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AbeS

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Everything posted by AbeS

  1. He posted that config before the latest pre-release, so he doesn't know about the new Earth texture and it is not included. Should be easily fixed but I'm sorry to say I don't know how
  2. you can set the cutting of the parachute to False, there is a button for that AFAIK
  3. Captain's pic has a giant Square above KSC
  4. The math is simple, you just need to know the planet/moon rotational speed and how long does it take from your current orbit to the Apoapsis of your desired orbit. Example: You are orbiting Kerbin. You want to go from a 100 Km orbit to a KEO of 2,868.75 Km. You want to end up above KSC (around 74 deg W) The time it takes to get from your initial orbit to the Ap of your desired one is: t = pi*sqrt(a^3/u); a (sma) = (100,000+2,868,750)/2 + 600,000; u (Grav Param) = 3.5316E12; We get t = 5030.694 s (1h 23m 50.694s). In that time Kerbin, which rotates 360 deg every 21600s (6h), has rotated 5030.694*360/21600 = 83.845 deg. That means that if we want to end up just above KSC we need to do our transfer burn 83.845 deg before 74 deg W. That is when we are at 157.845 deg W
  5. It's pretty easy to calculate manually, it wouldn't be too hard to add it to the maneuver planner I think
  6. Download Module Manager 1.5.6, save this as a .cfg and put it in your GameData Folder: @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } }
  7. And we would have less parts, sounds interesting! By the way, IIRC you can make cryo tanks as small as you want them to be, just adjust the diameter
  8. Put a LH2 tank in the launchpad (preferably in a cryo tank, which you should use for cryogenic fuels). Set an alarm with KAC for the days you are planning to spend on your mission, let's say 15 days. Then time warp! Then check the fuel left, most of it should still be there
  9. Also, most fuels are really cheap but LOX and LH2 are super expensive, could it be because RealFuels now makes 1 unit = 1 liter? and I bet electric charge would have issues too
  10. It's probably a Realism Overhaul problem just like I thought, I'll maybe bug Nathan
  11. There is something I don't understand: Why is the 3-man capsule cheaper? It is really hard playing with Real Solar System. I could manage Sputnik I and II, then thought I should try the random missions. Seems like I don't have enough money though
  12. not sure what dash is, it is a really small number. *10^-11
  13. the Grav Constant has always been the real one, what changes is the planet's mass
  14. Chestburster's config aren't only for stock, it includes all the mods too. Stockalike means it has stats similar to the default ones, for stock and mods engines
  15. You need engine configs for the engines, they no longer come with Real Fuels: For Nathan's 'realistic stats' engines: For the stockalike engines:
  16. If you are playing on career mode you need to unlock new techs to get bigger tanks
  17. Awesome!! Could we have the Space Center wherever we want? I'd like to launch from my country! Debris could land on Puerto Rico though
  18. You can adjust the fairings ejection force IIRC, don't remember the key though, right click
  19. Delete the RealFuels folder and redownload, the plugin is still called modularFuelTanks
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