AbeS
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Everything posted by AbeS
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So it isn't getting fixed? I know Navyfish had that problem with his mod when playing at lower res and managed to fix it. Another question: Could you possibly make your download so that we can extract to the GameData folder directly? The way it currently is I have to extract somewhere else, then take the GameData folder to it's desired location
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If anyone is using RealEngines here is a fix to add kerosene instead of LF I posted a while ago:
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
The 2M heatshield has the same size as the 1M one (copy-paste mistake I think), so there are no heatshields that would fit the Mk-1 size -
Are you using Real Engines? Because it doesn't support stock engines yet
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AbeS replied to ferram4's topic in KSP1 Mod Releases
In the settings you can edit your controls, is that what you mean?- 14,073 replies
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- ferram aerospace research
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What I measure is the difference in longitude, first measurement is done when I make my deorbit burn, second measurement done when I land. Then I use that as a reference to land where I want (pretty close at least)
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Downloading right away!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AbeS replied to ferram4's topic in KSP1 Mod Releases
Modify this in the config: <string name="ctrlSurfTimeConstant">0.25</string> I THINK it used to be 0.05, not really sure, test a bit- 14,073 replies
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- ferram aerospace research
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
AbeS replied to Tiberion's topic in KSP1 Mod Releases
All the parts of those part packs, I have never even used all stock parts -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
AbeS replied to Tiberion's topic in KSP1 Mod Releases
Do you use them all? -
That is a semi-major axis of approximately 42,164,172.723 m (Or Ap = Pe = 35,793,172.723 m)
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
AbeS replied to Starwaster's topic in KSP1 Mod Releases
you can stack shields, looks ugly though- 5,913 replies
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
AbeS replied to DYJ's topic in KSP1 Mod Releases
I think what he means is: when you unlock your first pwing (which would be like in the third column, if you remove all other wings) you don't need anything else, you can make any wing you want and there's no need for more tech nodes. That breaks the current plane tech tree -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
AbeS replied to sarbian's topic in KSP1 Mod Releases
I think that is intended, and by checking the config.xml (in GameData\CrewManifest\Plugins\PluginData\CrewManifest) there is no mention of permadeath anywhere, maybe it is always ON now -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
AbeS replied to stupid_chris's topic in KSP1 Mod Releases
I think what you want is drag, to kill horizontal velocity -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
AbeS replied to NathanKell's topic in KSP1 Mod Releases
I don't tend to throttle in atmo anyways