Rafael acevedo
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Everything posted by Rafael acevedo
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I have only experienced one issue with this mod and is the aforementioned problem with the decoupled on rezising. It doesn't crash the game it just makes procedural parts rezising stop working. There is a workaround which entails saving the vessel, exiting vab, then reentering and loading the vessel. Just saving and reloading doesn't work. Also this behavior only starts with the decoupler, have not experienced with any other part.
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No worries they are still fantastic
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I a on OS X and I my experience has been completely different. The game behaves beautifully, and I am currently playing wit a heavily modded install, ( over 60 mods)
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
all i have search and this behavior was exhibited before by vanguard technologies (which i don't have installed) on previous tsp versions. the vanguard link has he code of how issue was resolved -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
can you point me to it and ill retest -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
You were right on the install, reinstalled and solved most of the issues. only remaining issue is disappearing crew portraits after EVA. the workaround is to go back to the space center and return to the vessel or to transfer to to another part of the vessel and back, using the stock transfer method. This behavior did to exhibit until installation of FF View of crew portraits before kerbin EVA View of crew portraits After keratin EVA, notice disappearing bill and rest of crew portraits Two jebediahs- eva in keratin orbit switched active vessel from kebab to ship and back and reboarded any thoughts- behavior return to normal after ff uninstall Otherwise works as advertised in OS X -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
Sorry to report that it doesn't work for OS X. Picture attached, program loads and the interface is there, but ribbons are not awarded. Additionally I experience a bug where my new portraits disappeared, i had to change focus to transfer a verbal to another module and then come back to restart the program. it started with the install and stopped with deinstall. Game never crashed so there is no crash log. The FF icon shows in pink, a problem that has also been found with Raster Prop Monitor on OS X. elapsed type is not being recorded. There were 6 kerbals on the mission all portraits showed up until jebediah went on EVA, then they all disappeared Notice FF Button in pink look at the mission log no awards, even do there were in dangerous eva twice, no splashdown ribbon awarded. etc -
I am experiencing the pink screen issue and grey screen issues with no outofdate mod on OS X. I haven't had time to check my win10 install. I can do this test for you tonite (after work) un modded w raster OS X. Modded with raster OS X. Unmodded with raster win10. Modded w raster win10 and send you screenshots. Also this might help but I currently have no screenshot. I clicked on the different buttons and surprisingly, docking port alignment indicator displayed correctly, all the others retain the issue.
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No worries take care of your personal stuff, better to attack issue with a clear head
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
Nereid I can do both OS X and win. 10 testing if you want -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rafael acevedo replied to Nereid's topic in KSP1 Mod Releases
Hope he is back soon as this is one of my must have mods -
I will be posting pics using kpbs parts as a rover so you get an idea on width. Obtaining what you do the rover mod, if you can make a height adjustable wheel, it would be glorious I would not mind an extra part but I like the tricoupler the way it is, that way I deploy into the surface right side up. Will show you what I mean on a later post