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Everything posted by Kurtvw
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I still have Populous and Black & White around here somewhere.
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If you honestly believe that, it is only because you were born too late for UO - which actually was. And I mean UO before EA bought it, you know... when it was good.
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Just noticed this gem in my screenshots folder and couldn't help but share it...<with a caption>
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Don't worry, It's safe this time.
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One time while returning a ship from Minmus it ran out of fuel, so I sent a rescue ship... The original ship was a one man operation, the rescue with 3 seats and two crew. After rendezvous with the original ship, I transferred my stranded kerbal, and 3 men made a burn for home... A few seconds later I realized that the science was in the other ship. It was 23KM away and diverging on its weird elliptical orbit pretty rapidly. Since the stranded kerbal was the one guilty of failing to grab his science, he was sent back in EVA (not enough fuel in the rescue ship to re-rendezvous). By the time he got to the original vessel, retrieved his science and was ready to return to the rescue ship, the distance between the two had grown to about 230km. It was a long trip, and a little harrowing.. But it all came out just fine. He had to blow off a good deal of tangent velocity on the return, because I had him seriously moving across that void as fast as reasonable. But he had about 15 percent fuel left when he reboarded.
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I wonder sometimes what they thought they were getting into when they joined the space program. This was a perfectly sane re-entry from Mun with Deadly Re-entry, FAR, etc.. Silly little lizards.
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My suggestion is to always do your asteroid rendezvous in the sun's SOI. It costs a LOT less DeltaV to manage them in solar orbit. Waiting till they are already in Kerbin SOI makes everything more expensive. In my best solution yet, I did a burn with an asteroid that was about 60 days from Kerbin. It cost me only 34 deltaV to get it where I wanted it initially, and another 70 (thanks to a little help from Mun) to capture an elliptical orbit in Kerbins SOI.
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What is the most dramatic topography you've landed near?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
Guys its been really cool to see some of these submissions - sorry I've been away a few days and haven't been able to cheer each one as they came in! Lots of fun, and gives me great ideas for my future explorations! -
What is the most dramatic topography you've landed near?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
nice!!!!!! - - - Updated - - - I knew the Mo-hole would be along soon! -
What is the most dramatic topography you've landed near?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
haha, maybe I should have restricted this to 'extrakerbin' locations? -
This is on the Mun, near the north pole at 'Highland Craters' -- Its a about a mile to the top of those cliffs! I was impressed.
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How to build CSM/LM rocket
Kurtvw replied to Pawelk198604's topic in KSP1 Gameplay Questions and Tutorials
Here is how I did it.... this used KW, B9, Ferram, deadly re-entry, nova punch... perhaps a couple others... The intent was to function like Apollo without actually trying to duplicate the Saturn V... Hope it gives you some ideas. -
Not that the photo above requires any additional explaination -- But Yes, there are lots of examples. The back end of the rocket isn't the end that needs to be pretty. I suppose bringing it in with a nice fairing would improve the aerodynamics a bit, but at what cost in extra weight? Every decision made in the real world of rocketry is about cost vs benefit. The very first space shuttle launch had that beautiful white main fuel tank, then NASA figured out they could save about 600 pounds of weight by leaving the white paint off of it... It wasn't about aesthetics, it was about practicality.
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Now-defunct-thread-that-should-not-appear-in-google-search.
Kurtvw replied to Cilph's topic in KSP1 Mod Releases
I've seen him gripe about that also back in earlier episodes. Speaking for my own 0.23 install I never had any of the problems he was having after I installed the community hotfix. He said he tried that but still had problems. I run most of the same mods as him, but who knows, he's probably got something I don't, or maybe its just his install? Either way, most people aren't having any trouble, so your best bet is to back everything up, install it and see how it goes. You'll probably be fine. -
How close have you gotten to a true Saturn V replica?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
Some of the stock solutions you guys come up with blow my mind! Nicely done. -
How close have you gotten to a true Saturn V replica?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
Gads! A full sized Saturn could haul the entire Kerbal population to the moon! -
How close have you gotten to a true Saturn V replica?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
Yeah, thats kinda what I meant... I was surprised with Antikris's perfect model up above... I wonder if it flies as nice as it looks! Mine in the original post I compromised having it look the same so that I could make it fly well. I'm really very happy without how that worked out, but it really did leave a cloud of debris in orbit, and my rule for my career game is that if its on an orbit that never comes below 70km, then too bad, its debris you gotta try not to hit. And believe me, there have been some close calls! -
thing that took me the longest to master was.....
Kurtvw replied to Dimetime35c's topic in KSP1 Discussion
For me it was rendezvous. I taught myself by placing a docking target ship in orbit and just having at it over and over again... I watched how MechJeb did it, I watched how Scott Manley did it, and eventually it just clicked. Now its one of the things I do best. And since I mastered that, I was able to throw away the mechjeb forever. -
I don't lose them either, I know exactly where the corpses are.
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What space related calculations do you use with KSP?
Kurtvw replied to CaptainKipard's topic in KSP1 Discussion
I just use KSPTOT, and Kerbal Engineer. I'm bad at math, but those two little mods are good at math. KSPTOT will give a pretty good picture of whats needed for DeltaV, and Engineer tells me when I've achieved the need. -
KSP Doesn't start at the dawn of time. One assumes that any race that has worked out how to build a rocket engine has probably long previously looked at the little dots in the sky and figured out that some of them are planets... especially that great big Mun hanging in the sky. Every planet in Earth's system (meaning those so far discovered) with the exception of Pluto were known before we even figured out how to build an airplane. We even had the major asteroids named by then. So it doesn't really make sense to me that Kerbals would need space flight to detect something they can see from the ground with their eyes.
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How close have you gotten to a true Saturn V replica?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
Great screens from all of you. Antikris, that thing is a work of art! -
How close have you gotten to a true Saturn V replica?
Kurtvw replied to Kurtvw's topic in KSP1 Discussion
That was a great vid, thanks for sharing!