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AbeS

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Everything posted by AbeS

  1. Like this: @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } } Copy and paste it in notepad, then save it like WHATEVER_NAME.cfg. Put it anywhere in the GameData folder and voila! (Needs Module Manager 1.5.x)
  2. In the adapter.cfg modify this number: MODULE { name = ModuleDecouple ejectionForce = 0 explosiveNodeID = top1 }
  3. a.g. is a forum member, and I think he means it makes KSP run faster than it did while using DRE?
  4. You need around 9000 dV, so build a rocket with 11K just in case Also if you have big TWRs add more fuel until you have what you need (1.2 at launch and less than 1 in your upper stage is good for example)
  5. KW tapered interstage? I meant the interstage adapter from proc fairings. I think Stretchy SRBs now work with subassemblies, not sure though. But you could use a conic tank without fuel, it would be really light and with an editable shape
  6. That's another option, but you wouldn't be able to edit the height and widths
  7. I can think of two solutions: 1- you could use a conic Stretchy Tank and then a normal egg-shaped faring. 2- You could use an upside down interstage adapter below the fairing base. Use conic fuselages in the interstage adapter and egg-shaped fairings in the base. It isn't possible with just one base though. I would use my solution #1
  8. It has a stretch limit in career mode, you can expand it further by unlocking later techs
  9. All right, I left it just as SFJackBauer made them, will change it and see if it works! EDIT: It works now, thanks Nathan!
  10. It is an AIES engine here are the RealEngines configs @PART[liquidEngineprodulVR2] { %title = LR-87 (two) %manufacturer = Aerojet description = Used in the first stage of the Titan III vehicle, one of the few hypergolic propellant first stage engines in operation. !MODEL {} !MODEL {} MODEL { model = AIES_Aerospace/Engine/AIESengine produlvr2/model scale = 0.83, 0.83, 0.83 } %rescaleFactor = 1.2 %attachRules = 1,1,1,0,0 } @PART[liquidEngineprodulVR2] { @mass = 2.274 @heatProduction = 1 @MODULE[ModuleEngines] { @maxThrust = 2387 @atmosphereCurve { @key,0 = 0 302 @key,1 = 1 245 } @PROPELLANT[LiquidFuel] { @name = Aerozine @ratio = 0.453 } @PROPELLANT[Oxidizer] { @name = N2O4 @ratio = 0.547 } } !MODULE[ModuleEngineConfigs] {} MODULE { name = ModuleEngineConfigs origMass = 2.274 techLevel = 0 origTechLevel = 0 maxTechLevel = 0 engineType = L configuration = Aerozine+N2O4 modded = false CONFIG { name = Aerozine+N2O4 maxThrust = 2387 PROPELLANT { name = Aerozine ratio = 0.453 DrawGauge = true } PROPELLANT { name = N2O4 ratio = 0.547 } IspSL = 1.08888888888889 IspV = 1.208 throttle = 1 } } @MODULE[ModuleGimbal] { %gimbalRange = 0.6 } } I'm using it on my first stage, when I reach like 100-140 m/s it overheats and explodes: [00:00:45]: LR-87 (two) exploded due to overheating. liquidEngineprodulVR2 Exploded!! - blast awesomeness: 0.5 Here is an old picture, but it's almost the same rocket, just added more fuel
  11. What does heatProduction do? with RealEngines my engines keep exploding due to overheating. So I changed heatProduction from 100 to 50, no difference. Then I changed it to 1 and they keep exploding at the same conditions, what should I change?
  12. Yup, it's horrible your first time circularizing! Stock KSP is so easy
  13. I think someone mentioned that the invisible struts disappear when you decouple, maybe that's it
  14. Not launch to rendezvous, let me turn on KSP Edit: why don't you try Launch into plane of target?
  15. Maybe, but still you didn't have any deployed antennas. there is one that works well while in atmo, I think it is called "Reflectron DP-10" not really sure though, by reading the cfg description I think it's the one. (the one I'm talking about is black and has two little antennas)
  16. RSS would be the answer, like ferram said, it still thinks the space center is at an altitude of 600km instead of 6,371. Weird thing is though, that without modifying the settings the measurements of the actual antennas are correct, maybe the built-in antenna's work differently or RSS breaks them somehow
  17. That's not what he said, he talked about launch into the target's plane, which is below launch to rendezvous if I remember correctly
  18. You just don't have to limit your throttle with FAR unless you have a TWR bigger than 1.6 on launch (approximately). And reaching terminal velocity, if possible, isn't really the efficient way to do it. The flipping, in most cases is related to bad design, wrong ascent path or excessive TWR at low altitudes.
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