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Everything posted by mrmcp1
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[WIP] Nert's Dev Thread - Current: various updates
mrmcp1 replied to Nertea's topic in KSP1 Mod Development
Thanks for the response, I hadn't fully considered the fact that a 2.5m rover would not fit in the cargo bay and the tail cargo bay does look good. Its up to you if you move the attach node above the fuselage but I think it is quite a good idea as it should look good and give a bit more room. The hollow drone core sounds like a good idea also the air brakes you mentioned would be good. Thanks for making these parts. EDIT: Sorry for all of these requests but the rear cargobay door could do with the ramp being a bit wider so you can get a vehicle in. -
[WIP] Nert's Dev Thread - Current: various updates
mrmcp1 replied to Nertea's topic in KSP1 Mod Development
Thanks for the prerelease for the spaceplane parts, it is good to have a plane with a 2.5m cargo bay. All of the parts of well designed. I have a few suggestions about the new tail part that opens with a ramp: overall the design is great, would it be possible to make the ramp longer so that it touches the floor when using the standard landing gear, also the attach node on the back to too low so everything you place on it is slightly misaligned. The bulges on the side of the parts make it tricky to align fuel tanks but I am not sure if that is possible to change. Thanks for making these parts. EDIT: Sorry to keep making suggestions but I think for the tail cargo bay the entrance needs to be bigger because you can't get 2.5m parts out of it. Thanks for making these parts. -
Wow, the next update looks really good. Thankyou
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White Star SSTO (SP+ Mod) Please help
mrmcp1 replied to mrmcp1's topic in KSP1 The Spacecraft Exchange
Thanks for the idea but I can't rebuild it part by part as too much of it is connected to other parts. I haven't tried editing the craft flies through. Thanks EDIT: Does anyone have any experience in editing craft files? I have no idea what to do. -
White Star SSTO (SP+ Mod) Please help
mrmcp1 replied to mrmcp1's topic in KSP1 The Spacecraft Exchange
These spaceplanes will no longer launch without the SP+ mod and I was wondering if anyone knew how or could fix them so that they will work in the stock game. Any help would be appreciated thanks. -
White Star SSTO (SP+ Mod) Please help
mrmcp1 replied to mrmcp1's topic in KSP1 The Spacecraft Exchange
Thanks if you don't mind could you tell me if its any good -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
I was just wondering what video capture software people are using for this as I have never done this before. -
Thanks it looks great.
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@Niemand303 Is there any chance of you releasing the craft file for that plane please. It looks great and the album was good.
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Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Here is my entry for the third challenge. Sorry if its not very good. Hope you like it. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Sorry its a bit late but here is my entry for the second part of the challenge. It was also the first time I landed so close to a target. -
This is a great idea that really should be implemented but I believe that for the propulsion tab you should be able to select the parts by size e.g. 0.625m, 1.25m... as I think it speed up selection even more and make them easier to find as some people might get confused when you say large (they may think you mean length or width).
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White Star SSTO (SP+ Mod) Please help
mrmcp1 replied to mrmcp1's topic in KSP1 The Spacecraft Exchange
Has anyone had a chance to try out any of these ships yet? Sorry to bump my own thread. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Thanks for the idea but I think it could only help with the landing which was the easy bit. The main rocket was out of balance. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Here is my attempt at the first challenge. Please no more challenges involving landing the rover on another planet or moon as I found it quite difficult to balance the center of thrust and center of mass. Top Gear style challenges would be fun. Hope my attempt was ok. -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
I am glad you like my craft. Thank you -
Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Here is my finial entry the Sand Dune MK4 It has 153 parts a top speed of 21.5m/s and weighs about 7 tonnes. It is basically an upgrade of my last rover. -
Thanks for this brilliant mod, I have been spending ages landing on the helipad and buzzing the tower but I was wondering if you could add the option for the electric fans to have a hover function like other parts that use firespitter. I don't know if you think its a good idea or not but its just a suggestion.
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Vagani Car Manufacturers- Get Inspired- Final Challenge
mrmcp1 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Can I change what craft I enter? If so can I enter this instead. It has 127 parts weighs 6.59 tonnes and has a top speed of 21.5m/s. Thanks I think it looks better than my last entry and does not explode so much. -
Thank you for uploading this craft it looks really cool and well made. It is very rare to see Babylon 5 ships and I have never seen one of these before. Thanks again.