-
Posts
647 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by acc
-
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
acc replied to Athlonic's topic in KSP1 Mod Releases
The mmConfig file is wrong. "FASA_Launch_Clamp_Atlas" has no effect, because the clamp name is "FASAlaunchClampAtlas". But you can do it much simpler, using my mmConfig: //> ADD LAUNCH COUNTDOWN PLUGIN TO ALL LAUNCH CLAMPS @PART[*launchClamp*] { MODULE { name = LaunchCountDown } MODULE { name = LaunchUI } } This is using wildcards (*) and means all parts with "launchClamp" in it's name gets the countdown stuff -
Hey, I've seen on one of your last videos you had problems with landers disappear. I had the same problem, using the AIES landing legs you're using too. On deploying they start flooding some null reference exception erros and I guess they don't work right. Because of that I think the problem is the game thinks the vessel is still not landed and because of the low altitude the vessel gets deleted (like every deorbiting debrie). The only solution is to not use them and wait for the autor to fix it. I'm sad too about that, because they looking so cool and even more realistic. Since I use the stock landing legs it's not happend again. At least: Thanks for your videos, I really enjoy watching them
-
Thank you too for the work. I'm glad if I can help to fix the issues And sure... <?xml version="1.0" encoding="utf-8"?> <config> <rect name="ManifestPosition"> <xmin>57</xmin> <xmax>380</xmax> <ymin>87</ymin> <ymax>375</ymax> </rect> <rect name="TransferPosition"> <xmin>384</xmin> <xmax>1006</xmax> <ymin>86</ymin> <ymax>360</ymax> </rect> <rect name="RosterPosition"> <xmin>488</xmin> <xmax>879</xmax> <ymin>128</ymin> <ymax>478</ymax> </rect> <rect name="SettingsPosition"> <xmin>488</xmin> <xmax>879</xmax> <ymin>128</ymin> <ymax>478</ymax> </rect> <rect name="DebuggerPosition"> <xmin>144</xmin> <xmax>660</xmax> <ymin>398</ymin> <ymax>758</ymax> </rect> <bool name="ShowDebugger">0</bool> <bool name="RealismMode">1</bool> <bool name="LockRealismMode">0</bool> <bool name="VerboseLogging">0</bool> <bool name="AutoSave">0</bool> <double name="SaveIntervalSec">180</double> <double name="FlowRate">100</double> <double name="MinFlowRate">0</double> <double name="MaxFlowRate">100</double> <string name="PumpSoundStart">ShipManifest/Sounds/59328-1</string> <string name="PumpSoundRun">ShipManifest/Sounds/59328-2</string> <string name="PumpSoundStop">ShipManifest/Sounds/59328-3</string> <double name="PumpSoundVol">3</double> <string name="CrewSoundStart">ShipManifest/Sounds/14214-1</string> <string name="CrewSoundRun">ShipManifest/Sounds/14214-2</string> <string name="CrewSoundStop">ShipManifest/Sounds/14214-3</string> <double name="CrewSoundVol">3</double> <string name="SourcePartColor">red</string> <string name="TargetPartColor">green</string> <string name="TargetPartCrewColor">blue</string> <bool name="EnableScience">1</bool> <bool name="EnableCrew">1</bool> <bool name="EnablePFResources">1</bool> <bool name="EnableCLS">0</bool> <string name="DebugLogPath">Plugins\PluginData\</string> <double name="IVATimeDelaySec">5</double> <bool name="ShowIVAUpdateBtn">0</bool> <bool name="AutoDebug">1</bool> <bool name="EnableTextureReplacer">0</bool> </config>
-
Kessler chaos - space debris clouds [0.23.5] [WIP] [Plugin]
acc replied to Unit327's topic in KSP1 Mod Development
Tested on win7 with a lot another mods. Works fine -
There is a problem with the latest version (CLS disabled). I can't transfer crew to the vanilla science lab from a docked vessel, but all other (tested) crew captiable parts worked fine. Debug drops a Error. I'll upload the log if I'm back on my gaming computer. Edit: - http://pastebin.com/Qt7evkDV - http://pastebin.com/219FPeXW
-
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
acc replied to Athlonic's topic in KSP1 Mod Releases
Yeah, a countdown for unmanned launch would be great. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
My brain feels like it works more or less "nominal" again So I'll continue the project today. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
acc replied to DMagic's topic in KSP1 Mod Releases
Ah, now I understand. Thanks for explaintation -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
acc replied to DMagic's topic in KSP1 Mod Releases
Why does the sample drill only work on planets with atmosphere? -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Sorry for let you wait, but I was realy sick (kinda aggressive virus) and still need some time to get back up. I'll continue my work on this project soon. -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Ah, now I get it. The problem is the stock docking part module does not support non-androgyne docking systems. you could dock two ring-ports and even two non-ring-ports. There is also no stock support for angle restricted docking. Thanks. I'll do -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Yeah, I just want to figure something out, before I do the new UV map. Because it could need model changes too if I get it working. I'll tell you more in a PN later. That's what the DP900 is for. 0.9m is exact the size of the stock 1.25m docking ports ring -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Thank you guys I'll release the first pack with: - Karya (Zarya) - Kunity (Unity) - DP1500 (1.5m Docking Port; CBM alike) - DP900 (0.9m Docking Port; APAS; compatible with stock 1.25m ports) - Pressurized Mating Adapter Currently I'm working on the functionality of the Karya module. -
[WIP] Aerojet Kerbodyne (Released Service Module Pack)
acc replied to blackheart612's topic in KSP1 Mod Development
Looks beauty. You're really good -
someone tested it with .23.5?
-
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Fresh Screen -
[Paused] Acc Constructions - Project: ISS Alike Station Parts
acc replied to acc's topic in KSP1 Mod Development
Better that way?