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LostElement

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Everything posted by LostElement

  1. Well, Only time I got to Eeloo is was on accident. I just wanted to do a fly by of jool. When i did, it flung me to Eeloo.
  2. Got into orbit on my first try. The Mun on my 3rd. And to interplanetary space on my 8th!
  3. It would be neat. Though it would be useless. Unless squad implements Courage and Stupidity a factor for piloting and other things.
  4. Me: "Ok, time to the gravity turn. Lets gently turn this to the right." ASAS: "Lol wut? What is this gently you speak of? FULL POWER LEFT! OMGATTEMPTINGTOCOMPENSATEYAWPITCHROLL" -Rocket flips out and rips itself apart- KSP:"LOL too much stuff going on!*Game crashes* Me: "Dafuq just happened?"
  5. Now some or most of us don't have alot of RAM. And using RAM eating mods like KW,NP,B9,Kosmos, etc. There is way, for those who do not know, to reduce or get rid of periodic crashing or startup crashing. If you are using NovaPunch and KW Rocketry, download the Texture Reduction packs for them. Then Delete the fuel tanks from either Nova, or KW considering the fuel tanks a pretty much the same. For B9, download the texture reduction and delete parts that you do not need, use, or want. Same thing goes all the other big mods like Kosmos and stuff. Doing this has helped me run KW,NP,KAS,KOSMOS,B9, and other small mods. I no longer crash upon startup or in mid-game. I hope you found this helpful.
  6. I think it's time squad. In .23 or .24, it would be great to have new SRB and Liquid Engine sounds to a realistic scale. If any of you have listened to the beautiful sound of an SRB? If not, look it up. They sound amazing. This would be great to have Squad!
  7. I hated how Ion Engine burnt up so much electricity and only produced .5 thrust. So i just made it not use electricity and gave it a thrust of 1.25.
  8. This adds alot of realism to the game. Can't wait for proper parts. Hope it comes soon!
  9. I don't know. I am using inventor because it is the only one that I know how to use.
  10. I am pretty sure I have stated above that they will NOT keep their names. If I have not then I am sorry. But they will not keep their names.
  11. The threading is there for me to know that those are pipes/tubes. But I may not include them into the final design.If I do it will be larger threading.
  12. I will need help on texturing however, I am not certain Autodesk: Inventor Professional can manage how many polygons there can be.
  13. Not going for Real-Life parts. Going for cool looking parts.
  14. Alright then, 2.5m. That should make it less cramped. I will Extrude the windows alot more.
  15. This is just the base model. I am just trying to see if you guys like the design of it. This is not the full version.
  16. This is wonderful. I know you have plans for 1.25, and 3.75. But what about probe sized? Please?
  17. Ok, based on your guys thoughts, I have modified the Command Pod. I have made it from a 1.25, to a 2.5m. I have significantly extruded the middle base for more room.
  18. Oh my... That looks beautiful! Gives the Rocket light and makes it look better too!
  19. Thanks! Its intended as a nuclear engine. Considering there isn't alot of those.
  20. I have been working on this through Autodesk: Inventor Professional 2014. It is a Nuclear engine and someday, I wish this to be more than one engine. Here are some images. Name: NM-30V Nuclear Engine Size: 1.25m ISP in Vacuum: 890 ISP in Atmosphere: 240 Weight: 4.5 Thrust: 100 Fuel Requirement: Liquid Fuel Vectoring: .5 Impact Tolerance: 8 Cost: Unknown Name: NM-45V Nuclear Motor Size: 2.5m ISP in Vacuum: 920 ISP in Atmosphere: 225 Weight: 7 Thrust: 200 Fuel Requirement: Liquid Fuel and Liquid Hydrogen Vectoring: .2 Impact Tolerance: 4 Cost: Unknown Stats out! Tell me what you think! If they are balanced out correctly. Will continue to improve current models and make new ones!
  21. One of my fails was forgetting stage decouplers... That was fun.
  22. Reminds me of a show I watched last night, Europa 1. It's a pretty nice movie.
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