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acc

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Everything posted by acc

  1. another workaround is to use the subassembly function, so you can save in VAB, load in SPH and same way back. But the editor extention mod makes it much simpler.
  2. Yep, but would be cool to get a small amount for a anomaly identification. As example to make unmanned rover/lander missions more interesting. I'm using the anomaly scanner from your other parts pack too. But there is the problem: It's only one time operable. So driving with a Rover from anomaly to anomaly is no possible mission (to get science). I know how to change the cfg to change it, but I would just mention the situation for "normal-users" without modding knowledge Btw. another solution for unmanned missions would be a probe part that can clean the experiments like the stock lab, but without crew needed. Maybe with other restrictions (a cleanSet resource maybe; longer clean time) for balancing.
  3. How I get science points from the BTDT? Sorry if I'm missing something, but found no informations about that. Just updated from 0.5b to 0.6.
  4. Oh yeah, I belief that. So good luck and have fun.
  5. I hope the next episode is coming soon
  6. Thank you guys. But I don't want to use nuclear reactors, nor shot with microwaves at my research station. I was pretty sure 8 of the huge panels from the kosmos pack would do the job too
  7. Ahm, I'm right if I guess the science lab does not work with solar panels? 8 huge panels should bring more than the required 5MW
  8. That sounds great *stops poking the sirkut voodoo doll*
  9. Getin a really anoying bug. I built a ISS-alike truss with two docking washers (not the free) to rotate the solar panel trusses. All was working fine as I tested it on the launch pad. So I launched, docked the truss and then I tested it again and some magic set one of them to reverse. Would be great to be able to set reset reverse in flight. Or simply no automatic changes from the plugin or whatever messed it up.
  10. landed debries should not be counted for itensity (like LEM landing stages or clamps and stuff on the launchpad)
  11. A Mission was sent to investigate one of the larger Mun craters.
  12. Guess someone already made a replacement for the stock ModuleGenerator. Just can't remember who. The parts looking great. I'll try it soon.
  13. Head section was showing to the wrong direction and noone told me Now it's fixed and UV-mapping can start... again.
  14. I just want to say I like the concept of CLS. The reason why I don't want to use them is simple: I don't need it, because my own game rule is to not to transfer resources or crew, if there is no "imagine" connection. It's not because I don't like the idea. The idea is great, but I need not a script what I have already working in my brain. I have a lot of mods and plugins installed and really need to keep all resources for performance I can
  15. Or instead of the cam-method you can use the editor extentions mod. With it you can disable surface attachment, so the payload can be only node attached.
  16. My IR-Telescope shows "0.5 science / day" in tooltip, but generates nothing. And some solar panels generate waste heat, some not.
  17. Sometimes I do accidentaly double clicks. Guess the UI is not fast-double-click safe. Maybe that could be the source of the amount bug.
  18. KSC switcher: Are the KSCs present all the time or is just one KSC at the last chosen location?
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