking forward to figuring out. After I get that thing working I will have to deploy another communications satellite network, which I am not looking forward to, I may finally break down and get Mechjeb because I really don't want to deal with placing the satellites in a Keosync orbit manually again. Last time I did it with a spaceplane, it took 2 days to get the satellites in place and that was on a stock sized Kerbin, not on one with an atmosphere that goes up to 91km and requires over 9km/s d/V!!!!
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The only thing I have had an issue with is the basic jet engine. The Pratt & Whitney F100 Turbofan, it overheats faster than any engine I have tested yet. Even at subsonic speeds at reasonable altitudes it overheats pretty fast. EDIT- was just testing the F100 Turbofan, the aircraft is 9tons total on take off. With one intake and based on a modern fighter design the aircraft is topping out at mach 1.189 around 9km alt. I am also running the RSS Kerbin mod.
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So I was testing your mod out, with the Real Fuels mod and several others. (See sig for list) And I found that the basic Pratt & Wittney jet engine, over heats like crazy. If run at 100% throttle for anything over 30seconds odds are it will overheat. Not sure if this is an intended design or not. I also took your code for the heat pumps and put them in the B9 SABRE intercoolers just so they at least pseudo function. The other problem I ran into, and I am not sure if it is this mod or real fuels, but the RAPIER does not use anything in the real fuels mod, it runs on liquid fuel and oxidizer. But the RAPIER runs pretty much like the stock KSP RAPIER does, no real changes there. Haven't tested the SABREs yet.
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Ok downloaded and installed and now I have a bunch of tanks with no fuel in them and no way to add fuel... what did I do wrong? I can't add fuel at all.. anywhere... to anything. Nevermind... stumbled into it... I am an idiot.
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I am considering getting this mod and starting over my career mode. But I have a couple of questions. -How stable is it? -Does it conflict with any of the parts mods listed in my sig? -Does it work with DRE-C?
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Does anyone have any heavy tuggers?
Hodo replied to BananaCat's topic in KSP1 The Spacecraft Exchange
Are you running mods, if so I have a few SSTO space planes that could haul heavy loads into orbit. SP-400A 72 ton cargo load SP-406 108 ton cargo load See this post for craft files and mods used. http://forum.kerbalspaceprogram.com/threads/56945-Hodo-Creations-SSTO-craft-designs-and-files-for-those-who-want-them -
Just look up the original 7 NASA Astronauts and the original Cosmonauts all of them were pilots. That trend continued well into the last STS mission, which was mostly automated but still had a trained pilot with thousands of flight hours under their belt first before they were even considered for the position of pilot for the space shuttle.
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Herculean Airplane Lift Challenge (Stock Parts and/or FAR)
Hodo replied to Aanker's topic in KSP1 Challenges & Mission ideas
Retracted, he changed his post and submitted a submission. -
If you drop the #0 at the end of your imgur album link it will post the album not the WHOLE page.
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Communications Array options
Hodo replied to seraphx2's topic in KSP1 Gameplay Questions and Tutorials
It is in the video discription, "Remote Tech 2". http://forum.kerbalspaceprogram.com/threads/56399-0-23-RemoteTech-2-v1-3-3-Late-Christmas-Edition -
Both of you two stop. Kasuha, stop being a dick. If you don't like his challenge, have a Coke and smile and move on. AlamoVampire, don't feed the trolls, I find it best to ignore people like that, if they continue to post, just report the posts and have them removed. Don't get angry don't fight them just exterminate them. Good luck with your challenge.
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Thank you, and fixed for you.
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For people who think MJ can land in a set spot all the time, yeah it can in the stock KSP with a basic or even advanced landing pod or probe design, as long as it isn't a space plane or aircraft in an atmosphere. Or using any other mods that make the game a bit more realistic, like FAR and DRE-C. Then MJ goes all crazy and does stupid things that make no sense. I don't hate MJ but I find it to be an overly complex program for what could be a simple information and flight aide. The other problems with MJ is the amount of memory it uses when in use. Which is something I and many others do not like. But I digress, this is not about the pros and cons of MJ but about the acceptability of MJ to junior players. For that I say no, half of the fun of the game and the challenge is learning how to operate your monstrosity that you made instead of watching the computer do it for you. As you get more advanced and know how to do things manually adding MJ to your list of plugins is great. But for a junior player it is bad. This is the exact reason why all Astronaughts/kosmonaughts are taught to fly the craft manually before they are taught how to operate the craft through the automated systems.
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ElLocoRodriqo, Find a picture site to show your craft, using steam will not work. I suggest imgur.com, it is easy to use and has a decent layout. I like the challenge but will not be doing it because I suck at shuttles and suck more with stock parts in stock KSP. If it doesn't have FAR and DRE it doesn't make sense to me.
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Sorry but FAR is pretty simple. If you have seen a real aircraft, glider, or even made a paper airplane that goes more than 10ft you can make a plane that works in FAR.
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Stabilizing SSTO spaceplanes during reentry.
Hodo replied to Specula's topic in KSP1 Gameplay Questions and Tutorials
You can check the boxes which will set the CoM for empty instead of average. Which will show you the empty tanks, you can even set it so only certain types of fuel are empty and others are still full. Like RCS vs liq/ox tanks. -
Stabilizing SSTO spaceplanes during reentry.
Hodo replied to Specula's topic in KSP1 Gameplay Questions and Tutorials
You can, sort of, but you can't have both the dry and loaded CoM icons at the sametime like you can in the RCS build aid. -
Herculean Airplane Lift Challenge (Stock Parts and/or FAR)
Hodo replied to Aanker's topic in KSP1 Challenges & Mission ideas
It is a shame this is a stock challenge, I don't even have a stock KSP anymore and will not install one because I think the stock KSP aerodynamics are a joke. But this is an interesting challenge, I know I have several aircraft that can do this and all of them are SSTOs but they are not stock unfortunately. I look forward to seeing what monstrosities people come up with for this. -
Stabilizing SSTO spaceplanes during reentry.
Hodo replied to Specula's topic in KSP1 Gameplay Questions and Tutorials
Geschosskopf is right, the RCS build aid is one of those great tools like Kerbal Engineering Redux. It doesn't change the game any, just gives you much needed information that should be in the stock game anyway.