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Everything posted by 4nxs
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That from EVE not Texture replacer.
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I retried it with the latest download of dropbox on a stock 32 bit install. Made a craft with a probe, two panels with crocs on them. One open and one closed. As soon as it is loaded in flight the crocs change state. I made a quick video to show the behavior, see the Dropbox folder. I also included the output log of that session. https://www.dropbox.com/sh/z5r9l8nosyxitju/AAAmN6VGu2x_PoFHrmO-wVGLa Hope it helps.
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No, I have only seen it once.
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Not using TextureReplacer so it can't be that. So I am not the only one! I was thinking, maybe it is something to 'commemorate' the 45th anniversary of the first moon landing? With a fake mun landing staged by Kerbals.
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Hey everybody, A few hour ago I encountered the following main menu background. Is this new or caused by some mod, I have a few installed. Has anyone else seen it?
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I am not running into any problems (64 bit install) but it has not been updated officially yet. You could try it out and see what happens.
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[WIP] Sum Dum Heavy Industries Service Module System (Stockalike)
4nxs replied to sumghai's topic in KSP1 Mod Development
https://github.com/sumghai/SDHI_ServiceModuleSystem/ Here you go. -
They are the same size for me. And the hab module looks very nice.
- 22,566 replies
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- totm march 2020
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Dtobi, the dropbox folder Klockheed_Martian_Special is empty. The others seem fine. I'm going to do some testing now. Edit after testing: I did a quick overview of most of the parts using a stock (I did use Tweakscale 1.21 for the special parts and modulemanager) x64 install. All of the part have their intended functions and capabilities(tweaking in flight/VAB, crabbing with claws, inflating, animations, ect). I did not encounter any bugs or other in-game errors. You wrote in the coolrockets readme that you included modulemanager but it wasn't in the gamedata folder. If you did on purpose for the pre-release then you can forget I mentioned it. The crocodile fairings are still acting weird as I mentioned before: It is more odd than annoying. In a nutshell, the 0.24 updates for your mods are working and stable (for me). Now as a sidenote: what the hell is that kerbal doing in the Skylab IVA (it looks very nice and open, the double floors are a nice feature)? The one in the tube. If it is a command chair thingy than okay, if not then give him a curtain a least.
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[WIP] Orbital Kolonization System... it's MKS... in space!
4nxs replied to RoverDude's topic in KSP1 Mod Development
What are you not working on?!? Anyway looks very promising and can't wait to try it out. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
4nxs replied to sumghai's topic in KSP1 Mod Releases
Maybe it has something to do with RealChute, StupidChris has updated it for 0.24 but SDHI still needs to update the parts for it to work. So for now I guess patience is the magic work edit: sort of ninja -
Wow a mod like this got developed faster than I expected, nice work . On a sidenote: does this work with the RealChute mod?
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To the Mun! A nice idea that adds a welcome addition to the game. Perhaps even with a KSP Interstellar-like option for recording impacts. If you want to go that far. It will probably require a plugin. I don't have any time to test this today, it is late here. But I will be following the development and should I find something I will let you know.
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As a community, we should be streaming more.
4nxs replied to Worst at Video Games NA's topic in KSP1 Discussion
What is the fraction of League of Legends, DotA 2, etc players that stream? And what is the fraction of KSP players that stream? Maybe the numbers are very similar but because there are less KSP players we don't see as many streams. -
http://youtu.be/TMDc_cCjSlE?t=1m28s Here you go!
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Oh nice catch! And the contracts are indeed more detailed than I thought they would be (part testing at specific altitudes and speeds). A very nice surprise!
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The Official Kerbin Cup Tournament Thread - Final Entries Posted
4nxs replied to Rowsdower's topic in KSP1 Discussion
, also 10 char