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Everything posted by Kurtvw
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Kurtvw replied to toadicus's topic in KSP1 Mod Releases
Thanks for the quick work Toadicus, 1.1 has felt a little bare without VOID.- 577 replies
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I've never had good luck with winged re-entry, but this little shuttle is coming along really nicely. It lifts up to 22 ton payload to 100km (barely, and only if flown very carefully) and can bring down 11 tons. This performance is very close to the real space shuttle, which was quite a lot larger than the Kerbal one.. By my math, my shuttle is about 60% the size of a real one. It will comfortably throw 11 tons into orbit and if done well, it has enough Dv onboard to go on to anywhere in Kerbin's SOI (although might not come back). Anyhow, I'm pretty proud of it. Pardon the audio drop out during the fast forwarded bits... https://youtu.be/QMJg1-pGqL8
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
Ok, Sorry to spam the forum. I uninstalled and reinstalled clean, AND I deleted the ModuleManager DB and forced it to recreate. Everything is now working normally.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
I believe this is the log you want? https://drive.google.com/file/d/0BzFXyPyioIwrNTdiM0NkRkdsazQ/view?usp=sharing- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
In the mean time, Here is a picture of my most recent kerbal getting ready to die... Note the drag values, and the altitude and speed. Its clearly not calculating. What I just noticed is that V.O.I.D. is calling my biome 'near in space' which is also incorrect. Now I've got a serious case of WTH? <updated VOID, that issue went away, but FAR still not applying drag>. <edit> apparently I can't add an image link :-\ Ok, here is the link... http://imgur.com/AabmfYX- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
Which log do you need? Give me the path I am looking for and I'll be happy to send what I have.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
In this latest version I'm having a problem where drag doesn't seem to be getting applied in the atmosphere. I think it is occurring because I have gone to another window (such as browser) while in atmosphere. I don't recall this being a problem in the past. I do have KSP set to simulate in the background, so I'm not sure why this would be true. I've been using FAR for as long as I can remember (10 minutes? no, seriously, 18months?), I'm not new to this mod, so please, if you're going to assume I'm an idiot in your response, please make sure you phrase it in a way where I'm an idiot who has been running this mod for an awfully long time with this behavior having never manifested in the past :-) I run a DEEP pile of add-ons, so it could be one of the others causing wonkiness.. But I'm in the early stages of tracking this one down. Has anyone else been having a similar problem?- 14,073 replies
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@Peppie23 Any plan to get a version compatible with 1.6.9 RT while we are waiting on 1.7.0?
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A suggestion; Based on the screen shots it looks like you don't have manuver editor buttons for Apoapsis, Peri, Ascending nodes, Descending node. Would you consider adding those? If its already in there somewhere, disregard -- I'm at work and haven't had a chance to check it out. But going to tonite. Thanks for what looks to be a nice alternative to <brand x> :-)
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Thanks Valerian - It seems to be working well for me as is, but the update to accommodate the new version is appreciated. It adds a lot to the game.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kurtvw replied to ferram4's topic in KSP1 Mod Releases
It runs pretty nicely, but some of the UI is still a little flakey (as of yesterday's build) Not much point of installing it if you're waiting for DRE anyhow since its pretty clearly one will not release without the other one. But Installing the current DEV of FAR is useful for getting your head around some of the changes, its quite a bit more sophisticated than it was in KSP .90- 14,073 replies
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Comprehensive Mod Compatibility List for KSP 1.0
Kurtvw replied to Master Tao's topic in KSP1 Mods Discussions
Exactly correct -- Its functionally fine, but its throwing a message. -
-5 for bad troll style.
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Comprehensive Mod Compatibility List for KSP 1.0
Kurtvw replied to Master Tao's topic in KSP1 Mods Discussions
PlanetShine v0.2.2.1 <--- Requires update but works in 1.0 just fine. PreciseNode 1.1.2<--- Requires update but works in 1.0 just fine. -
Comprehensive Mod Compatibility List for KSP 1.0
Kurtvw replied to Master Tao's topic in KSP1 Mods Discussions
http://forum.kerbalspaceprogram.com/threads/55905-0-24-7-4-Sep-9-2014-EnvironmentalVisualEnhancements [0.24][7-4] Sep-9-2014 EnvironmentalVisualEnhancements Working in 1.0 with no issues. - - - Updated - - - 0.90-VOID-0-17-Vessel-Orbital-Informational-Display Void is known incompatible - Todicus expects to post the new version later today. -
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Kurtvw replied to toadicus's topic in KSP1 Mod Releases
Thanks Toadicus... Your mod is one of my must haves. Thanks for the quick work.- 577 replies
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Does anyone else think 1.0 is coming out tommorow?
Kurtvw replied to armandleggames's topic in KSP1 Discussion
Need the usual media weekend with twitch and youtubers before release.. Not this week. Maybe next.. Probably 2 weeks. -
Hey Allista, thanks for the great mod... But I have an issue with the UI... The mod works great if I just switch it on from the 'Y' hotkey, but I never see the U.I. button, its not on the stock KSP toolbar. Does it require the Blizzy one? I've been having an issue with Blizzy's not always appearing, so I'm kinda phasing out out of my install. Are you going to support the stock toolbar at some point? Thanks again, I'm enjoying the basic function of your work, but I can't adjust anything.
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Images are here This was a fun one to create - I play with a fairly realistic set of self imposed rules, and some imposed by FAR, and other mods. Basically, it all has to fit into something that looks like a rocket. I didn't bother to share photos of the booster, but it was just 4 more orange tanks radial, asparagus staged with Rockomax Skipper engines. Ascent was very dicey due to having pretty much exactly the right amount of DV and barely a drop more. Everything else has had plenty of room for error. Hope you enjoy the shots.
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Eve - A ground based circumnavigation @ 13 m/s
Kurtvw replied to Fengist's topic in KSP1 Mission Reports
Thats a really cool concept, great post! -
[24.2] Karbonite Ongoing Dev and Discussion
Kurtvw replied to RoverDude's topic in KSP1 Mod Development
Looks like it is updated, but this forum post was not updated to reflect it.. Here is the link.. https://github.com/BobPalmer/Karbonite/releases -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Kurtvw replied to nothke's topic in KSP1 Mod Releases
You're a boss! Thanks! -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Kurtvw replied to nothke's topic in KSP1 Mod Releases
I tried searching for an update to firespitter, but haven't had any luck, everything I see is 24.2! Can you post a link?