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Everything posted by acc
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That is what I'm looking for. Great work and keep on
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[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Ok, thanks, but keep in mind I make ISS alike parts, no replicas. A replica pack already exists. So my/our goal is not a photorealistic replica set. I totaly agree that the model needs more details and I'm still work on it. Hm, I'm not sure. Models with a high poly count still drops FPS for me. And I mean not only KSP. Thank you, we do our best -- Welcome on board You already know for sure, but I'm happy to announce blackheart612 joined this project as texturing artist. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
no, it's the model. blender messed something up with tris as I merged the external tanks into the main cylinder -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
No problem and thanks for the feedback. Yeah, the textures (and UVs) are far away from done. But like I said, I just started with 3D modeling in general just a week ago and learn every day. It would be great if you could say what you would change/add/etc. That's why I started this thread, to get feedback, suggestions and maybe tipps from pros, to think about it and get even more better Right. Looks good so far (for my crap UV) The model needs rework. I see some weird shading/lightings around the external tanks. Guess today I'll focus on Karyas Todo: - add/test RCS (and add thrusters to the model if successfull) - fix mesh and collider mesh; - better UV map And maybe later... We'll see -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Oh, thank you I could really need some helping hands. But maybe first tell me what's your plan about the design. Would you join the IRC? A chat is more simple for talking about details as a thread or PN. -- First Screen of the DP1500 (1.5m) Docking Port It's my version of the CBM. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yep, I'll make (and release) all ISS modules, in order they was launched in real life. So everybody can put it in "own space" as it's ready to fly. Interior follows later, at the end of the project, because they need much more time to build than "normal" models. Same with animations, because I never done that. I'm relative new in 3D modeling, just started ~1 week ago. -
She's a beauty - well done! What's the payload diameter? Because I build some ISS alike modules (3m diameter).
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[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Karya First Testing in Space Just a small impression... Data: - Mass (empty): 15t - Crew Capacity: 2 - Remote Control (Probe) - Reactionwheel (P/Y/R): 1.5 - SAS - RCS (not implementet yet) - Electric Charge: 1000 - Liquid Fuel: 180 - Oxidizer: 220 - Monopropellant: 150 Planned Mod-Support: - TAC Life Support (storage) - Remote Tech (builtin deployable short range antenna) - Kerbal Attachment System (storage) Please let me know your opinions and suggestions -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yep, it's just a adapter. But I'll make (matching) docking ports too. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Thanks, I'll do -- More screens: (side) (top) -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Thread Update: Poll finished - PMA wins! The tendency was really clear. But don't worry Kunity voters, it follows next. And here a first screen of the PMA: -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
The panels are just for show, it's not part of the pack. I'll do solar panels, but later. I'm still learning and first I want to increase my basic skills before I begin with animations. Karya ToDo: - Add RCS Thrusters (testing) - Rework Collider Mesh (simplify) - Rework UV Map (for Texture Details) - Add Texture Details - Tweak the CFG File -
looks really good. I like all the details. Sadly a crew cabine would make my shuttle to long :<
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[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
To keep it short: Thank you, I'm happy about that - Yep, thats the idea behind the builtin RCS - Koyuz, maybe later. I've a lot of ideas, don't know which one I pick after this project. -- Karya-Near-Final-Update-Alert! (solar panels from the kosmos pack) More screens on the first posting or direct on imgur. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
@BananaDealer: Thanks. Yeah, maybe only storage, no recycler. @manuelasa1999: Thank you too. I'll use TACLS, because I think it's the most used. But you don't need to install TACLS, if you want to play without a life support mod. So it's a addition if used, not a requirement. -- UV-Mapping and Texturing in Progress: Shout out your thoughs -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yeah, I can understand that, but I really try to get the part count for station low as possible. I also save the model backups with all sections (objects) the modules are built from. So if it's frequently requested I can also release a pack with the sections as single parts to build more custom modules. But first I'll focus on a low-parts-version. So people without high-end-computers are able too to build a ISS-sized station and have over 3 Frames At least, thanks for your opinion and interst - that keeps motivating. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Thanks -- Lets talk about the features/functions and resources you would like to have into Karya. Current ideas: Functions - Command Module (Probe) - Crew Capacity: 2 - Builtin RCS Thrusters (need testing) - Carbon Dioxide and Waste Water Recycling (TACLS; has zarya lifesupport systems?) - Science: Crew Report, Storage Resources - Electricity (amount?) - LFO (amount?) - Monopropelant (amount?) - Oxygen (amount?) - Carbon Dioxide (empty; max. amount?) - Water (amount?) - Waste Water (empty; max. amount?) - Waste (empty; max. amount?) Physics (!?) All suggestions and comments are welcome -
I enjoyed Scott Manley interview with you guys (ksp devs)
acc replied to iNUKE's topic in KSP Fan Works
full ack. was the best video of all yesterday. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Looks like it's outdated. But nevermind, I do this project to learn 3D-modeling and because I'm not happy with existing station part packs. And my intention is not to build 1:1 replicas. That's just my kerbalized and personal interpretation of the real modules. -- I think the sizes are looking good so far. From top to bottom: - 2.5m (vehicle) - 1.25m (vehicle port) - 1.5m (station port) - 3m (station module) -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yes, well, no Guess I've a plan. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yeah, but the .65 port is to small (a kerbal can't pass them) and the 2.5 port is to big.