Jump to content
Forum will be temporarily offline today from 5 pm PST (midnight UTC) ×

Kurtvw

Members
  • Posts

    187
  • Joined

  • Last visited

Everything posted by Kurtvw

  1. I think you're asking if one is more dV than the other? Yes, Eve is harder. Generally you're going to find that inner planets are harder because to get to them you need to blow off a lot of the dV that you have simply because you were at Kerbin. Kerbin is zipping along it its orbit at whatever its speed is relative to the sun, and you need to slow from that speed, it takes a bit of doing. Eve helps you out on the other end because you can aerobrake which makes it a nice target - Moho is a stinker because you're going to need about 5k dV on the Moho end just to slow down! Conversely, outer planets are easier because you can build on the velocity that Kerbin gives you from its orbit. And with Jool, Laythe, Duna, etc having atmosphere, you don't have any braking woes on the far end of the trip normally. Laythe is a pretty fun and relatively easy target if you've never been out there. anyhow, for your future dV reference...
  2. If I read this correctly, you kinda arbitrarily decide whats what and we are supposed to agree? And then fun ensues?
  3. I mostly made this to help out a buddy, but figured I'd keep it generic enough that maybe some of the other new players could benefit. None of you seasoned Kerbal pilots are going to learn anything from it, but new guys? Maybe? Anyhow, here it is (excuse my bad video compression - still learning) https://www.youtube.com/watch?v=LwYFKnvVcvk
  4. Richoly,, but only because I haven't seen 'Kurt' which I'd probably prefer...
  5. Thanks, Kerbart! The key is, keep it simple and light. Turbojets not standard jets, and plenty of intakes so you can run on jet at very high altitudes. Scott Manley did a great video tutorial about how to make them (three vids actually, and my design borrowed heavily from what I watched him do... Links below... Hope they help you!
  6. Sorry mods, couldn't find the prefix for 'VIDEO' as defined in the forum rules, please contact with advice if I've done something wrong. The other night I decided to whip up a little vid, this is the first time I got really excellent video rendering results. And, while I was recording and all the silliness was happening, the PERFECT song came to mind as a sound track.. Enjoy - but don't harsh me too much!
  7. My wife says that about my mouth sometimes.
  8. So this morning while walking the dog it occurred to me that: 1) There are no female Kerbals in the game (although I have seen renderings of female Kerbals on the website, none have ever been in my space program). 2) All Kerbals are of the family 'Kerman' Needless to say this raises a number of disturbing questions. Not the least of which: Are Kerbals all inbred and is that why so many of them look brain damaged? Maybe Kerbals are asexual and they reproduce by simply splitting in half? Where do they all live? It would be amusing to say that they are so eco-friendly that the planet bears almost no sign of their existance, but I've seen how their space program litters and pollutes, so I'm not going to buy that story! Anyhow, not looking for changes to the game, just observing some stuff for the lulz.
  9. Thanks so much for .22, its been a blast, and runs really well. A couple suggestions though... Can we speak for a moment about Jeb being first in crew rotation on EVERY MISSION? Many other qualified Kerbals get stuffed off of the best missions because Jeb is always given first priority. I like Jeb, but sometimes I want to see someone be SCARED. Good solutions would be if I could save crew to a ship, or if crew would rotate. If I assign a Kerbal to a flight, I expect him to stay assigned, but if I revert to Assembly, its always Jeb... I have to manually go reset another Kerbal. It gets really tiring if I want Richoly on a mission, and I need to revert then on the pad next time I see who? Jeb! Watching Jeb smile like he has a prostitute under the camera view is fun sometimes... But other times, I want to watch Bob be nervous... It really sucks to get on the pad and find Jeb in the seat and have to revert AGAIN... Another crew management issue is that even if I kill a kerbal, they reappear in my active roster pretty much immediately. I killed Jeb the other day because he jumped (by default) on to a flight I wanted Bob to fly (when I reverted). Frankly I'd had enough of him robbing his fellow pilots of glory, so I crashed him into Eve and made sure he was dead. When I returned to Space Center, who was front and center in my rotation... JEB?! ZOMBIE JEB? I would understand if he was in the recruit pool, but no... He was in my active roster. Pretty buggy, and pretty annoying. Can't complain about .22 other than that, its been grand (tech tree is too easy to move though tho...).. But please, rotate crew... Or at least save them with the AutoSave last ship, so I don't have to always reset.
  10. Given the proximity of bodies in the Kerbal Solar System, I've reversed an orbit at Duna by making a small prograde burn to get to its moon, and used that encounter to sling me back to Duna going to correct direction. The total Delta V for that was very low. It would probably not work at the Mun. But there are lots of places where it does work.
  11. I certainly don't know exactly how KSP does its math, but generally, with any simulation, you're going to lose resolution as you increase time compression, because you are asking the program to skip the calculations it would be doing in real time in favor of doing a calculation every X times the normal interval. Thus things can get a little wonky. Since you are so very close to the 69077 magical top of atmosphere, perhaps at high simulation rates, it just goofs by tiny margin and you 'drag a toe in the water' as it were, and this causes a tiny variation in your numbers?
×
×
  • Create New...