Rafael acevedo
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Everything posted by Rafael acevedo
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I have only tried 2 rover mods, and building a rover out of KPBS parts (which i really like to do). karibu expedition rover and The buffalo rover Here is what I found out - the Karibu is a non starter it is simply too huge in all directions- however the retractable wheels show promise if they were smaller. Using KPBS parts you have two choices either set an infrastructure underneath to attach the wheels which makes the rover too tall, or use existing attachment points which makes it too wide The Buffalo Rover is probably the best compromise I have found, it fits snuggly but with enough side clearance, but it is just a tad to high. I was able to solve the issue by offsetting the chasis, which keep its functionality and aesthetics. surprisingly if i use the herbal foundries medium tracks, it fits perfectly without the need to offset. I f i could recommend a solution it would be to have wheels that hydraulically retract about halfway height wise and can return to full size after leaving the hangar (basically the same type of wheel that are in the karibu, but make it standard wheel size. Below you will find some picts This picture shows that the rover as offset has enough vertical clearance, a plus is that you are able to launch with the rover inside This picture lets you appreciate side and vertical clearance as seen from the front of the hangar. Again is a tight space but no different that some of the parking spaces you find in most cities Rover ready to be uncoupled, notice vertical clearance Rover exiting the hangar Rover reentering the hangar front first All the way inside proof that it can maneuver in and out regardless of orientation going in on reverse to redock Docking complete What it looks like otsde required offset
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Will do I started taking a screen shots yesterday, Hopefully I'll start posting today. can I do so here or will you rather have me open another thread? I also remember you mentioning a rober mod, however I can wait for the promised ice Kream rover, you just need the take some time off and then focus on 1.1 at your pace, I can wait for the upgrade. Obtw yours is one my 10 must have mods for playing ksp
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Rafael acevedo replied to KospY's topic in KSP1 Mod Releases
I use ckan and have no issues, it is probably another mod -
[1.0]Vanguard Technologies | EVA parachutes | still works
Rafael acevedo replied to Kreuzung's topic in KSP1 Mod Releases
Mine works but I am also using clan, see Vardicd post above -
Actually not really, I had to offset a little bit, here is how it looks like., I would love to have a set of wheels that store up a bit, kind of what the use in some trucks to make it fit through tunnels. By the way it does fit with medium tracks herbal foundries, but i wanted to keep the buffalo as pure as possible
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Rafael acevedo replied to RaendyLeBeau's topic in KSP1 Mod Releases
Congrats on the release, been following the Mod, since you posted it on the development thread. Will it be available for CKAN? thanks- 183 replies
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[1.0]Vanguard Technologies | EVA parachutes | still works
Rafael acevedo replied to Kreuzung's topic in KSP1 Mod Releases
yes it does, been using it for awhile -
I dont think I need to. Current rig 1.5 year old MSI G72 dominator pro [email protected] 32gb ram ddr3 GTX 880m w 8gb ddr5 discrete 480gb super raid 2 ssd boot 500gb ssd data 1tb ext data so I'll wait a while
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kJR is one of my must have mods, have been using it with pathfinder and have never had an issue
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Nils The base core by itself is not the issue , I have experienced the behavior with or without the core or science module. I started a new game, and here is what i found. I am attaching pictures of vessels, to allow you to see pieces, i was using. 1. Launched core, landed on minus using mechjeb (no loss of focus but landed long, believe mechjeb issue also 2 km of target) 2. Launched two modules, decoupled greenhouse module in minus orbit- landed on minus using mechjeb (no loss of focus but landed long, believe mechjeb issue also 2 km of target) 3. decoupled habitat module in minus orbit- attempted to land on minus using mechjeb (loss of focus at 1500 m from landing and about 1700 from base core)-crashed -loaded quick save 4 . repeated habitat module attempt- set landing target about 3km away from rest of base- attempted landing-never lost focus 5. Hope this helps an allows you to replicate and narrow down.
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I can confirm behavior my lander dissapears always between 1500-1230 meters. (it is actually camera losing focus) And it reappears after it either lands ( mechjeb) or crashes (actually, i panned out and was able to spot the lander and return to it). Although I do not have the science junior Kbps module I do have the stock science junior on the base. (no science module installed.) I don't think the hub is the issue, had the same issue on a base with a self built hub.
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Thanks for adding support for kpbs, definitely one of my favorite mods. Hope you all like this pic of KPBS and Pathfinder integration
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