AbeS
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Everything posted by AbeS
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He posted that config before the latest pre-release, so he doesn't know about the new Earth texture and it is not included. Should be easily fixed but I'm sorry to say I don't know how
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
AbeS replied to stupid_chris's topic in KSP1 Mod Releases
you can set the cutting of the parachute to False, there is a button for that AFAIK -
Captain's pic has a giant Square above KSC
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AbeS replied to ferram4's topic in KSP1 Mod Releases
Add an output log while playing with FAR, he'll ask for it- 14,073 replies
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- aerodynamics
- ferram aerospace research
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The math is simple, you just need to know the planet/moon rotational speed and how long does it take from your current orbit to the Apoapsis of your desired orbit. Example: You are orbiting Kerbin. You want to go from a 100 Km orbit to a KEO of 2,868.75 Km. You want to end up above KSC (around 74 deg W) The time it takes to get from your initial orbit to the Ap of your desired one is: t = pi*sqrt(a^3/u); a (sma) = (100,000+2,868,750)/2 + 600,000; u (Grav Param) = 3.5316E12; We get t = 5030.694 s (1h 23m 50.694s). In that time Kerbin, which rotates 360 deg every 21600s (6h), has rotated 5030.694*360/21600 = 83.845 deg. That means that if we want to end up just above KSC we need to do our transfer burn 83.845 deg before 74 deg W. That is when we are at 157.845 deg W
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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
AbeS replied to Kickasskyle's topic in KSP1 Mod Releases
procedural fairings has that -
And we would have less parts, sounds interesting! By the way, IIRC you can make cryo tanks as small as you want them to be, just adjust the diameter
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
Put a LH2 tank in the launchpad (preferably in a cryo tank, which you should use for cryogenic fuels). Set an alarm with KAC for the days you are planning to spend on your mission, let's say 15 days. Then time warp! Then check the fuel left, most of it should still be there -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
AbeS replied to DYJ's topic in KSP1 Mod Releases
Skipped Rendering Frame is caused by Alt + Tab -
He's playing on 10x Kerbol not Sol
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not sure what dash is, it is a really small number. *10^-11
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the Grav Constant has always been the real one, what changes is the planet's mass
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Wikipedia
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Chestburster's config aren't only for stock, it includes all the mods too. Stockalike means it has stats similar to the default ones, for stock and mods engines
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You need engine configs for the engines, they no longer come with Real Fuels: For Nathan's 'realistic stats' engines: For the stockalike engines:
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Awesome!! Could we have the Space Center wherever we want? I'd like to launch from my country! Debris could land on Puerto Rico though
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You can adjust the fairings ejection force IIRC, don't remember the key though, right click
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Delete the RealFuels folder and redownload, the plugin is still called modularFuelTanks