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Everything posted by Jim Kernan
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
@JadeOfMaar I have a question: What could cause the buildings that KSC++ adds to not show up in the space center view? They do appear when I'm on the runway or the launch pad. I'm thinking I might have checked or un-checked a setting. The buildings initially appeared in the space center view after I installed GPP.- 7,371 replies
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@sisyphean good luck in your career and your future!
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
Did you follow these instructions to the letter?:- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
Try copying KSP 1.2.2 to a new location and follow these instructions:- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
Congratulations!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
Lol! I'm driving a small rover on Iota. I see a rock ahead. I figure I'll just drive through. Nope!! No damage, a good laugh and thanks for making them solid!! That has always been a minor pet peeve of mine.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
That was fast, thanks!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
When you fixed the directory did you do anything else? Everything seems to be working, but I always like to keep everything up to date. Thanks!- 7,371 replies
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LGG is the best!!
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
This one!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
Lol!!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jim Kernan replied to Galileo's topic in KSP1 Mod Releases
I'm having a blast playing it- 7,371 replies
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Well, that makes sense. Thanks LGG!! If you celebrate Thanksgiving, hope it was great. If not, hope you had a good day
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In the Space Center view press Esc. Press settings and then at the top of that window press difficulty options. There should be a selection for Dangit in the next window.. Choose that then toward the bottom of that window is a MTBF slider. Mine is set at 1.00 currently. Yours may be as well. I suggest sliding it to the left, maybe set it at 50%. Below that is a Lifetime multiplier. I have no idea what it does.
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Thanks @linuxgurugamer !!!!
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Not here so far
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Hey sal_vager, hope things get better for you man.
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Kerbals are plant based. They need pressure in space but don't need oxygen. Their tanks most likely contain CO2. Nor food as we know it. Snacks are most likely fertilizer tabs. They reproduce by budding. Before a kerbal goes into space or jumps into an aircraft, they take a small snippet of them just in case. That way they can speed grow a replacement kerbal. Another thing is their language. They write in English (or whatever language you normally use ) but they read the words backwards as well as speak backwards. That's why we can read the stuff they write. They live underground in vast tunnels and caverns. During the day you can find them sunning themselves. At night they go back underground. *This is only my roleplay. Your roleplay can be anything you want
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[1.12.x] WASD Editor Camera Continued - New Dependencies
Jim Kernan replied to linuxgurugamer's topic in KSP1 Mod Releases
I was hoping this mod was ready. It makes getting around in the editor so much easier! Thanks LGG!! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Jim Kernan replied to Ven's topic in KSP1 Mod Development
@VenHeard a rumor that you will no longer be working on this mod. Is this true? And if so, we'll miss ya man!! -
Kerbal Space Program patch 1.1.3 is now available!
Jim Kernan commented on KasperVld's article in Developer Articles
Any idea which mod was causing the launch clamp thing? -
KOSMOS 3/14/2015 RD-170 Family Released!
Jim Kernan replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Both versions still hang in the same place. Before the evening is over I'll try it in an otherwise unmodded stock KSP save. Update: Using a stock install both versions loaded just fine. It's probably something to do with my RSS install and 61 mods. If I can find out what's causing it I'll post here. -
KOSMOS 3/14/2015 RD-170 Family Released!
Jim Kernan replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
@raidernick getting a hang on load. It's hanging at the Kosmos_Salyut_1.5-1_Taper. I've linked to the log. https://www.dropbox.com/s/c3jkz9dr1m08brq/KSP.log?dl=0 -
parts [1.2] Karibou Expedition Rover [0.3.0]
Jim Kernan replied to RoverDude's topic in KSP1 Mod Releases
Roverdude, First of all let me compliment you on this mod, and all your mods as well. I enjoy using everything as it makes the immersion so much more. However, the brakes on the Karibou rover seem a bit light. I find myself having to drop the legs and retract the wheels to stop on slopes. Is there anything I can do to tighten up the brakes? Thanks in advance!! Using release version of KSP 1.1. Plus additional mods as well: KSP: 1.1 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit USI Tools - 0.7.1 ABookCase Orbital Reference System - 0.2 Chatterer - 0.9.8.1230 Color Coded Canisters - 1.4.3 Colorful Fuel Lines - 0.3.2 Community Resource Pack - 0.5 Contract Configurator - 1.10.4 Contract Pack: Field Research - 1.1.7 Contract Pack: Bases and Stations - 3.2.1 Contract Pack: Tourism Plus - 1.4.2 Contract Reward Modifier - 1.0.2.2 CapCom Mission Control On The Go - 1.0.2.1 Contracts Window Plus - 1.0.6.2 Firespitter - 7.2.1 Fuel Tanks Plus - 1.8.1 Interstellar Fuel Switch - 1.24 Kerbal Attachment System - 0.5.6.7 Kerbal Joint Reinforcement - 3.1.5 KerbalKonstructs - 0.9.6.1 Kerbal Inventory System - 1.2.7.6 KSP-AVC Plugin - 1.1.6.1 Lithobrake Exploration Technologies - 0.3.5 Modular Rocket Systems - 1.12.6 Pilot Assistant - 1.12.5 RealPlume - Stock - 0.10.6 Real Scale Boosters - 0.12.3 ShipManifest - 5.0.9 SpaceY Expanded - 1.1.8 SpaceY Lifters - 1.12.2 Kerbal Alarm Clock - 3.6.1 UbioWeldingLtd 1.1.0 Release - 2.3 USI Core - 0.2.1 Asteroid Recycling Tech - 0.8.1 USI Exploration Pack - 0.5.1 Karbonite - 0.7.1 Karbonite Plus - 0.6.1 Karibou - 0.2.1 Kolonization Core - 0.2.1 USI Survivability Pack - 0.5.1 USI Submarine Pack - 0.1.1 UKS - 0.40.1.1 WASDEditorCameraContinued - 0.6.6.2 Waypoint Manager - 2.5 -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Jim Kernan replied to TriggerAu's topic in KSP1 Mod Releases
No, but it does work.