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sharpspoonful

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Everything posted by sharpspoonful

  1. If you do that, the stock TAC-LS MM will add a days worth to habitable parts.
  2. Whoops! nope, it's not! This is what I get for trying to type at 0-Dark 'Thirty in the morning! Dropbox link has been updated.
  3. Alright, here's the MM configs, with the added revisions for the non-habitable parts as well. I added some food to the airlocks, as I figured it would be easier for Jeb to just zip-tie the sandwich bags to his suit from the airlocks rather than having to carry them all the way from the galley. @PART[FusTekKarmonyHabModuleAdapter] { RESOURCE { name = Food amount = 40 maxAmount = 40 } RESOURCE { name = Water amount = 40 maxAmount = 40 } RESOURCE { name = Oxygen amount = 40 maxAmount = 40 } RESOURCE { name = Waste amount = 0 maxAmount = 40 } RESOURCE { name = WasteWater amount = 0 maxAmount = 40 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 40 } } @PART[FusTekKarmonyHabModule] { RESOURCE { name = Food amount = 40 maxAmount = 40 } RESOURCE { name = Water amount = 40 maxAmount = 40 } RESOURCE { name = Oxygen amount = 40 maxAmount = 40 } RESOURCE { name = Waste amount = 0 maxAmount = 40 } RESOURCE { name = WasteWater amount = 0 maxAmount = 40 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 40 } } @PART[FusTekKarmonyStorModuleAdapter] { RESOURCE { name = Food amount = 360 maxAmount = 360 } RESOURCE { name = Water amount = 360 maxAmount = 360 } RESOURCE { name = Oxygen amount = 360 maxAmount = 360 } RESOURCE { name = Waste amount = 0 maxAmount = 360 } RESOURCE { name = WasteWater amount = 0 maxAmount = 360 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 360 } } @PART[FusTekKarmonyStorModule] { RESOURCE { name = Food amount = 360 maxAmount = 360 } RESOURCE { name = Water amount = 360 maxAmount = 360 } RESOURCE { name = Oxygen amount = 360 maxAmount = 360 } RESOURCE { name = Waste amount = 0 maxAmount = 360 } RESOURCE { name = WasteWater amount = 0 maxAmount = 360 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 360 } } @PART[FusTekResupplyModule] { RESOURCE { name = Food amount = 1080 maxAmount = 1080 } RESOURCE { name = Water amount = 1080 maxAmount = 1080 } RESOURCE { name = Oxygen amount = 1080 maxAmount = 1080 } RESOURCE { name = Waste amount = 0 maxAmount = 1080 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1080 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1080 } } @PART[FusTekKarmonyNodeMkIII] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 0 maxAmount = 0 } RESOURCE { name = Oxygen amount = 0 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 20 } RESOURCE { name = WasteWater amount = 0 maxAmount = 20 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 20 } } @PART[FusTekKarmonyNodeMkIIIAdapter] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 0 maxAmount = 0 } RESOURCE { name = Oxygen amount = 0 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 20 } RESOURCE { name = WasteWater amount = 0 maxAmount = 20 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 20 } } @PART[FusTekKarmonyCompactNodeMkIII] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 0 maxAmount = 0 } RESOURCE { name = Oxygen amount = 0 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 10 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 10 } } @PART[FusTekKarmonyCompactNodeMkIIIAdapter] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 0 maxAmount = 0 } RESOURCE { name = Oxygen amount = 0 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 10 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 10 } } @PART[FusTekKarmonySciModule] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 10 maxAmount = 0 } RESOURCE { name = Oxygen amount = 10 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 0 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 10 } } @PART[FusTekKarmonySciModuleAdapter] { RESOURCE { name = Food amount = 0 maxAmount = 0 } RESOURCE { name = Water amount = 10 maxAmount = 0 } RESOURCE { name = Oxygen amount = 10 maxAmount = 0 } RESOURCE { name = Waste amount = 0 maxAmount = 0 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 10 } } @PART[FusTekKuestAirlock] { RESOURCE { name = Food amount = 1 maxAmount = 1 } RESOURCE { name = Water amount = 1 maxAmount = 1 } RESOURCE { name = Oxygen amount = 1 maxAmount = 1 } RESOURCE { name = Waste amount = 0 maxAmount = 1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1 } } @PART[FusTekKuestLegacyAirlock] { RESOURCE { name = Food amount = 1 maxAmount = 1 } RESOURCE { name = Water amount = 1 maxAmount = 1 } RESOURCE { name = Oxygen amount = 1 maxAmount = 1 } RESOURCE { name = Waste amount = 0 maxAmount = 1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1 } } @PART[FusTekKupolaObsModule] { RESOURCE { name = Food amount = 1 maxAmount = 1 } RESOURCE { name = Water amount = 1 maxAmount = 1 } RESOURCE { name = Oxygen amount = 1 maxAmount = 1 } RESOURCE { name = Waste amount = 0 maxAmount = 1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1 } } @PART[FusTekKarmonyUtilModule] { MODULE { name = TacGenericConverter converterName = Carbon Extractor outputResources = Oxygen, 0.9, false, Waste, 2.218, true } MODULE { name = TacGenericConverter converterName = Water Purifier outputResources = Water, 0.9, false, Waste, 6.382, true } } @PART[FusTekKarmonyUtilModuleAdapter] { MODULE { name = TacGenericConverter converterName = Carbon Extractor outputResources = Oxygen, 0.9, false, Waste, 2.218, true } MODULE { name = TacGenericConverter converterName = Water Purifier outputResources = Water, 0.9, false, Waste, 6.382, true } } Dropbox EDIT: Darn it all, I just noticed ingame that I hadn't added the Karmony Mk III Nodes. One sec. EDIT DUOS: MM fixed, along with the example code above. EDIT TROIS: Fixed the Karmony Mk III Compact Nodes stowage capacity.
