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Everything posted by Pulsar
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I would prefer to wait for 1.5 meter part to be finished. I tested in my 2.5x scale gameplay and found 1.875-meter upper stage to be too heavy, causing low TWR for my liking after booster separation, while 1.25 meter looks too small. I think the 1.5 meters will be just right for me. I can wait.
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Great work so far! I'm having a blast with the revamp Titan II parts. Assemble GLV and Titan IIIE without engine upgrades and they look impressive. Apart from the Titan IIIE being a bit flip happy. It work fine. I can't help but noticed that the LR-91 is immensely powerful for the second stage here. I have checked that it's 50% thrust of the real thing like other vacuum engines. I would personally limit the thrust to only 50% in my 2.5x settings for better control though. I would need to get used with engine spooling too, I always cut the thrust too late. Even better, how about 4 unit of them on the LDC? It's just... Stunning! Any plan on the short 1.875m tanks? Those might be handy. PS: More images here. https://imgur.com/a/Mol76Ju
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This is great idea! More convinience food source. I imagine that sometime the crew is tired of stale snack.
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It's fine, I think it looks better that way. For now, I will use 3.125 meters fairing for adapters. Somehow it can be hidden from staging now. In the past, it didn't work. And I can still cover the whole 3.125 meters stage too. Show in Atlas V core + 2 SRMUs + 3.125 meters upper stage with CT2X 'Tunguska' from cryogenic engine mod by Nertea. I would prefer the Centaur T for Atlas V 5xx though. Shorter, more clearance and more payload space. This one is in the 522 configurations.
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I have checked the RSE 0.3.0 in a clean install with the required mod. No error here. With the latest patch, the errors are gone in both modded and clean install. Thank you.
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I would like to report the bug. MM has an error when loading solid_lower.cfg. The sound of lower stage SRB does not change despite using different SRBs. Errors appear on line 69077 and 69081 in the log file here. I use your latest RSE version and MM 3.1.1 https://www.dropbox.com/s/zok7hfhiobbskxq/output_log RSE Solid lower error.txt?dl=0 [ModuleManager] Error - Cannot parse variable search when inserting new key volume = #$../../../MODULE[ModuleEngines*]/maxThrust$ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ModuleManager] Error - Cannot parse variable search when inserting new key volume = #$../../../MODULE[ModuleEngines*]/maxThrust$ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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Swapping 8 H-1 to 4 E-1 work too well. Turn out I went too far and start going for 5 E-1 upgraded S-1C and Multibody tank. Still working great and I like it more than the F-1A. Just don't turn on all the engines at once on the heaviest variant. These are Saturn 1 variants including eye turned skyward one, all swap the engines for The E-1.
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Based on the saltshaker patch. The 5m nose cone and Olympus S4-1 5m LFO tank are balanced to have the same volume. So the patch applied to both tanks to have the same amount of fuel capacity. I may have to tinker on the actual math if both tanks are really equal in volume. Edit: It's pretty close, the nose tank when approximate as a cylinder and cone is slightly less volume, I keep the patch stats the same and only modify the name for clarification.
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I have modified @Saltshaker patch to make the tank balanced to stock parts. This will increase fuel in the tank. It's definitely OP in the stock game but more balanced in 2.5x and 3.2x rescale. I also reduce the thrust of SRB to 60% for more comfortable G-load and comparable burn time to the stock long shuttle SRB. It will need the B9 part switch to have LH2+LOX tank. https://www.dropbox.com/s/oat8qnwyhwjbnoz/RedirectPatch.cfg?dl=0
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pulsar replied to Nertea's topic in KSP1 Mod Releases
Ok, Although There is no kontainer mod coming with USI-LS. Current B9 config for storages should be fine. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pulsar replied to Nertea's topic in KSP1 Mod Releases
@dlrk First, thanks for helping rebalance the usi patch. It need some tweak but I don't have time. I have a question, If you are going to use machinery to help nerf the part, what if the player doesn't have usi mks but only have USILS? How they will resupply the machinery? Since I'm not using mks that much. -
I'm testing Liquid hydrogen MM config for RD-0120s. Work well on Energia-Buran in 2.5x so far. The config reduced the thrust to 70% of original, but have higher Isp based on the real engine. config file: https://www.dropbox.com/s/m1ygecm9kc5su5m/EnergiaLH2.cfg?dl=0
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Balance it like BDB and using LH2 would be nice as well. It gonna work great on 2.5x scale. This may open up for some LH2 upper stage. KVD-1 anyone?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Pulsar replied to Nertea's topic in KSP1 Mod Releases
Sorry for a very late reply. I haven't tested on orbital logistics part for MKS patch. I would love to help you test on this weekend. I'm quite busy lately. Try to do @Pleb suggestion. Should work fine. Tell me if it's working. -
[WIP] Nert's Dev Thread - Current: various updates
Pulsar replied to Nertea's topic in KSP1 Mod Development
More adjusted stats for new IVA. It's getting better and better! Can't wait for the full release! -
[WIP] Nert's Dev Thread - Current: various updates
Pulsar replied to Nertea's topic in KSP1 Mod Development
Yes. I will do pull request shortly. -
[WIP] Nert's Dev Thread - Current: various updates
Pulsar replied to Nertea's topic in KSP1 Mod Development
Here is something new on the USI-LS patch that I want you to help to test it out. I reduced the supplies production of greenhouses to give the larger greenhouse more opportunity to be used. In compensation of heavier mass than the USI-LS inline greenhouse, I decided to add recycler to them. I also adjust the aquaculture module a bit. So the new stats are. 2.5m greenhouse - 5.94 supplies/hr, 70% recycler efficiency for 2 crews. Total EC usage 6.8 EC/s 3.75m greenhouse - 9.9 supplies/hr, 70% recycler efficiency for 3 crews. Total EC usage 10.75 EC/s 3.75m aquaculture - 81% recycler efficiency for 4 crews, 36.25 EC/s https://www.dropbox.com/s/0rdtnqcn2hlh2ok/SSPXR-USILS.cfg?dl=0 I'm looking for feedback. Have a nice day!