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KSP2 Release Notes
Everything posted by HafCoJoe
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What brand of GPU do you use to play KSP?
HafCoJoe replied to Red Iron Crown's topic in KSP1 Discussion
Interesting... I thought AMD was the majority. -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
HafCoJoe replied to Felger's topic in KSP1 Mod Releases
Best. Word. Ever. -
Can anyone confirm/deny if windows 10 + my nvidia drivers will still break my PC? Or has this been fixed? There was an error with windows 10/nvidia which caused my computer to install the wrong driver. I've had to reset my computer twice so far.
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What brand of GPU do you use to play KSP?
HafCoJoe replied to Red Iron Crown's topic in KSP1 Discussion
I'm using Nvidia, although the nvidia drivers mixed with windows 10 broke my machine twice. I discovered that that was the issue. If anyone knows whether or not the nvidia driver problems have been solved (More specifically for the GTX 660) I would love to know... -
There isn't a good way of using the avionics pack yet and that cockpit looks like it would match it very well . I agree there definitely could be a 2 man 1.25 pod, but I don't think two Kerbals would fit in the learjet style cockpit (Unless you really shoved). Not sure when/if/how that could be added. I definitely agree with that point.
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Can we please get better prefixes for the Add-on releases forum?
HafCoJoe replied to mivanit's topic in Kerbal Network
XD what I get for typing on my phone I thought I caught that one fairly quickly too -
Which one looks nicer; new Mk1 cockpit or old one
HafCoJoe replied to Falkenherz's topic in KSP1 Discussion
Seeing as no one has actually made a suggestion thread in development discussion (lol), I decided to make one with all five suggestions I've heard so far. Go here and fill out the poll please! New mk1Cockpit model - Leave it? Remove nosecone? Keep both models? Enlarge it? Pancakes? -
Can we please get better prefixes for the Add-on releases forum?
HafCoJoe replied to mivanit's topic in Kerbal Network
Hmm... If the prefixes do end up getting changed I definitely suggest posting an announcement on it! The modding community will probably be ecstatic. EDIT: I wanted to point out that there isn't a category for visual packs. The closest category is "miscellaneous". So as a heads up you would probably see miscellaneous pasted all over Add-on releases. -
Can we please get better prefixes for the Add-on releases forum?
HafCoJoe replied to mivanit's topic in Kerbal Network
I have to concur the you OP. As a "modder" myself I agree that there could be more prefixes. Maybe the same tags that CurseForge uses? -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
Pizza... this right here is what is going to make cinematics infinitely more amazing... I'm sending you a PM on the one I have currently in planning. Your mod will add a lot of depth to many scenes. -
Wow! As a heads up though, I'm planning on putting my career save on hold until 1.1 drops and I would hate to ask for you to add this again... would it be better if you don't bother adding my textures in right now and I ask again after 1.1 arrives? - My subscription panel bugs out all the time too btw.
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Which one looks nicer; new Mk1 cockpit or old one
HafCoJoe replied to Falkenherz's topic in KSP1 Discussion
It sounds like it's a re-texture and remodel. I hope it becomes a secondary option though. More the merrier they always say -
Which one looks nicer; new Mk1 cockpit or old one
HafCoJoe replied to Falkenherz's topic in KSP1 Discussion
That wouldn't be an issue though as I was talking about making it a secondary cockpit, not a replacement. It could be placed in the tech tree after you would have unlocked the 0.625 nosecone. Quoting maxmaps on this from last weeks Squadcast: "We are hearing you guys saying that hey maybe just make a different Mk1 because we love the current Mk1. That's something we need to analyze but, we're open to it" (18:50) TL;DR having the new Mk1 as a secondary option isn't all that unorthodox of a thought. It's up in the waters in fact.