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Everything posted by acc
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just want to say I like your capsule design very much. really stylish
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yeah, that's why I ignore the rescue a kerbal from orbit contracts. How could he come there without a launch? And if I imagine another space programs on kerbin, they must do a miserable job and they should rescue the kerbal, not I
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Budget-conscious careers: Your preference, Asparagus, or Moar Boosters?
acc replied to NecroBones's topic in KSP1 Discussion
For my designs there is nothing much different as before contracts. I just add enough chutes on all stages and use the debRefund mod for recovery of unfocused stages. The only new thing is maybe some small rockets for atmospheric part testing contracts. -
Ahm, ok. But I'm sure that can't be the real intention from squad.
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I know, but what's the idea behind that? I see no usefull point.
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I was laughing so hard as I read this. Sure, Google does all better BTT. I'm happy about everything that improves the contracts, because it's boring and not much fun.
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yeah, this is a real anti-feature. duno what they was thinking as they done that.
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[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
acc replied to swamp_ig's topic in KSP1 Mod Releases
Happens sometimes. Thank you -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
acc replied to swamp_ig's topic in KSP1 Mod Releases
The 64 bit plugins folder is empty. -
Booster testing confusion please help
acc replied to bonyetty's topic in KSP1 Gameplay Questions and Tutorials
You can also tweak (right click in VAB) engines and boosters to have 0 thrust and/or fuel. So you can just load them as payload and nothing will happen when you test the part -
How does the repuation meter work exactly?
acc replied to PTNLemay's topic in KSP1 Gameplay Questions and Tutorials
And sometimes in flight it is'nt working at all (shows zero). But maybe it's just a x64 bug -
[1.12.3+] RealChute Parachute Systems v1.4.9.1 | 26/05/24
acc replied to stupid_chris's topic in KSP1 Mod Releases
Yeah, your "bug" is just drag Keep everything aerodynamic as possible for atmospheric flight. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
acc replied to sarbian's topic in KSP1 Mod Releases
Nope. I've PF installed and there is no depency on other mods. -
I'm from germany (so not so far away) but I never heard about this games. Edit: Alright, wikipedia says it's sports. I'm happy the soccer stuff is over. So: no, do not want
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
acc replied to sarbian's topic in KSP1 Mod Releases
Back from testing v4... Works fine again And thanks for sharing the pFairing mmConfig @INSULINt -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
acc replied to sarbian's topic in KSP1 Mod Releases
Have Fun. Was there too. Nice places... Btw had the same issues with v3. v2 was working - mostly - well. Testing v4 now and I'll be back with my report Log for v3: http://www.file-upload.net/download-9262071/output_log.txt.html -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
acc replied to sarbian's topic in KSP1 Mod Releases
Most of the time this plugin works fine, but sometimes is no ejection force applied (seems random). I just updated to v3 now, so this expirience was from the first version. Duno if it's fixed now. -
Yep, works fine with realChute.
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have you already updated to version 1.0.9?
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had no more issues since 1.0.9
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Yeah, had the same issue yesterday. Here's my output log: http://www.file-upload.net/download-9244162/output_log.txt.html
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Don't get me wrong, it's a nice plugin and helpfull to modders. But a home-calling plugin that does not ask the end-user for permission to do so is not ok. Anonymized or not, owner of the produced data is the owner of the device that produced the data. Without the "asking for permission"-part I'll neither use nor support it.