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Everything posted by Jon144
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KSP Mega-Truck 2.0 (Halloween Edition)
Jon144 replied to Jon144's topic in KSP1 The Spacecraft Exchange
Thanks for all your help! I fixed it and it works great now. -
Here is my old... old... 100% stock cargo SSTO "Squirrel" It even featured a cargo-bay door system using some of my stock bearings before cargo bays were ever even added to the game.
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Introducing The apocalypse KSP Mega-Truck 2.0 The ultimate vehicle for all your apocalyptic needs. Directions: Decouple the axles from the chassis of the vehicle by pressing the space-bar. Using the trim commands [Holding Alt+E] to have the axles automatically turn on electric power. Make sure their SAS is not activated to keep it from stopping the rotation. Then switch back to the main vessel and use the jets as your primary source of power. Turn using the Q and E keys or press "Control here" from the underneath probe core and steer using A and D. Download it here: https://www.dropbox.com/s/x6hwm80qpqhqamo/MEGA%20TRUCK%202_0%20%28Apocalypse%29.craft?dl=0 The Original Mega-Truck: http://forum.kerbalspaceprogram.com/threads/109311-Jon-s-Mega-Truck-Mountain-Climber
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My new tank is ready to go! http://forum.kerbalspaceprogram.com/threads/130992-Relentless-E-3-Heavy-Tank
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Presenting my new and improved Relentless-Class heavy tank! By Jon144's Tank Factory It's an overall improvement over the old and currently outdated E.1 model. The E.3 model now comes with a redesigned turret that is armed with 6 high velocity anti-tank shells instead of the previous 5. Tutorial and Directions are included in the video. Download The Craft File Here: https://www.dropbox.com/s/tem2bkc05sidc28/JTF%20-%20Relentless%20%28E_3%29.craft?dl=0
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I'm really loving the series. I have a new working stock tank in version 1.0 you might want to use. Jon144's Munitions have rolled out a new heavy tank! Comes with two stock bearings and weapons with heavy armor. http://forum.kerbalspaceprogram.com/threads/129714-WIP-Relentless-%28E-1%29-Heavy-Tank
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I had backed up versions of KSP as far as .20.2 and tried to keep stores of as many old parts as possible. I was sad to have realized I lost all of them when my hard-drive failed. Even though I can no longer play those old versions in their entirety I can still have their parts! I would love to have a mod made restoring the oldest paid versions. Some sort of system which requires you to already own KSP through some verification system before letting you use the mod. Then you can have those old versions legally.
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Stock Super Compact Bearing made from fairings!
Jon144 replied to JZ6's topic in KSP1 Gameplay Questions and Tutorials
Are you serious? What do bearings have a use for? Why are you even asking? Think of something that rotates in real life. There is going to be a lot. -
Sometimes Jeb can't keep himself from peeking at Valentina
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It is really sturdy for several reasons. It comprises of many different types of armor. The front is layered structural panels. But then behind that many other different types of structural parts and open spaces. That means if the shot is not immediately bounced it will be stopped in one of the pockets behind the armor. Preventing it from going far enough to reach any squishy stuff. Added a version with spin stabilized rockets and refined turret bearing mechanisms for better accuracy.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Jon144 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Since it doesn't seem like anyone is going to bother checking out the thread I made for it I'll post my awesome stock tank here. -
Of course! there are seats inside for some crew. I can't believe nobody else has commented here I put an entire week into polishing this thing out.
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Presenting Jon144's Tank Factory 100% Stock Relentless Class Heavy Tank! 36 Tons and slightly over 500 parts! The relentless class heavy tank is the currently pinnacle of my tank design. It comes with many new unique features that makes it a force to be reckoned with on the battlefield. The Relentless class tank comes with a custom designed high strength bearing that allows for a smooth 360 degree turret traverse yet can still take quite a punishment from hostile projectiles. Mounted on that bearing is an up-armored turret taken from the lynx main battle tank chassis and armed with 5 high velocity I-beam armor piercing rockets. Not only is the Relentless armed to the teeth with it's standard armament; it features a one shot heavy machine gun mounted on the turret with it's own micro-bearing allowing it to slew separately from the turret of the tank. Although it is smaller and lighter than the main armament it is still capable of crippling damage. None of this armament would be any use if the tank was as vulnerable as it's predecessor: the lynx. The relentless has exceptional frontal armor that can stop or even bounce a large portion of incoming projectiles. The sides and rear are by no means close in any way. However they do provide enough armor to stop lighter projectiles and hold the chassis of the tank together. What are you waiting for? Download and try out the Work In Progress version of the tank right now! Download: https://www.dropbox.com/s/jys3nyphpgpqry6/JTF%20-%20Relentless%20%28E_1%29.craft?dl=0 Download (With Spin Stabilized Rockets): https://www.dropbox.com/s/qwkfoynb4trh723/JTF%20-%20Relentless%20%28E_1%29%20SS.craft?dl=0 Basic Directions: I'm still developing the tank and I will keep updates posted here. Please give me feedback on any problems you find with the design. I'm doing my best to iron them out. Most of the controls of the tank are intuitive. To slew the turret decouple it by staging the craft, control from one of the probe cores on top and use the A and D keys. After separating the turret the nav-ball when controlling the hull section will get pretty silly. Fix this by controlling from the probe cores at the rear of the tank. To fire the weapons simply stage though the craft or press hotkeys 1-6. Do your best to align the nav-ball with the target and fire within 80-100 Meters. To use the heavy machine gun decouple the decoupler holding it to the turret and switch to it using the [ ] bracket keys. Control from it's probe core and slew it as you would the turret. Fire by pressing space when on target. Make sure no discarded decouplers remain in front of the last two launch tubes. This will cause a major loss of accuracy from shots 4 and 5. This is only a major problem with the smooth-bore variant as the spin stabilized version comes with rockets that keep decouplers from getting stuck in the launch tubes. Notice to TakeCommand users. For some reason crewing the tank before releasing the turret causes unpredictable turret-bearing behavior and might glitch after launch. To fix this timewarp or revert to the space center after decoupling the turret to reset the bearing in place.
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[Showcase] ARMOURED VEHICLES! Post your pictures here!
Jon144 replied to Vagani's topic in KSP1 The Spacecraft Exchange
Work has continued on the relentless class tank. -
The Scone One cruise missile (now with video)
Jon144 replied to Foxster's topic in KSP1 The Spacecraft Exchange
That is really scary! Impressive. -
It rotates 360 degrees yeah! Exactly the same as the lynx turret but has a tougher bearing. Still even if it looks like the maelstrom it is built entirely different.
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I know! If I sent the craft file though you would see it is an entirely original design. I did get some inspiration for the side armor from seeing the maelstrom a very long time ago. But with my armor layout it turned out looking very similar. Entirely original still though. Maelstrom was always one of my favorites so I think the general design ended up sticking in my head.