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lajoswinkler

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Everything posted by lajoswinkler

  1. It appears you can't shield yourself from the radiative heat as you can block the light from the solar panels. Kron 4 has entered the orbit around the last planetary body in Urlum's system, Priax. It will stay in an eccentrical, polar orbit for a while, and then settle to a circular one.
  2. Majorjim, you are not alone. I can't go over the benefits of Kethane. It had two sizes, 1.25 and 2.5 m. Very convenient system with nice and educational scanning. This all does seem very wrong to me.
  3. There's a live ISS EVA right now being transmitted. http://www.ustream.tv/nasahdtv Later we'll see them eat the veggies.
  4. If objects of different masses accelerated differently in the gravitational field, this would not be possible. Any attempt in orbiting would end up badly. Also the universe would look a lot different because stellar and planetary accretion would not be possible. It would be a dull universe, dark and dull. - - - Updated - - - Too bad the moronic producers never showed us the real time free fall. How frustrating and idiotic...
  5. What are other properties of the probe? Does it have torque? How about impact resistance and maximum temperature?
  6. Isn't this the same thing as Raster Prop Monitor? It also allows you to peer through a docking port.
  7. If you make this mod allow us to finally lock the camera movement to the Kerbal, like we can do to vessels, so that the world spins around and the Kerbal is motionless in the screen, I'll be very happy.
  8. http://www.theverge.com/2015/8/9/9124023/iss-astronauts-eat-space-vegetables-first-time They never even tried them out, but tomorrow they will. I'd rather eat potatos.
  9. Yes, the cluster is interesting, but this would be better in a new thread.
  10. Sarnus is the only planet that supports aerobraking... barely. Granted, I used Deadly Reentry and 120% settings, but as I've heard, even just stock heating set up to the minimum doesn't allow aerobraking at Urlum after Hohmann transfer. This means that going to Neidon will require hyperbolic trajectory and engine braking. 648 thousand kilometres, more or less, yeah. I've used Hyper Edit to put an Mk1 capsule with Jebediah on Ablate's sunny side. After exiting, it took 27 seconds until he overheated and exploded in a gray of puffy smoke. Danilon62 is helping me design a rover, but something tells me this will not work.
  11. Past midnight... almost 30 °C... and almost 90% relative humidity. This is awful.
  12. I do remember LV-N having this look with Hot Rockets, that's correct. OK, see what you can do.
  13. Delta v is less of a problem. It's incredibly difficult, but manageable with good logistics. There are two issues: 1) heat by itself - fuel tanks hold up to 1000 °C and that's around expected temperature around Ablate and on its surface. Unless Heat Control can hold it couple hundred degrees lower, nothing will help. The propulsion unit will explode. 2) heat under timewarp - strange, bizzare things occur if you go over 100x and you simply must if you don't want to run the game for a week. Temperature spikes, constant temperature buildup even in Ablate's shadow, spontaneous explosions. My only solution would be shutting down heat in the cheat window during the timewarp. If the game is cheating on me, I will "cheat" the game. I honestly wouldn't care in that case. Oh, regarding the bielliptic transfer, I understand how that goes. It would be a reverse one. Pushing apoapsis higher than Kerbin, coasting to it and then lowering periapsis, and finally coasting to periapsis and lowering apoapsis. It's neat, but there are two problems. First is the time needed to do it, food (I use TAC) and mass (food and/or Deep Freeze module which is not temperature resistant). Second is maximum possible acceleration. Speeds encountered near Ablate are insane. Unless you want rolling around Kerbol and shedding speed each time you get to periapsis, you need to do it at once with a powerful engine. While I'm still running Kron 4, I'm designing Kron 5 and this time I'm almost 100% sure it will not be a 3.75 m ship, but a 2.5 m one, with stock capsule. The opposite would be a lesson in really sick grinding. I don't want that. Fueling up the ship in LKO is enough grinding by itself, I don't need more.
  14. It is one of the best textures out there. It's the staple of my Kron ships. If you're gonna use actual reflections, be aware of the enormous impact on performance it's gonna cause. Reflectivity is nothing new in the world of KSP mods and it was always causing problems when applied to large surfaces or lots of surfaces. My suggestion - make your texture more silvery, but leave "Atlas texture" as nonreflective. If you want to make a reflective one, make Atlas v2 or whatever.
  15. Yup, as expected. Heterogeneous (liquid-solid) chemical reaction without the help of gravity will have enormous problems proceeding because normal matter convection is almost halted. It's funny to see the blob propelling itself by shooting tiny droplets so that the astronaut needs to pull it by surface tension away from the station walls.
  16. UTC+2h at the moment, because of the daylight saving. Usually it's UTC+1h.
  17. Yes, few degrees higher than outside is expected. Combine that with very high humidity during the night and you got yourself an amazing night.
  18. Oh that would be awesome, thanks! :) While you're at it, KSPX also has one more engine that could use some Real Plume love. The larger ion engine.
  19. It's past 04:00 in the morning. Coldest part of the day.......at more than 28 °C.
  20. So this is how things are. 1) Catching Ablate stomps on the "delta v is the only important thing" chant. Even when starting with 1 million km, passing through Ablate's SOI last for a few minutes which is not enough time to brake. If you want ion engines, you need to approach it as if you're doing a rendezvous with a craft around Kerbin. 2) Delta v is simply enormous. It's sick, perverted. Because of 1) and 2), I had to cheat a bit or few hours in front of the screen would go to waste. 3) Temperatures are absolutely crazy and stock radiators are useless. The whole stock heat management falls apart when you're in orbit. At first, shaded temperatures of 950 K are encountered, but after a few orbits at 1x (each lasts for 9 minutes at 3 km height), temperatures over 2500 K build up. I think those are some kind of errors. Anyway, without disabling heat damage, Ikar 2 would turn into a rain of junk. If Nertea's Heat Control fails to provide enough cooling to keep the tanks below 1000 °C (1273 K), Kron 5 will not be possible. Ikar 2 found out Ablate has a pretty decent induced magnetic field which is expected from a rocky body. It contains metals and is immersed in an intensive solar wind so that simply must happen.
  21. I found one more error. The mod renames Gilly as Eeloo in the map view. Also, this one not being an error, but a weird thing Krag did - Ascension's surface gravity is ridiculously high. 0.66 g. Ascension is a comet, a fluffy ball of icy rubble and it has higher surface gravity than Ablate which is a rocky vulcanoid.
  22. Thanks all for the suggestions, I'll take them all into consideration. Yes, Ablate is tiny. Equatorial radius is 13 km, basically same as Gilly, but it's a lot denser than Gilly. Its surface gravity is 0.36 of Kerbin's. It's not an asteroid pile of rubble like Gilly, but a Vulcanoid body. Ikar 2, an Ablate orbiter, has been launched. Second chemical stage firing. Third nuclear thermal stage. Fourth ion stage. Kerbol is already very close. It is still firing and currently it's lower than Moho is. 1.25 million kilometres is a nice starting point for catching Ablate, but I might go 1 million if that doesn't work. I'm beggining to feel this is too big of a bite. In fact I'm sure the ship won't be able to reach the target and return home without refueling. It will be the first Kron ship that actually needed refueling.
  23. Yeah, like them saying plants have feelings? I can stand BBC educational documentaries only. The rest is just cow poo.
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