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acc

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Everything posted by acc

  1. just want to say I like your capsule design very much. really stylish
  2. Do you will change the auto-fairings for the engines too? so they look like the new ones from KWR
  3. yeah, that's why I ignore the rescue a kerbal from orbit contracts. How could he come there without a launch? And if I imagine another space programs on kerbin, they must do a miserable job and they should rescue the kerbal, not I
  4. For my designs there is nothing much different as before contracts. I just add enough chutes on all stages and use the debRefund mod for recovery of unfocused stages. The only new thing is maybe some small rockets for atmospheric part testing contracts.
  5. Ahm, ok. But I'm sure that can't be the real intention from squad.
  6. I know, but what's the idea behind that? I see no usefull point.
  7. I was laughing so hard as I read this. Sure, Google does all better BTT. I'm happy about everything that improves the contracts, because it's boring and not much fun.
  8. yeah, this is a real anti-feature. duno what they was thinking as they done that.
  9. You can also tweak (right click in VAB) engines and boosters to have 0 thrust and/or fuel. So you can just load them as payload and nothing will happen when you test the part
  10. And sometimes in flight it is'nt working at all (shows zero). But maybe it's just a x64 bug
  11. Yeah, your "bug" is just drag Keep everything aerodynamic as possible for atmospheric flight.
  12. Nope. I've PF installed and there is no depency on other mods.
  13. I'm from germany (so not so far away) but I never heard about this games. Edit: Alright, wikipedia says it's sports. I'm happy the soccer stuff is over. So: no, do not want
  14. Back from testing v4... Works fine again And thanks for sharing the pFairing mmConfig @INSULINt
  15. Have Fun. Was there too. Nice places... Btw had the same issues with v3. v2 was working - mostly - well. Testing v4 now and I'll be back with my report Log for v3: http://www.file-upload.net/download-9262071/output_log.txt.html
  16. Most of the time this plugin works fine, but sometimes is no ejection force applied (seems random). I just updated to v3 now, so this expirience was from the first version. Duno if it's fixed now.
  17. Yep, works fine with realChute.
  18. Already reportet, will be fixed in next update. Btw. I can confirm SM does actually not work with DMagic science parts.
  19. have you already updated to version 1.0.9?
  20. had no more issues since 1.0.9
  21. Yeah, had the same issue yesterday. Here's my output log: http://www.file-upload.net/download-9244162/output_log.txt.html
  22. Don't get me wrong, it's a nice plugin and helpfull to modders. But a home-calling plugin that does not ask the end-user for permission to do so is not ok. Anonymized or not, owner of the produced data is the owner of the device that produced the data. Without the "asking for permission"-part I'll neither use nor support it.
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