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Everything posted by Kurtvw
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
Kurtvw replied to nothke's topic in KSP1 Mod Releases
I can't get it to work in .90, I never get an option to close the door in EVA, or in Vessel. Hope this gets corrected, seems like a cool mod. -
Eve - Venus - Does anyone have a mod that can do this?
Kurtvw replied to Kurtvw's topic in KSP1 Mods Discussions
Thanks Hab! -
Eve - Venus - Does anyone have a mod that can do this?
Kurtvw replied to Kurtvw's topic in KSP1 Mods Discussions
Thanks Vanamonde.. moving it to a board that like 1 in 30 people read is always helpful... -
Official Mod Compatibility Thread for .90
Kurtvw replied to NathanKell's topic in KSP1 Mods Discussions
Environmental Visual Enhancements 7-4 appears to be working fine with .90 -
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Kurtvw replied to toadicus's topic in KSP1 Mod Releases
thanks for the quick attention Toadicus. Your mod is one of my favorites and I don't like playing without it.- 577 replies
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As waterlubber showed above, 200 to 250 days is common outbound, expect to spend between 300 and 450 days at duna waiting for a return window. Figure 280ish for the trip home. Never forget the long wait for the return window (unless you have an unholy overload of DeltaV available). The outbound burn can be as low as 1000ish Dv if your luck is good, but that commonly translates to a more expensive capture on the other end. And tools like Transfer Window Planner (shown above) are very helpful. I plan for 2000 outbound (gives lots of wiggle room in my departure and returns), and 1300ish return (direct to re-entry - if you want to rendezvous a station in orbit at Kerbin on the way home you'll need more since you won't get to aerobrake as aggressively. Figure 1000ish days minimum total food required. All of the other TAC lifesupport items can be reused in flight or created, (which is actually why I don't use it anymore - ultimately I didn't think it added much challenge). Anyhow, have fun!
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This image was created using the Kronal Viewer plug in, which rocks.
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Something to think about, in the wake of Apollo 11's 45 anniversary..
Kurtvw replied to Kurtvw's topic in The Lounge
KSP needs a 'like' button. Well said. It would be hard to fly all the way out there and not get to go the last few feet. But someone had to tow that line and he did. Skillfully and without ever being anything other than purely professional. Similarly, among Aldrin and Armstrong, one man was going to be first and Nasa decided Armstrong. Buzz never liked that decision, but he stayed cool and did the job. -
Drag modeling update?
Kurtvw replied to Wait- Was That Important?'s topic in KSP1 Suggestions & Development Discussion
I think they've made it pretty clear more than once that if you want a more realistic atmosphere then feel free to load FAR. Kerbin isn't supposed to have an Earth like atmosphere. And I think they've made it pretty clear that the stock atmosphere is exactly what they intended it to be, so if you want it to act like Earth atmosphere and you hold your breath waiting on them to change it you're going to be a very pretty shade of blue. In short, Kerbin is not Earth. I personally prefer FAR, but thats the beauty of mods. My game is a little different from the devs vision, and that's ok. -
Something to think about, in the wake of Apollo 11's 45 anniversary..
