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Everything posted by Endersmens
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[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='adsii1970']After about twenty minutes of graphics design work last night, I present to you, the serious Kerbal Space Program Forum user, with my latest graphics creation: Rep bars for your signature! If you like the images, why not give some rep? :cool: Note: Images have been given a transparent background and are all a standard height. If you use them as is, they should fit perfectly within the space allowed for the signature! [table="width: 950"] [tr] [td][url]http://i.imgur.com/l3qsOKi.png?1[/url][/td] [td][url]http://i.imgur.com/P2TCgaK.png?1[/url][/td] [td][url]http://i.imgur.com/LqISbvj.png?1[/url][/td] [/tr] [tr] [td][url]http://i.imgur.com/4HFbpA1.png?1[/url][/td] [td][url]http://i.imgur.com/L5NqjgX.png?1[/url][/td] [td][url]http://i.imgur.com/pNBkvjv.png?1[/url][/td] [/tr] [tr] [td][url]http://i.imgur.com/RVrvpOB.png?1[/url][/td] [td][url]http://i.imgur.com/mzKUH20.png?1[/url][/td] [td][url]http://i.imgur.com/zvMTfLv.png?1[/url][/td] [/tr] [tr] [td][url]http://i.imgur.com/ammCToh.png?1[/url][/td] [td][url]http://i.imgur.com/Us7usdo.png?1[/url][/td] [td][url]http://i.imgur.com/0Ht6sJF.png?1[/url][/td] [/tr] [/table] Now, I realize this is [B][I][COLOR="#00FF00"]The Light Green Group[/COLOR][/I][/B], but I figured that I would include all of these images here, for the sake of my sanity and the number of visitors to this particular thread. Maybe eventually I will create a thread specifically for all the images that I've done for KSP. If there is an image you'd like me to create, send me some specifics in a private message. I aim to please. :wink:[/QUOTE] I have added this to the front page, it will be used. :) -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='Dman979']Yes, and that's what I'm saying- we should wait to see how the system works, instead of figuring this out now, when we don't know all the information.[/QUOTE] DuoDex said its literally just a dot and a number next to it. The number is the only thing that changes. -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
There's not light green bar on the new forum though. So that work will be gone anyways. There has to be a new method of category, which will be number based. I can't control that. :/ You can still keep track of your old bars by screenshotting the page and taking the bars and making an image out of them and putting it in your sig. If you're that dedicated. :P -
I also read along to the music, I love playing that song as loud as I can. (Well, when it's supposed to be loud anyways) Glad you went on to Jool. But why the name choice? Just curious. :) [SIZE=1]i personally liked "Journey to Jool" :P[/SIZE]
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If this were a metal coin I would buy it in a heartbeat.
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[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='Gaarst']I think a top 100 will lead to competition, especially for those around the 100th place, who will seek more rep to be in the top 100. I hope this will not happen, but if it does, conflicts will arise and I don't think this would be a good thing for the community, especially if reputed users fall into that "race" for more rep. This is a very pessimistic view though, and I hope that it won't happen, but we have to think about it.[/QUOTE] I don't think it would be that bad. Not any worse than the drive to get to light green group. There could also be a few honorable mentions for the ten runner-ups or something. -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
Top 100. That's brilliant, Kuzzter. There are no ranks like the bars on the new forum, just a number I believe. Top 100 would work though, and it would make things easier. Anyone protest? -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='Gaarst']I think a 596+ group would be a very good way to make the group list smaller... :wink: Why not keep LGG in memory of the soon-to-be-old forums ?[/QUOTE] We are. It just won't be the same. -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='Mad Rocket Scientist']500+ Group?[/QUOTE] Kinda...bland. Although it might have to do. Any other suggestions? Should we keep the number at 500 though? The list is getting huge. It could be better to up the lower limit. Although that wouldn't really be all that fair either. Gah. Decisions suck. :P -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='Alshain']You can still have the LGG, the name just won't have the same meaning. The values however should remain across to the new forum software (which you already have in the OP).[/QUOTE] This is true. We might need a new name then. Any suggestions? -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
[quote name='DuoDex']The LGG will no longer, exist just a little green dot with a number next to it.[/QUOTE] Which means I need your guys' help! This is a call to action. :D -
[11/26/15 Update] Say Hello to the Light-Green Group!
Endersmens replied to Endersmens's topic in Kerbal Network
I'll do my best to get the final update out. If anyone would like to speed the process, the only thing limiting it is the descriptions. If anyone wants to step up and write some descriptions for users, please PM me. I would like to see the final update include all descriptions. If we lose the "light green group" to the new software, I want it to be fully remembered. Anyone wanna help? :) -
Overbloaker? such a weird name. Is it like overdrive for bloaking?
