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Kerbart

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Everything posted by Kerbart

  1. You can use the INDIRECT function to build a path and refer to another file that way.
  2. You're conveniently leaving out the bigger scandal Norway was involved in; the Scandinavian countries always voting for each other in the Euro song festival!
  3. People at NASA play KSP, not NASA itself. People at NASA probably also play Elite, but that doesn't mean NASA is preparing for interplanetary warfare. Whatever games NASA staff plays (and hopefully in their own time) does not necessitate NASA policy or endorsement. The game is not a "true goldmine," it's a niche game. A very succesful one, but it will never get blockbuster popularity like GTA or Medal of Honor or whatever it's called. While Squad has made some questionable decisions (FTE comes to mind) we are getting updates and new content. That's far from "destroyed." Heck, instead of being published by a marketing company whose owners dream of producing a movie, we now have a game publishing company, whose interest is publishing games, publishing the game. Imagine that! Commodore went out of business because it was led by an accountant who aimed for short term profit. I very much doubt T2 will use that approach; history has taught them that there's much more money to be made with a long running franchise that with short term selling out. Apple was very much going the direction of Commodore under Sculley, until Jobs came back. Which shows that you're much better off with management that is passionate about games (T2) than with a marketing company (Sculley's background was marketing too) who never intended to pursue this product for starters. Not sure were the déja vu would apply.
  4. I don't think anyone likes the idea of micropayments inside KSP, at the same time there shouldn't be a knee-jerk assumption that the game will go down that route.
  5. Ah, no, that was for the original centrifuge. Sounds like you already picked up the fixed version. It's very simple. If if doesn't blow up on the launch pad or when expanding it, it's fixed
  6. There were some issues with the collider (and someone fixed that at one point) -- just an FYI.
  7. Awesome! However, at the risk of appearing to be an ungrateful dog, the inflato modules inflate themselves inside the VAB. And after that, they cannot be deflated. Not sure what causes that behavior (I do have a excrementsload of mods, of course). EDIT: Nevermind, The animation needs USI Tools. It works fine now!
  8. I'm sure there are Arduino accelerometers and gyros. Reading out from a phone through an app might not give you good enough refreshment rates. There are even complete inertial navigation units available. Hooking that up to a (cheap) smartphone for telemetry purposes might not be a bad idea; or if you plan on retrieving the payload, you could even write it to a memory stick for post-flight analysis (at the very least as a backup).
  9. No screenshot required, I believe you. But my unmanned vessels lose control once they're over the horizon (unless I have some relay satellites up)
  10. Something you might want to involve early on in your plans, as a lot of other things seem to depend on it, is flight control. Obviously you're limited to autonomous guidance, and you'll need a way to figure out attitude (pretty tricky to figure when under acceleration), velocity and altitude. Those are not exactly trivial to retrieve, it seems, especially at a tight budget. It's not like there's a magic box that can give it to you.
  11. But that requires “dependency” (mind the quotes) on a mod that may or may not continue to work (or be updated) in the future, and that may or may not work on the client's install in the first place (I've given up on trying to get Janitor Closet to work on my install). I wouldn't mind an approach where the various categories of parts are stored in separate folders, so you can remove the parts you don't want to see.
  12. Line of sight to Mission Control still required, regardless of what your "ground station" setting in the KSP game is.
  13. This is how "science" learned about the inner working of our bodies: by looking what's inside. Science is not just about reading book at looking at computer models. In the end, it's related to real world things and events. A dissection is useful in that sense, that it will remind you that it's real creatures you're reading and learning about in class. What you can discuss if it's something everyone has to do personally—I remember from biology classes in high school that our teacher was dissecting a chicken (and we were more than happy that it was "just a demo" and not a hands-on experience for ourselves), but it was amazing to see how everything was organized on the inside and how things look in real life and not just in a text book. You do chemistry experiments, and physics experiments. Graduating with a biology curriculum but not having seen a single dissection... I consider that a disservice to the students.
