AbeS
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
It resizes almost everything to be more realistic -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AbeS replied to ferram4's topic in KSP1 Mod Releases
Or maybe KJR- 14,073 replies
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fuselage fairings don't decouple, they don't work properly with the interstage adapter though. The textures are integrated in the Realism Overhaul Mod
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I heard there's some module that needs to be changed with the engines alternators. Because those engines aren't 0.23 updated they have an electric charge issue
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Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
what about something like actions on the fly? with that you can at least change the original 10 -
Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Right clicking? Go to the action groups editor and left click the engine, does it work? -
I noticed it only saves the first settings you made
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Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
I got the three gauges too, not sure what I did to get it though -
Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Nathan is the SSRB link ok? It has like one hour downloading! The others were downloaded just fine -
The sky broke in 0.23 and the water bouncing issue has always been there
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You just need a DeltaV of like 6000 m/s it isn't very hard to do, but if you waste too much fuel you would probably need more.
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Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Thanks Nathan! Awesome work! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Thanks jrandom! -
Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Here it is Nathan: @PART[liquidEngine3]:Final //LV-909 { @mass = 0.24 @maxTemp = 1800 rescaleFactor = 1.0 //@node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 0 //@node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, 1.0, 0.0, 0 @MODULE[ModuleEngines] { @maxThrust = 0 @heatProduction = 76 @atmosphereCurve { @key,0 = 0 298 @key,1 = 1 59 } @PROPELLANT[LiquidFuel] { @name = Amines @ratio = 16 } @PROPELLANT[Oxidizer] { @name = NitrousOxide @ratio = 84 } } Did you upload the updates you made? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Does anyone have some RealChutes rescales? -
Modular Fuel System Continued v3.3 (OBSOLETE)
AbeS replied to NathanKell's topic in KSP1 Mod Releases
One of the stock engines (the 1.25m one that works better outside of atmo) has 0 Thrust in one of it's fuel configurations -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AbeS replied to ferram4's topic in KSP1 Mod Releases
what do you mean by that? Using them while still in atmo? I'd be surprised to see a vessel with a TWR higher than 1 with ion engines, and solar panels would break so you would need RTGs- 14,073 replies
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