  4. Wait, you mean to say fairings that are meant to enter an atmosphere and slide to a stop? That is awesome.
  5. Hey Sumghai, Mr Wizard had help me with my Module Manager configuration and got it to work. I'll be posting up the revised mm later on this morning.
  6. Remember, we have space inside of the docking rings too. So why not have it slid up into the docking ring's plural space? Or have the hatch mechanism be on the docking rings, as the only time the hatch should be accessed is when it is docked to another module.
  7. Can someone with more skillz tell me where I went wrong here? I got the configs to work with the Resupply module for Sumghai's Fustek parts, but none of the other modules are working. Dropbox for all files. @PART[FusTekResupplyModule] { RESOURCE { name = Food amount = 1080 maxAmount = 1080 } RESOURCE { name = Water amount = 1080 maxAmount = 1080 } RESOURCE { name = Oxygen amount = 1080 maxAmount = 1080 } RESOURCE { name = Waste amount = 0 maxAmount = 1080 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1080 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1080 } } @PART[KarmonyHabModule(Adapter)] { RESOURCE { name = Food amount = 40 maxAmount = 40 } RESOURCE { name = Water amount = 40 maxAmount = 40 } RESOURCE { name = Oxygen amount = 40 maxAmount = 40 } RESOURCE { name = Waste amount = 0 maxAmount = 40 } RESOURCE { name = WasteWater amount = 0 maxAmount = 40 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 40 } } @PART[KarmonyStorModuleAdapter] { RESOURCE { name = Food amount = 360 maxAmount = 360 } RESOURCE { name = Water amount = 360 maxAmount = 360 } RESOURCE { name = Oxygen amount = 360 maxAmount = 360 } RESOURCE { name = Waste amount = 0 maxAmount = 360 } RESOURCE { name = WasteWater amount = 0 maxAmount = 360 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 360 } } @PART[KarmonyModule_Adapter] { MODULE { name = TacGenericConverter converterName = Carbon Extractor outputResources = Oxygen, 0.9, false, Waste, 2.218, true } MODULE { name = TacGenericConverter converterName = Water Purifier outputResources = Water, 0.9, false, Waste, 6.382, true } }
  8. I'd suggest the following: -Some method to find the rocks. No one is going to want to hunt for hours trying to find a specific rock in a 2.5Km circle. Perhaps tying certain geological qualities to specific biomes? -No more than 10 planet-specific types of aggregate. Especially because of texture/part bloat. I'd be ok with some planets sharing some types of rock that are more common (like certain types of igneous or sedimentary rocks). This would be a good place to start. -Stones of various sizes and possible core sampling of larger, non-retrievable rocks.
  9. So, questions time:\ What happened to damny? Are we going to see the parts become unified in terms of models and textures? Will we see future Kethane compatibility?
  10. I highly suggest watching the series. It delves into the problems associated with space travel, the threat space debris poses and the cost of cleanup, and the economic barriers that are indirectly imposed by the more developed nations. Also: moon city.