  14. Carbon is cheap and heat resistant; I've heard that people who were building their liquid fueled rockets long before it became a mainstream hobby had good success with it.
  15. Not a matter of UPDATE user SET location=LEFT(location, 50) ?
  16. Orange smoke cloud, have seen that before but I'll have to dig to figure out the meaning of it.
  17. Would a separate thread about Python development (in relation to KRPC) be a good idea? Or is this thread the place for it?
  18. Aah, "triple quotes" are multi-line strings. If you put them right after a definition (of a function or class) they get picked up as a "docstring" and will show up when you generate documentation or invoke the help function on them.
  19. We also do not like cold fries, wet clothes, flat tires and unpaid overtime work, to name but a few things that also have nothing to do with KSP. As for "buy our games normally (...) when they were good" I'm forced to assume (as you're rather vague) that you refer to the good ole' times of the mid nineties, when you had to fork over precious money for a pretty picture on a box, and the only way to determine if a game was half decent were ad-sponsored magazines that gave every. single. game. a rating of 90% or more (the adjustment was simple: subtract 90, multiply by 10). And if those games had bugs? Well, too bad, no updates for you, we have your money already! Remember Outpost? I have a whole bunch of games from those days. Not all of them were good. Most of them were not, to be honest. And bugs weren't fixed, younjust had to deal with them. I prefer the modern day, where publishers make money after a release with DLC, because it keeps them accountable for delivering good work. Bad games die, good games live a whole lot longer. we remember the good games from back then because they stood the test of time, and we forgot about the mountain of atrociousness they stood on. I'd rather not go back to that failed distribution model. It's gone for a reason.
  20. Posting a bit of code might help, as we have to guess now. SpaceCenter is a method, not an attribute, of your connection (returning a SpaceCenter object). Did you call it as a method? Flying blind here, so I have to make guesses.
  21. Rover wheels with an easily adjustable ride height. Because that will make building bases so much easier. Of course, IR does that. But now you need tweakscale (which I don't want), and IR comes with a whole menagerie of parts and complexity. I just want a set of wheels. Up. Down. That's all.
  22. It's not a mistake; it's something that you can do in functions (the "def things"). In the main loop, for brevity, the vessel has been given a name tag "v". That is really just a name tag that points to a bunch of data and code, somewhere in the memory of your computer. Since "bunch of data and code" sounds vague and is quite the mouth full, programmers refer to that as an "object." Consider a real life object, a 1962 Chevrolet Corvette you found in an old barn. It's a piece of rust, but you're restoring it. You refer to it as "the dreamcar," while your girlfriend/wife refers to it as "the money pit," or sometimes "the rust bucket." Three names, yet it's all the same object. What gets passed around to the functions is the object, and how it's called inside a function... is up to the programmer. In the main loop "v" is good enough as it's easy to see what it is, but for the functions that take care of specialized tasks it might not be immediately clear what "v" means and "vessel" is a clearer label. I don't think you can control multiple vessels at once but perhaps @djungelorm can give the definitive answer on that? Not sure I understand your comments about the comments; can you clarify?
  23. It's a band at 0° inclination that has a 264,000 km (164,000 mi for the metrically handicapped) circumference. As you mentioned, plenty of space! However, the prime use is communications satellites, and most of them operate in the same frequency bands. That makes signal crossover a risk and THAT requires an x° seperation between the various comsats. And that, in turn, does make it crowded, in the sense that there is very limited space for new satellites. I don't think there's that much risk collision-wise, though.
  24. The lights in the house dim when you start KSP. In fact, so do the streetlights outside.
  25. Last thing I heard on podcast, from the guy in charge of it, was that they stopped doing that because it wasn't worth spooling up and down the inertia wheels every time they stopped and started the rotation of the panels. But even if they did go back to night glider mode; the point was that it's the starting/stopping of rotating the panels that causes the ISS to counter-rotate; once they're in continuous rotation it has no effect on the station.
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