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AbeS

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Everything posted by AbeS

  1. So we could add minThrust and leave throttle there, and it would work just fine?
  2. You are right jrandom! that was before! I ran a test with Real Engines and the NP Bearcat with just a mk1-2 pod and fuel tanks, max TWR was like 40 so I started switching the engine on and off... they died for science just when there was only 10L of Kerosene left
  3. I didn't really know if what I was saying was correct, you know more than me about this stuff anyways. I love the mod even if the min Thrust shows an incorrect value in the VAB!
  4. I totally understand Starwaster! I sometimes start with throttle at 1/4th to start with a TWR of 1.2 and then I have to throttle down when I get the "crew reaching G limit" message
  5. It is just visual, but not really... For example the NP 5m Bearcat with Real Engines it has a thrust of 38870 KN. With the rescale is has a diameter of 10 meters, using it with just a full 10m x 20m tank you still have a really big TWR. Imagine using that same thrust but with a 5m engine, you would need a tank of 5m x 80m (assuming it has the same densities) which is insane! I'm not saying it is bad to get some configs that don't rescale the engines, but the existing configs need the rescales for their stats otherwise it won't make sense. I think that's what Nathan meant by a stock like configs
  6. you would get some OP and underpowered engines like that, not sure the current tweaks without rescales would be convenient.
  7. 1- Start with a TWR of 1.2, don't throttle. 2- When you reach 60-100 m/s you pitch to 85deg. 3- When you reach around 160 m/s pitch to 80 deg. 4- Pitch gradually to 70 deg until you reach like 270 m/s. 5- After that you could turn off SAS and it will pitch gradually by itself if your vessel is kind of aerodynamic. If it doesn't, pitch gradually until 45 deg and around 1300 m/s. 6- By then you will be pretty high so you can go to 0 deg gradually with an angle of attack of like 10. 7- Circularize, I usually stay at 0 deg until I reach Ap and pitch up a bit if I start going down.
  8. So after the Engine Ignitor configs are included in one of the Engines cfgs, should the files that come with Engine Ignitor be removed?
  9. Nathan, how does the EngineIgnitor integration work? I just download the mod and that's it?
  10. well with FAR installed terminal velocity isn't that important during ascent, it is so high that hitting terminal velocity would actually be inefficient. Starting with a TWR of 1.2 and letting it full thrust would work great
  11. You just need to remove the other engine configs and make sure you have Module Manager 1_5_6. The first time I installed RealEngines it didn't work because of that.
  12. Excessive control surfaces, or wrong deflection angles could be the issue.. I have never had trouble with SAS either
  13. ZacAttack42 they are not really puny and underpowered, there are all kind of engines. Have you seen how huge some of the KW and NP engines get? The good combination is SSRBs, MFS and RO (DR and FAR too obviously)
  14. Start your turn earlier, reduce your TWR. And I think you are using the non-gimbaling plus SRBs, the pod's torque and the control surfaces may not be enough with that acceleration.
  15. Really? I have really tried doing that and it refuses to work. I wish it worked like that. If I use the fuselages it doesn't decouple. Using fairings (without decoupling the fairings, just the "dummy" decoupler) it decouples! I don't get it
  16. I think I know how to fix the min Thrust shown on the VAB intstead of: CONFIG { name = LiquidH2+LiquidOxygen maxThrust = 1033 PROPELLANT { name = LiquidH2 ratio = 0.745 DrawGauge = true } PROPELLANT { name = LiquidOxygen ratio = 0.255 } IspSL = 0.907407407407407 IspV = 1.55925925925926 throttle = 0.8 } removing throttle = 0.8 and adding minThrust = 0.8*maxThrust (with the numbers of course, minThrust = 826.4 in this case) But I think that would break the MFS tech level modifications. But I thought the tech level wasn't really correct right now so it wouldn't be a problem yet
  17. What about going into the ingame catalog settings and clicking autotag?
  18. I think there is a problem when playing with lower resolutions. It isn't a major issue, still works as it should, it's just about the looks
  19. @SFJackBauer 1- Nathan made LiquidFuel the stock one in MFS, and added Kerosene as a new fuel. That breaks one of your cfg! Here is the modified cfg if anyone wants it (it only adds Kerosene where LiquidFuel is) 2- With stock MFS there are no overheating problems, but with RealEngines some engines are exploding and there's no way to prevent it because you can't throttle them. 3- Not sure if this problem is from your mod but all engines show a min-thrust of 0 which can be confusing, because you don't know which engines are throttleable and which aren't.
  20. Little bug: The 2M heatshield is the same size as the 1M one
  21. Here they are: (posted in both forums in case anyone else needs it)
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