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Kwarazi

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Everything posted by Kwarazi

  1. @dprostock Not sure how long you have been using mods but they never work after a major patch. And it’s considered rude to state the obvious so soon after an update
  2. @PistolPete2525 Start simple, have you turned all the modules on if I remember correctly all the life support parts start off on launch pad to save in EC. You need to right click on each part and turn them on for them to work. Mans further to that once they are on you need enough EC for them to keep running
  3. @DaveLChgo I agree but you could subscribe to all the threads of the mods you use and you will then get the notifications to your email of all the changes reducing the pain of sudden changes when they occur. And yes I am subscribed to over 80 threads.
  4. @AYes Have you tried it under 1.6 ? because as far as I can tell it works fine... The usual procedure is to try first then point out any issues if there are any.. regardless its rude to ask Mod makers about updates as per forum rules.
  5. @tonimarkyou do know it works ok in 1.4.4 as most mods do when its only a point release, plus it's rude to just post asking for an update they do this for free not your convenience.
  6. @Darthiir It is compatible, CKAN may say it isn't but it does work and if you DL it direct it will work perfectly fine as you could see if you read back a few posts and pages
  7. @tonimark How is that going to get any support.. how do you know its this Mod ? it could be your setup or other mods. The min required for mod support is copy of logs and screenshot of your game data file as 99% of time its conflict with other mods or how you installed it. As I use this mod and have no issues what so ever its very likely something your doing causing the issue.
  8. @mrstoned Will that work I thought DIY kits were hardcoded to only allow construction in the VAB ? and as EL is no longer officially supported by @RoverDude I can see how it would actually work.
  9. @Kit the kite Ok CKAN is a lovely mod and very convenient for some but it relies on every Mod having compatible version no. to match the current KSP version no. if it doesn't it says no.. The problem is most mods don't need to be updated every time a patch is released most will still work perfectly ok, the best way to know if your mod works is just to read back a few pages on each mod page you will soon know if it doesn't work by the comments from the users and the author of the mod. That's why a lot of us don't use CKAN and use the download links on every mod page and combine it with following each mod on the forum so we get updates via email and also using a mod called KSP-AVC which checks version numbers and provides links for updates if required or available,
  10. @DiscoveryPlanet and @GippoHippo Have you tried it ? because it does work the only thing wrong is the version no. you can run mods perfectly ok with an incorrect version number. if you read Nertea's post on this page all he changed for 1.4.2 was the mini avc which again is just a version checker.
  11. @tytyguy15 Yes the word is "Don't" ask, Mods get updated when the author is ready to do so and asking is against forum rules, also constant requests have been known to stop updates completely. If your new to this every update breaks mods and OP will if still active update as soon as they are willing and able to. don't forget they do this for free in there own time so don't have to update at all if they don't want to.
  12. look here your question is answered...
  13. @matthew3181 Then don't be... all requests for updates can result in you being banned from the forums, mods get updated when or if the Author wants to some due to RL stuff never get updated others just take a while and you have to learn to be patient or play something else. Or learn the code and work out how to do it your self. I know the above may sound blunt or even rude but a lot of mod authors have stopped making there creations public due to people constantly badgering them for updates.
  14. Ok, to help the guys on here will need to see your logs and also does this happen with only MKS loaded or do you have lots of other mods as well
  15. I agree considering its only one click to clear the warning as well
  16. As far as I am aware no it doesn't. but I may be wrong Yes there is I have over 70 mods and I don't use CKAN you can install KSP-AVC checker and just update the mods as and when it says they are out of date, tbh its probably more reliable than CKAN.
  17. Big reason why dispite over 70 mods I don't CKAN, it always seem to mess up an install in some way or another.
  18. @marshingo if you keep spamming the forum posts of all your mods asking for updates you will get a forum ban as it is very much disliked by both the mod authors and the moderators
  19. I think stupid is a bit excessive and a bit insulting to the mod author as it probably works like that because he likes it that way, which may also be the reason no one is working on your ticket. it also might be the case what your asking for is not possible.
  20. @Voodoo8648 As far as i am aware it is not compatible and I think most people here can ans for Roverdude and say No he won't as he doesn't use it himself, also Kerbalism has its own habitation and supplies and any integration would probably be complicated. The only way it would be made compatible would be if someone else decided to make some configs for it.
  21. Just to clarify for you @Georgeo this Mod only works with KSP version 1.2 and above the 0.1.3 you are seeing in the title is the mod version number, so if you are running KSP ver 1.1.3 then its very likely this mod will not work.
  22. @Cynor Your not expected to change the settings, the idea is you play to the challenges the mod provides if you need to add Hab to get somewhere then you have to find a way to add it from the various parts as was said by the author and others the idea is you can get to Mun without to much effort but from then on everything will kick in if you try for longer missions or try and go further. I love it as it is as it makes me think and really plan how I am doing missions I have not altered any of the default settings.
  23. Not sure how you have your Steam set up but whenever I use the 64bit option for KSP I am definitely running the 64bit version...
  24. If you go to this post you will see that the mod "Bases and Stations" is no longer going to be supported by the OP he is moving on to other things so it may not work after 1.3 released, he is also unsure if contract config mod will continue either as its author has been very quiet recently.
  25. @Tex_NL You could argue that he provides the framework for others to Mod around and if you require better models then add them yourself or find someone who does. The concept is as you know that KSP is very mod friendly and a lot of those mods are very open to being modded them selves. Plus I don't think using words like "fails horribly" "makes me Puke" and "Worse out there" is going to encourage the mod author to do a lot about your observations.
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