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Endersmens replied to Souper's topic in Kerbal Network
I just realized how name changes are going to affect the LGG. :0.0: -
[quote name='Kuzzter']Just lazy. I cut out the center of the map, flipped it, and rotated it to move Kerbulus to the right position. Purple planet came along for the ride on the rotation. I said "ehhh, close enough, they're not paying attention to the clues anyway" and called it a night :)[/QUOTE] I saw it before I read Starwhip's post and I feel accomplished. :D This is getting....headhachey. :P
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[quote name='KasperVld']First post updated :)[/QUOTE] Thank you guys so much for this. I'm really glad you guys are open to a change with enough support. That is a good compromise, and I'm sure it will be accepted by most. Once again, thanks guys. You're the best! :D
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Yet another question about transferring the Arab threads to Spacecraft Exchange. Can we Rebrand the "employees" as just "craft contributors"? I would still like to have a group who release craft together. Would just having them as contributors be considered RP? Or could I just copy my company page and take out everything about "hiring, employees" and stuff like that?
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Wow. I'm honestly shocked. The new forums software doesn't really look "new" to me, just kinda. Meh. If you guys could throw some styling into it (maybe like kerbalspaceprogram.com style?) that would be awesome. Sorry to add more to the dead horse conversation, but the rocket builders being left behind in the upgrade does make me very sad. I joined the forum just to join Zokesia. And after I sprung into KSP I started my own medium company with a friend, and it was fun. It was an awesome way to play the game, and it made me feel really...special. I felt special having my craft name and username on the Zokesia page. I felt special being the co-leader of a company. I felt special when our thread passed 100 pages. And now all of that is getting taken away. Just...gone. I will likely transfer the craft to a spacecraft exchange thread. I do have a question though. How would you feel about private companies? The forum thread would SOLELY be the craft, but we would continue the company aspect of things elsewhere, and then just post the finished craft here? Would that be ok? That way we can keep our companies running, even if they're on a separate forum or even just run through a google document or something like that. We could make it work. I just loved the collaboration with other people in the development of a craft. So, anyone think this could work? Would it be allowed?
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[quote name='cantab']Well, maybe. But then the swapping stations have a lot of value sitting around.[/QUOTE] "In recent news, 30 electric car batteries were stolen yesterday, and with that many the thieves could have traveled anywhere in the country in their electric car!" Now I'm imagining a black market for Prius batteries. :D
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PSA: Eve (re)entry is impossible - CONFIRMED.
Endersmens replied to Xyphos's topic in KSP1 Discussion
Yeah guys, lower peripasis makes Eve entry very much possible. This thread needs to be edited, because it's utterly untrue and claims to be "confirmed." 'Tis a bit misleading. :) -
[SOLVED] "pressurized" cargo bay to make a ship's bridge
Endersmens replied to Mister Dilsby's topic in KSP1 Mods Discussions
[quote name='Kuzzter']Not sure what you mean here Nahim. You're saying that if I have the ship in orbit and kerbals in their chairs, then just clicking 'hack gravity' will put them in IVA/helmet off mode? Whoa.[/QUOTE] No no, he means, EVA the kerbal on Kerbin, so they don't have helmets, and after they're in the seat then take the craft to space. They won't switch suits again until EVA is initiated again. :) -
[quote name='infinitedice']hi guys, i just updated the files, with the change to ksp's aero model the engine were putting out too much power. The default performance output has been adjusted so it should be alright... After updating you'll need to destroy engines already on aircraft then install new ones :) the engines used to die too fast in the past, i made some changes to allow them to keep going, though there is still a chance they could fail at any time, the failure rate increases when 1) the engine is over-revved 2) the condition of the oil is really bad.... If the oil condition value is dropping this is only a matter of time. Once the oil is gone expect some kind of failure to happen almost immediately. Let me know if there is anything strange, i did an hours testing on it but i can fix things if they are not working as expected. Thanks :)[/quote] he's alive :0.0:
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Good ending to the story. Might I suggest the next part of the mission be focused on filing up the Science Libraries? You've filled the tech tree, now fill the science library! Get a report from every body or something. Something!
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An open letter to the developers of Kerbal Space Program.
Endersmens replied to Tang_Titan's topic in KSP1 Discussion
I can't even. Tang__Titan, no need to apologize. It's just the truth that sarcasm doesn't translate well into text. We've had some issues with that on this forum before, trust me.