Kurtvw replied to Kurtvw's topic in The Lounge
Glad you enjoyed it. You could argue that those not yet born are not in it, but thats picking nits... Life has basically two states, they are alive, and not alive. I was born after the date this photo was taken. I was not alive. Not alive is dead for all intents and purposes. Its a big photo, and only less than the 'Pale Blue Dot' photo by one man, who was kind enough to hold the camera. -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
Kurtvw replied to marce's topic in KSP1 Mod Development
An update to my above -- I have added two new logs as I just had the performance drop in the VAB. A strange white object appears under my craft in the vab it is on the floor, on the pad it is under the launch pad grate. I was trying to figure out what it was as it was not grabbable. Then I started clicking the 'Center of mass', center of lift, and center of thrust buttons and it the the performance hit. The logs are at the same link in my previous post... These are the ones simply KSP, and Output_log without the parenthesis... The ones with the Parens are from my previous remark.. Hope this helps. -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
Kurtvw replied to marce's topic in KSP1 Mod Development
Seems like the forum ate my response, trying again... Since my previous post I have updated FAR and the weird performance issue with activestruts present has gone away... However I do get a program hang if I go direct to the pad from the Space Center screen, then revert to assembly, not sure if this is related to your mod, I had not noticed it prior to installing your mod, and it does not occur if I go to the VAB first. Anyhow, I'm going to continue to try to duplicate my original concern, here are some logs from the run where it got the hang returning to vab. https://drive.google.com/folderview?id=0BzFXyPyioIwrQTRsbDNpQzNGVFk&usp=drive_web Hope that helps. Thanks. -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
Kurtvw replied to marce's topic in KSP1 Mod Development
Marce, Could you please let me know exactly what logs you need in the event of an issue? I'll kick them right over for ya. I'm having a problem where when I install your Mod, my 'ModManager' patches count more than doubles from 500 to 1022 (could be normal, I dunno, but it seems weird) and my performance in the flight mode for vessels with struts drops by probably 80% rendering the game something of a slide show. I do run a good number of mods, but if I delete ActiveStruts, performance goes right back to normal. I am primarily running the 32bit client as the 64bit has been a little unstable on my box. Anyhow, thanks for any help! -
Jeb's Junkyard short and the Space Suit.
Kurtvw replied to Whirligig Girl's topic in KSP1 Discussion
Spend six months revamping the game and all they notice is a new suit in a cut-scene... Way to be fashion whores.... Never mind all the new cool stuff you got. You only care about playing dress up. -
0.24 and part recovery, will it change your approach to debris?
Kurtvw replied to katateochi's topic in KSP1 Discussion
Debris that is landed before you leave the physics area (2.3km) is recoverable. So, if you drop a booster 44km up, you're probably not getting that credit... But junk ejected (and not destroyed) low enough in the flight that it is landed before you leave the physics area you can get money for... Obviously, thats not going to include much in the way of serious boosters... Wait - Maybe someone can come up with an absurd machine that generates orbital DeltaV instantly, so that the debris is close to the ground? Now thats a thing! -
0.24 and part recovery, will it change your approach to debris?
Kurtvw replied to katateochi's topic in KSP1 Discussion
Well, that's why it should be adjustable... Because to some folks its not 'devastating' it just means you didn't to it right... But to others, yes, it'd break the fun... and the game will hopefully provide a slider that allows everyone to find their preferred level of challenge. -
0.24 and part recovery, will it change your approach to debris?
Kurtvw replied to katateochi's topic in KSP1 Discussion
Yep.. The biggest fail I'm seeing in this otherwise brilliant patch is that its hard to go broke. That kinda just doesn't make sense. Why have a currency if it doesn't even matter? I think I saw a blog about that being adjustable, and I hope that is true... Because honestly, I play all hard mode all the time. I like to be challenged. But at the same time, I do understand that there are 7 year olds out there that need a goal they can handle to keep the game fun. As long as the difficulty can be adjusted, then I'm good with whatever... -
Love you bro, but being merged onto page 892 kinda sucks the awesome right out of it.... Clicking the original post links me to page one, so no-one is ever going to find it.
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Thanks! I played with a lot of ideas... Most of them being the last line of a joke, like "So the bartender said.....", or "Then the Nun said 'Its just a bad habit'" But I figured with the vast audience of players, it was best to center it and keep it simple.
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thanks, man!
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Eve is tough because the tutorial pushes you heavily to run missions solo, and never really tells you how to get into the community... They lose a lot of players that way. It really comes across as a single player game with others present, but if you crack that egg, then it becomes huge. I haven't been playing for about a year because I'm trying to ready my house for sale, but after I'm settled I'm hoping to pick up again. A huge amount has changed since then, I hope I still know my way around. Anyhow... If you can get past the tutorial that tries to make you hate it. The players are where its at.
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No, they aren't over. Eve Online (space game (sci-fi physics, not Newtonian)) has that... And it was born out of the disgust of what happened to UO. Eve is a solid (if vicious) community, generally. But the game takes massive patience to master, so it throws off most of the 'level treadmill' kids. But its a lot like Pre-Trammel UO... When UO's community was tight, and twits were handled with swords, rather than with forum tears.