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Hodo
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Everything posted by Hodo
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I have been having an issue with a few parts, since the last update anything I put in a cargo bay and attach to the ship either through a docking port or KAS winch, it will fall through the bottom of the cargo bay. I have tried strutting them in the build phase, but this makes them useless if I undock them and move them out and bring them back on the ship. I have tested on Kerbin and the Mun and it doesn't matter, it will fall through the floor of the cargobay. If I undock the vehicle, because it has clipped through the bottom of the vessel it causes the whole thing to explode.
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Now-defunct-thread-that-should-not-appear-in-google-search.
Hodo replied to Cilph's topic in KSP1 Mod Releases
I think finally I can download this and see if i can get it to work. Great job! -
Looks good for stock parts, I can't stand stock parts for planes, they don't handle well in FAR.
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Not all bombers. The USAF will always keep a man in cockpit of a strategic bomber like the B-1, B-2, and B-52G. Only because they are all nuclear capable. As for attack craft, and recon planes, drones are going to be the future.
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Drones have a human pilot. Most of the time 2. All a drone is, is a sophisticated remote control plane. I love drones for the reconnaissance information they provide, and for the stupid long loiter time on target. Their cost is also nice, the MQ-9 Reaper, 16.9 million each in 2013. F-16C Fighting Falcon, 18.8million in 1998 or about 26.1 million now. So that is a 10 million dollar difference. Considering the MQ-9 has a loiter time of almost 10 times that of the F-16, and is not actively putting a pilots life in danger, the drone is a far better choice for the role it is designed for. As for fighter planes and attack planes, I would rather see a person behind the stick than a person 1000 miles away remotely controlling it. But that is a personal reason.
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The MachingBird Challenge!
Hodo replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
I don't even know if he is updating this challenge. The first post hasn't been updated since the 15th of October. -
Kerbal Airliner Around The Globe! Challenge
Hodo replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
And my latest attempt.. The C-11 Kairbus On the red eye flight 82 parts= 100 Cruising speed 1760m/s= Mach 5.17 (Mach 5) 250 passengers 61= 1830 Crew 2 = 30 fuel left 2108= 210 Time around the world 45min 22sec.= doesn't matter it was just FAST! B9= -90 FAR= 40 Landed on runway at KSC.= 50 Blackout=25 Total=2445 -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
I love Procedural Wings, one of those must haves if you have FAR. I know the real life shuttle has a really high landing speed, 214-226mph (94-101m/s) according to the NASA site. In comparison a F-16 lands around 138-195mph. I am glad that you have it working, from the graph it is far more controllable than one of my less stable SSTOs. That thing is a nightmare when it drops from supersonic speeds.- 14,073 replies
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I should perhaps start a company.... I present SVO-14A A simple 2 man quick response low orbit vehicle. Capable of reaching a 100km x 100km orbit with ease. Has a docking port, sensors for science and atmospheric analysis. And if you are able you can even weaponize it. I personally can not because I suck at that sort of stuff.
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Intercept changing when new maneuver node added
Hodo replied to mattd390's topic in KSP1 Gameplay Questions and Tutorials
Are you still under thrust or changing velocity? -
Great job, but I will wait a bit on the download till it is a bit more polished. (Read, I have more RAM space)
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
I can understand point 1 quite well, but there are some really good designs in that thread, in stock and modded forms. Sometimes the answer to the problem you are experiencing has been solved by someone else, and it is most likely posted somewhere. Ferram4, pretty much summed up your problem with the engine angle. I myself quit placing engines at angles due to the difficulty in controlling the craft when under thrust. But later I found out that it also increased drag. Just wait till you get it flying correctly then you put a cargo in the bay and it throws the whole thing out of whack again! I think you are far better than I and will stick with it and find a solution... I myself said forget shuttles I am building space plane SSTOs! Now I can put 72 tons in orbit with a SSTO plane, or go to Duna and land on Ike with a VTOL SSTO plane. I do love your shuttle though. I hope you get it working perfectly because it is a work of art.- 14,073 replies
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Might mean the P-40 Warhawk/Kittyhawk/Tomahawk.
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SVO-12, a variation on the SVO-11 which was a mistake that worked better than I had ever dreamed. Not a lot fuel but great for quick jaunts to the space station at 100km x 100km orbit. When full it sits at 1600d/v for fuel but I am sure it is more than that as it uses a single LV-909 for moving around in space. I may later do a test with a 48-7S. The finale version of the SVO-12, the SVO-12A. 58 parts, of which if you wanted to you could shave it down to 43, but you lose RCS, Docking, and ladders.
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There is a plugin, KMP I think is what is called.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
Check in the SSTO thread in the space craft exchange forum. There are quite a few great designs to borrow ideas from. I know my SP-314 works just fine in DRE and FAR, both on leaving atmosphere and returning. If I ever to recreate my first shuttle that worked beautifully.- 14,073 replies
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Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0
Hodo replied to Snjo's topic in KSP1 Mod Releases
Love the X-1 recreation there. And did you actually use the soundtrack from "The Right Stuff"? -
I dislike how the tech tree is set up, so I cheat, I started a game, gave myself 2500 science points and set the tree how I wanted it from the start. But I honestly don't care for career mode currently, its very unfinished. I can see how it will be very cool but right now just incomplete. So I stay in my sandbox.
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I believe you mean a stable orbit. Stale is something completely different. But congratulations!
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Post your successful Launch Craft!
Hodo replied to LostElement's topic in KSP1 The Spacecraft Exchange
Al-Horesmi here you go. The SP-400A https://www.dropbox.com/s/oqdgkyle4lk22kv/SP-400A.craft I made some minor changes due to updates to B9 since I made it. Dropped the part count down from its original 240 to an even 200 when empty, and fixed some minor issues. There is still one heating issue with the SABRE engines. So when switching over to rocket mode do not go above 75% throttle they will overheat and explode. But 75% throttle still gives you a decent thrust to weight ratio with a 72ton cargo load. It is a pretty simple craft to fly, climb at 30-40deg till 13km alt, then bring it down to 10-20deg and continue to climb till 19km, then bring it down to 5-10deg and climb till 30km. Keep an eye on the air flow on the intakes, if it gets down to 120% cut the outer most jet engines. At mach 4.5 cut all jet engines and just stay on the SABRE engines in air breathing mode. At 30km switch the SABRE S's to rocket and throttle back to 70%. At around 33km you should be going fast enough to kick the SABRE M to rocket and just climb at 70-75% throttle, and no more than 20-30deg nose up. You may want to kick on RCS at this point. Mods used. B9 FAR TAC Fuel balancer (not required but helpful) KSPX ( not sure if I have any of those parts on this craft) Kerbal Engineering Redux (with the plugin that gives every command capsule engineering redux) Feel free to mess with the design. It flexes a bit on take off and I highly suggest adding at least to struts to the back of your cargo to keep it in place. -
I have done a deep space rescue. I don't ever want to do it again, it took forever. But the trick is timing the orbit right to match the orbit of what you are trying to rescue. And then making sure your rescue craft has the fuel to get there and back safely. The worst docking attempt I had was with a pod that had NO power and was tumbling in space. Again it is possible, it takes hours to do it.