Rafael acevedo
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Everything posted by Rafael acevedo
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Yeah and if he does the separate rover mod, we might get an ice Kream rover :-).... However, so much for my silliness happy holidays to all -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
you are right maybe we can do so after 1.1 is released and we no longer have the memory problems, or as a separate pack. all games are about immersion a keeping it fresh, so no new mod will be useless. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Nils, just for fun why don't we create modules that no one has, how about a sickbay, rec center or a bar... You can probably get them to be very high on the tech tree. Anyways just a note to thank you for your excellent mod -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
Rafael acevedo replied to RaendyLeBeau's topic in KSP1 Mod Development
Love your IVAS, especially the C64 and the plus 4, now we just need the the c128 and Amiga 500 and life would be complete :-), looking forward to the release -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
That will make migrating to 1.0.5 and restarting the game worth it -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Fully conçu with daltonater -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Don't know if this will help, but found in the cake thread a post from Blackhawk #2136 stating that if developers use as max ksp version 1.0.99 it will be interpreted that the mod is compatible with all versions of ksp 1.0.xx . This will allow people with ver 1.0.4 to get the latest version of kpbs without having to do a manual install -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Actually it is both terrain and variations on wheels placement,, it has happened to me many time, what i end up doing is either going to another port or rotating 180 and coming in from the other end, in one case no matter what i did, i couldn't line them up so i cheated and dock them using a kas/kis connector. I have yet to try the new wheels to see if the issue is better resolved. Although it would probably be useful to addd autoleveling to the wheels/legs -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Tell me were to sign -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Nils thanks for the 1.0.5 update -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
That is correct -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
I agree this base looks really cool! Is that some kind of lander in the background of the first image? Yes i see the problem with the clipping when the crossway is used. I haven't thought about that when the triple.coupler and the crossway are used together...hmm, i will think if there is a plausible way to solve that. It is indeed a lander in the background. It is my version and homage to space 1999 eagle. I will post photos in the same album. Thank you for the redirect to posting images. The drill looks awesome by the way. I believe there is a way to solve the clipping issue as it is a question of diameter. If we look at the part there is a side that connects to your body of the rocket ( let's call this bottom) and there is another side that connects to the three modules.( let's call it top) now the bottom of the part can remain with the same diameter ( believe is 3.5) however we can increase the diameter of the top side, this will spread the modules farther apart thus minimizing clipping. Thanks again for a great mod - - - Updated - - - Here is the lander -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Thanks Niko -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Pretty awesome base, a little bit off topic how do you get the imgur applet to appear. I am new here and will like to do the same thing vs just putting a link. Can you help out or point me in the right direction. Thanks -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Nils, as promised some photos of my Bases and launchers. A full base can be built in two launches (core and triple launcher) first lunch is the core module, then a triple launcher with has, lab, and hydroponics, with three launches you can deliver the full base with ISRU facility, KIS storage, and a rover. Definitely a must have mod. Note if you look at the triple lander pictures you will notice the issues with clipping that i mentioned on my previous post. HMMmmm how about quadruple base for launches??? http://imgur.com/a/kVnzP -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Sorry if picture don't show, first attempt will upload to imgur and post a link -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Rafael acevedo replied to Nils277's topic in KSP1 Mod Development
Nils Thanks you for a great mod. I have been able to set up awesome bases on the mun and on minmus. The new wheels look great, and while i love the new central hub i was able to build a similar one, with some stock parts. I can build a fully functional base in as little as two launches. I have read most of the suggestions and would like to see some of them implemented. btw the IVA's are awesome. I would recommend however for your triple base, to increase the diameter not the part bottom but the top, as it will prevent parts from merging. I would send pictures then i can figure out how to do so on a mac. more to follow. Definitely a most have mod.