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AbeS

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Everything posted by AbeS

  1. Do you have many mods? you probably reached the RAM limit. If you do, try this out: Active Texture Management
  2. Chronic do you have the cfgs included in the EngineIgnitor folder? because that will conflict with the RO changes
  3. About the "not shielded" that's from FAR, parts are shielded if they are inside fairings, which mean they won't affect the drag
  4. It is RSS related, but I would bet it is a stock bug that is revealed while using RSS. I don't think there's a way to fix that yet (Sometimes it hides if you zoom in)
  5. with pfairings you can, I think he is using the interstage adapter upside down
  6. I didn't mean to offend you either, like codepoet, your post just made me remember those days
  7. to test if it's the same, do it with fairings, then without them. Check the temperatures at the same altitude and velocity. The temperature of the pod shouldn't be the same in both experiments.
  8. Really nice! We will finally get engines without those ugly plates! Keep up the good work!
  9. I have made it to orbit with the first stage of the Saturn V and the mk1-2 pod using RealEngines... the rocket made it, the kerbals...
  10. I know, I wouldn't want that change either.. (sometimes I'm too lazy for EVA) I just found the comment funny And he can use has his limitations himself as you guys have mentioned
  11. stupid_chris has said many times not to deploy chutes under warp, unexpected things may happen
  12. it's just like docking It was really hard at first though, many kerbals died reentering Kerbin on the first tests BTW you can use KAS for EVA tethers if you want
  13. That made me laugh xD, is it really that hard? it's way easier than docking, which is pretty easy once you get the hang of it
  14. with planes launching from the runway, the heading should be 90 deg with blue on top and orange on the bottom
  15. It lets them move through everything, even fuel tanks and engines But that's a really good idea!
  16. Shouldn't that be expected for stock-alike configs?
  17. That's realism but to change it you'd have to change throttle in the cfgs, set it to 0 for all engines Nathan, then we no longer need the other gimbaling plugin? or we are supposed to use both now?
  18. don't mess with rescaleFactor and scale (the one outside MODEL{}) // --- asset parameters --- MODEL { model = KWRocketry/Parts/Engines/3mGriffonXX/KW_3mEngine_GriffonXX_M scale = 0.8, 0.8, 0.8 } scale = 1.0 MODEL { model = KWRocketry/Parts/Structural/KWDecouplerShroud/KW_Auto_3mGriffonShroud scale = 0.8, 0.8, 0.8 } What you need to modify is the scale = 0.8, 0.8, 0.8 inside both MODEL {}. I'm not an expert, but I'd try setting them all to 0.533 and see if it works
  19. Actually that's intentional, to make it look more realistic.
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