-
Posts
4,944 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by HafCoJoe
-
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Hmm... So like materials and a 2-1 trade in Settlers of Cataan. But a 1-1 trade... nevermind. You're cool if you get that. I'm going to link your post in the top. Thanks for the detailed description. -
I might use this in future KSP videos. Would that be fine by you?
-
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Good guess... That'd be awesome. -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Fixed! Thanks 5thHorseman. I always say "Q and A" whenever talking about it, so I wrote it down half minded. What would make me happy is if the magic boulder was re-implemented as a differently textured asteroid with a deadly hit box. That way I could possibly de-orbit it or such nonsense. Additionally I wonder, will the "place tracking" for kerbinauts track if they've been to easter eggs/monoliths? Please let it be so. Don't know. Can someone else explain? -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Added the high res pics -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Shame on you Spud:mad:. Just kidding I don't care . What where the 2 things? I can add them. -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Nice notes! I beat you to it, but I think your's are more detailed. Some mods might merge our 2 threads. -
[0.23.5]Stockalike Aeronautics (2.0) New Engine, FX fix
HafCoJoe replied to blackheart612's topic in KSP1 Mod Releases
Reviving. These look awesome. And awesome texture mods too blackheart! -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Yeah I was noting that. I tried to put all the stuff shared in the Squadcast, and it looks like I did AND some from Maxmaps list. Also the end texture/mesh for all them is different from the original mod. And is the end node still low? Thanks for the rep Red Iron Crown, I will keep yours in a better than average box. -
KSP-TV SquadCast - Release list and discussion
HafCoJoe replied to HafCoJoe's topic in KSP1 Discussion
Thank you! Sorry about all the formatting changes. I'm trying to make it as easy as possible to read . -
This here has some info that was speculated only in the Squadcast, but the main coverage was posted by Maxmaps here: 0.25 plan from maxmaps High res Mk2 Capsule, High res Mk2 released images (from SquadCast) Information shared in the Squadcast and 0.25 plan Note: When I say "currency" I mean reputation, funds, and science. Releases from outside sources too are italicized - QA started today - Crew transfers w/o exiting capsules (was this announced coming in .25?) - Navbal icons for all angles - Button to bring thrust up to 100% - Revamping sounds and particle effects! (with minimal effects on performance) - New difficulty settings - You can change/remove all these options - R&D parts require buying to use (4-5 times the usual cost) - You can change money income - You can change science income - You can change reputation settings - Data about where each kerbal has been and what they have done is being saved. You can now have veterans - Losing veterans or more experienced kerbal can hurt reputation more - Issues with part count - Part count increase hurts processor because of physics. - Unity 5 has a fantastic new physics "controller". As soon as Unity 5 comes out, it will be basically priority 1 to port KSP over to it. ETA for Unity 5 is unknown. - You will definitely be able to go wilder with part count when KSP is ported over. Que Whackjob! - Example: "You can buy a fund to increase science gain, but lower reputation. - Adding new guys for each type of currency. - Administration building - "Age of Empires style marketing" - A place where you control your strategy - Strategies are in contracts. They are unique to this building. It is a buff you buy to increase/decrease your income of rep/science/funds while effecting a different one. - Trying to add a bunch of different strategies - Physics less parts will be looked into in the future - Magic boulder might return... Quotes on the unknown thing - "You can play 1000 hours and never run into this if your good" - "Harvestr was having fun doing this over and over again" - "This is something no mod has ever done. Flat out. We are super happy about it." - "It's cool. Good players might not run into it, they might want to for fun.
-
Pretty respectable plane yourself .
-
I suggest giving it wings and flying it, but that's just me :I.
-
Resurrecting . I've definitely seen this before, but I haven't appreciated it until now and hearing about the models rockets from Squadcasts and other vocal interviews. For those of you who look at this, you're awesome.
-
Vanamonde it says you have 4,444 posts. Impressive. Well I have my schedule left open at 4:30 pst That is 7:30 EST, right?
-
I particularly like your "skipper-X" idea. I mean, why have "testing" contracts when there isn't a possibility of failure? Your testing an engine you know works as well as it will ever work. Regardless if you do the test or not. Perhaps when you first unlock an engine its isp is considerably low, and as you continue to use it or keep running tests on it, you can increase its isp? Is that something you condone or are going for? This thread should get stickied somewhere.
-
So someone said in Devnotes that Maxmaps has a tendency to release extra information in bad puns and quoting Maxmaps, "You won't run in to it if you play really well" ... solid rocks and trees? XD idk
-
I just saw that on Twitter! Here's his tweet. I shall keep my schedule at that time wide open. Oh and EnderSpace, I don't think the EVA suits or going to be in game. They're for cinematics only (for now?). Your reference seems like they're going to be in-game.
-
Here I just listened and summarized in order what was announced. I see lists already made, but I'll post mine too. From my post in Devnotes: There wasn't much actually announced about the admin building. They talked about mk3 parts and spaceplane plus and basically just said there was an admin building. They did share some information on it though. Hold on a sec and I'll find it . Info shared in the KerbalCast interview with Maxmaps a approximate order (kerbal_Podcast_016): 2:00 - "Almost as big as .24 currencies". Maxmaps says there are the three currencies (Reputation, Science, Money) and there is no cohesiveness or interplay between them and that's "not particularly cool". 2:40 - The admin building includes new systems that makes your play style more customizable. It adds a lot of interaction between the 3 currencies. 3:00 - The admin building is mostly the focus of .25 3:15 - "There are 2 new systems being added that are going to modify how you play" - one announced next week, one announced at QA. "It's something that no mod whatsoever has done to this point" - it wasn't even considered anywhere. You won't run in to it if you play really well. 4:00 - It's somewhere around 90% of the framework for a big feature going to be added to .26. 4:15 - Helipad is basically just to land on. 5:00 - talks about their beginnings in career 6:00 - intetragion of spaceplane+. Hugo built a "whole bunch" of mk3 parts, and SpacePlane+ is added. End of the first interview segment and the majority of announcements, 29:20 - Contracts with modders and updating of rules - Asking for donations OUTSIDE of KSP is fine, no "adds", make it easy to say no to data gathering. Keep gathered data closed. Data gathering would be fine if they knew everyone was going to play nice, but they don't and they don't want excuses or possibilities of things going wrong. 48:00 - About an end game goal - There is a signed document of what it should look like at the end, but they have lots of wiggle room and room for extra things added. (More or less.) 54:00 - Maxmaps background with career and joining SQUAD! Just listen I'm not summarizing this. That's about it. Hope this helps! Please tell me if I missed anything of importance and I'll add it.
-
Is this the smallest VTOL ever created?
HafCoJoe replied to BagelRabbit's topic in KSP1 The Spacecraft Exchange
But it's not as cute . -
I agree with you that the Northwest Tree Octopus is a more likely suspect. I suggest looking deeper into the possibility of it being that instead...
-
I have to say I like . Because Chris Hadfield!This too, is KSP in a nutshell xD.
-
Whatever XD. That movie was hilarious.
-
Well, I'm 17. Star trek was way before my time, but I still enjoy the episode and the old movies (though I still think the idea of whales being aliens was dumb). Personal preference . As long as it means liking Star Trek xD