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Everything posted by lajoswinkler
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Well they are breaking the law, then. I can't comment on your corrupt officers, only the law, and I know it is not illegal to point lasers in the sky.
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I'd never ever take those "omg new exotic plant" "extracts". A plant is a biochemical factory. We have thoroughly analyzed only a handful of plants on this planet so we can say, with a decent certainty, what are their effects, short term and long term. These diets (a diet is a regime of nutrition, not neccessarily to get slim) are potentially very dangerous. But as long as you don't claim it's a drug/medicine/cure, and you stick a "food supplement" on it, you're safe from the law. The fact you might be selling stuff that quietly wrecks your liver or neurons... oh well, caveat emptor, right? Since you're asking how long do compounds stay in the body, here's the answer. In idealized conditions, their overall concentration drops just like radioactivity of a sample. It has a halflife. All drugs have it determined, but it's not strict as it depends on more complex factors. The compound is metabolyzed and excreted, and sometimes concentrated in one area of the body. It's very complex, not like a bucket with two holes, one in, one out, and a stirrer inside.
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If that was the case, astronomers would get in trouble all the time, both professional and amateur ones, or educators. Pointing lasers in the sky is not illegal in any country in the world. Pointing it at an aircraft flying, that is illegal if the power output is above a certain level. Pointing a 5 mW pointer (which is barely visible even if it's green and the night is dark) at something flying 11 km in the sky is not illegal. It's not even visible as it disperses way before.
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Original Ablate is tidally locked. This one is not... yet, because Borisbee made a mistake. He will correct it. The radiative heating is compatible with Ablate. You'll see, it's just outside the edge of total KSP parts destruction. Kerbals can not survive outside for more than half a minute. It's horribly hot. But it is possible to get and land there. It really is, and it takes a different approach to the problem.
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No problem. I plan to go there, so I'll search for bugs and report them here. I meant the original, as Krag envisioned it. Check out this small thread, I gave lots of data on the original one. http://forum.kerbalspaceprogram.com/threads/65568-Landing-on-Ablate I've pruned your mod (for RAM's sake) so now I have only Ablate, Inaccessable and Ascension (because KSP really needs a comet). Sentar itself was just an experiment with a second gas giant and concepts like a subsatellite (Pock), ringed satellite (Ringle), enormous mountain (Skelton) and another star (Serious and Joker), but it wasn't realistic enough. Outer Planets Mod did it way better so I don't need to repeat it all over again as I've visited it back when Krag released it.
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In the stock game, yes. I'm using Outer Planets Mod which adds Sarnus (Eeloo is used as its satellite, as it was planned by NovaSilisko with their gas giant #2), Urlum, Neidon and Plock. Now I'm using a pruned version of the resurrected Krag's Planet Factory, called Sentar Expansion. I've left Ablate, Ascension and Inaccessable cause I don't care about others as they are either goofy or repetitive. Ablate is one of those bodies classified as Vulcanoids and I'm strongly supporting the idea of implementing it in the stock game.
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The Ministry Of No Better Things To Do has started an Ikar program: series of probes for Ablate. Today a solar powered, flyby probe for Ablate, called Ikar 1, was launched from KSC. Its purpose is to scan for any changes on the dwarf planet, and to properly measure radiative heat conditions in its SOI. It will fly less than 20 km from the surface of the scorched body.
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Kerbal engineers are making first concepts for Kron 5, which will visit Ablate. First calculations put the thermal equilibrium on its surface at some 1300 K, which is more than enough for melting sodium chloride.
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error #1: Ablate hasn't been modelled true to the original. This is what it used to look like. This is what it looks right now. Old one had a discrepancy between how it appeared in map view and in reality. Also, it was much more spherical which is realistic; this much ablation would mean its orbit would be unstable and the body would be gone in a matter of centuries. It was jagged on the order of several metres, with a specific ground texture. Borisbee, if you can, use the original maps. I presume you used the stuff visible from the map view. It was the map view that was supposed to look like the actual view. BTW, the scatter is very nice, too bad it can't be set to be more depleted at the ablated zone. error #2: Ablate is not tidally locked to Kerbol. This would not make it ablated, so the whole concept is lost. This is a view from close to its most ablated region. Kerbol can not set on a world tidally locked to it. It will only wobble if the body's inclination is different from 0°.
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Interesting, keep me informed on this because I don't know how resistive to temperature asteroids are. This is not reaching the equilibrium because it ignores radiators and shields. It stops using them and the vessel behaves as it's just one homogeneous object exposed to Kerbol's rays. It's not realistic at all. :/ I will have to re-check all this, though. I haven't really played the latest version. Space Shuttle's shields were mainly insulating and they dumped heat by radiation (hence their black color). Capsules usually (always?) have stuff that chars and sublimates. Expendable stuff.
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In KSP? You can get pretty good results, but mind that in reality, supercomputers do that, so eyeballing in KSP usually results in spending more fuel for corrections than if you simply went straight for the target. It's survivable... barely. The problem will probably be timewarping above 100x which equalizes ship's temperature levels so the most vulnerable stuff gets ruined. BTW heatshields do not get rubbed away, they indeed just boil off during reentry. It's the air ramming heat that radiatively heats them up.
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I will do my best to keep the basic 3.75 m pod design, but a lot of things will have to be removed. Ablate is such an insanely difficult target, especially now when we have heat simulation. Actually I have no idea if it will even be possible. At least it won't have an aerobraking shield which was really a horrible thing to push around. Kuzzter, OPM will get ground scatter, you might want to wait for that to get eyecandy screenshots.
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I sure will. Valentina deployed the flag and the rest of the team went on with their work. Bob was extremely interested to observe the crater floor, even though Valentina had her concerns about the depth. Vertical difference between the rim and the floor is around 4.1 km. That did not stop Bob from getting down there. He had an extra refueling tank for his EVA jetpack. It's easy to miscalculate the falling speed. An interesting discovery was made by Bob. Crater floor is rich in methane and carbon(IV) oxide ices, unlike the rim which is mostly water ice.
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Kron 5 would be in KSP v1.0.4. (Kron 4 is in v.1.0.2.), so OPM would not be included to save on RAM. Neidon is still under construction, so the most logical thing is to go with Krag's PF.
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Bill, Bob and Valentina on Polta, looking at Urlum.
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Bob has chosen a particularly deep crater on Polta to land on in order to observe all the layers. I must say this was one of the most nerve wrecking landings I've ever performed. Precision, manual, crater rim and barely enough fuel. Let's end today's screenshot spree with a salute to Urlum. To be continued.
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Modern Games/Software + Modern Hardware + Windows 98 = ?
lajoswinkler replied to windows_x_seven's topic in The Lounge
Windows 98 (SE included) does not support the newest DirectX, so you'd have a bad day. -
Hale - jagged; sharp stuff; could be very dark; lots of it; Hale's negligible gravity makes such shapes plausible Ovok - nothing; it's real life counterpart Methone, has only fluffy surface Eeloo - nothing; it's stock, and also geologically active as Enceladus Slate - typical stuff like on Mun; dark brown; could use some sedimentary rocks Tekto - smooth, low, wide, light green or light brown stuff; eroded water ice Polta - nothing or very scarce rocks like on Mun; it's also active so shouldn't have much rocks Priax - similar to Hale Wal - similar to Mun, with some dark brown mixed in Tal - light brown/gray, icy, smooth; lots of it