  11. I really love your truss parts, Talisar. They are aesthetically pleasing, and the various hubs, adapters, and trusses are perfectly sized for my applications. You don't know how handy a .25m part is. I hope you do. That central trussing took a few hours of fiddling to get to match up perfectly. If you get the chance to I would highly suggest it. I would honestly just ask that they fit the pro and small trusses, and allow me to truss each module like I am in the photos (totally not an altruistic request at all )
  12. Question for you: Do you plan on making hubs for each of the structural parts? EDIT: I ask because the open truss hubs from Tal's Spherical Tanks pack break the look for me. Unfortunately, while they are the same size, there's no connection for the "resource" electrical lines in the centers.
  13. Roughly the size of a FusTek module then? I hope so atleast I would like to build a station with the 25 rather than rocketing up sections at a time.
  14. Toby, what do you mean? Like a pre-built station? Because the mod is pretty much a modules part pack...
  15. Generally speaking I do this on stations and other craft with mixed parts: Fustek Station - I use the FusTek docking ports between modules and the "universal" SQUAD docking ports for docking craft to it.. LLL - I usually use it's own docking ports, but will mix in any of the other three AND add KAS winches for flexibility. Because the FusTek parts cannot be attached on the surface, they have a unique limitation. This is why its ok to have a couple sets of docking ports on one craft.
  16. the nose issues due to the fact that you can only have one set of parent nodes. In other words you cannot use all six of the nodes as a starting point for building a station.a couple of revisions back, the command function was taken out of all the pod except for the utility pod. sorry for the bad spelling, I'm using the text to talk feature on my phone because I'm lazy.
  17. sooo it seems like my MM's for all of the parts except for the Resupply modules are not working... Any ideas as to why? I wrote them up half awake, but they seem to be ok. I'm not sure why they aren't augmenting anything..
  18. the texture is getting there, I'm just not really a fan of the noisiness on the flatter sections. Also, and this will require more modelling, but why not only have one top view port and shift the docking port section down? It'll make the shape asymmetrical and more appealing in my opinion.
  19. Just so you know, those parts were borrowing artwork from Sombalic's resource containers. I had never intended on distributing them, so I figured it wan't a big deal to use them.
  20. Hey Lack, just wanted to thank you for including the parts you helped me with a while back. Just as a head's up, the 2x1 Life support container seems to be borrowing the Oxygen box's texture. Was it meant to?
  21. Okay! I have some MM .cfg files finished. I've modified the Karmony Habitation Module (flat and tapered versions), the Karmony Logistics Module (flat and tapered versions), the Karmony Utilities Module (flat and tapered versions), and Resupply Module. I based the Habitat, Logistics, and Resupply Module on annual resupply rotations (which should be OK for LKO and it's moons), and added the necessary MODULES for the CO2 and Wastewater converters to the Utilities Modules. Obviously, if you are using these outside of Kerbin's SOI, you can change the values. Last Edit: Anyone wanting to make this a collaboritive effort, I can make this a shared folder so we can edit it freely. Just PM me an email address to reach you at. Any edits should have "//forum handle; time and date of edit" so we can track revisions. Dropbox link @PART[FusTekResupplyModule] { RESOURCE { name = Food amount = 1080 maxAmount = 1080 } RESOURCE { name = Water amount = 1080 maxAmount = 1080 } RESOURCE { name = Oxygen amount = 1080 maxAmount = 1080 } RESOURCE { name = Waste amount = 0 maxAmount = 1080 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1080 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1080 } } @PART[KarmonyHabModule(Adapter)] { RESOURCE { name = Food amount = 40 maxAmount = 40 } RESOURCE { name = Water amount = 40 maxAmount = 40 } RESOURCE { name = Oxygen amount = 40 maxAmount = 40 } RESOURCE { name = Waste amount = 0 maxAmount = 40 } RESOURCE { name = WasteWater amount = 0 maxAmount = 40 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 40 } } @PART[KarmonyStorModuleAdapter] { RESOURCE { name = Food amount = 360 maxAmount = 360 } RESOURCE { name = Water amount = 360 maxAmount = 360 } RESOURCE { name = Oxygen amount = 360 maxAmount = 360 } RESOURCE { name = Waste amount = 0 maxAmount = 360 } RESOURCE { name = WasteWater amount = 0 maxAmount = 360 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 360 } } @PART[KarmonyModule_Adapter] { MODULE { name = TacGenericConverter converterName = Carbon Extractor outputResources = Oxygen, 0.9, false, Waste, 2.218, true } MODULE { name = TacGenericConverter converterName = Water Purifier outputResources = Water, 0.9, false, Waste, 6.382, true } }
  22. I've never thought of that...that's pretty awesome! But I'll have to agree to disagree with you on the execution in this case. EDIT: I'll work on some MM later on tonight.
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