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Rafael acevedo

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Everything posted by Rafael acevedo

  1. Fantastic job, my only critique is that on one of the science modules the telescope gets obscured by the hangar . Not really can you show the lv to put this giant in orbit
  2. I have only tried 2 rover mods, and building a rover out of KPBS parts (which i really like to do). karibu expedition rover and The buffalo rover Here is what I found out - the Karibu is a non starter it is simply too huge in all directions- however the retractable wheels show promise if they were smaller. Using KPBS parts you have two choices either set an infrastructure underneath to attach the wheels which makes the rover too tall, or use existing attachment points which makes it too wide The Buffalo Rover is probably the best compromise I have found, it fits snuggly but with enough side clearance, but it is just a tad to high. I was able to solve the issue by offsetting the chasis, which keep its functionality and aesthetics. surprisingly if i use the herbal foundries medium tracks, it fits perfectly without the need to offset. I f i could recommend a solution it would be to have wheels that hydraulically retract about halfway height wise and can return to full size after leaving the hangar (basically the same type of wheel that are in the karibu, but make it standard wheel size. Below you will find some picts This picture shows that the rover as offset has enough vertical clearance, a plus is that you are able to launch with the rover inside This picture lets you appreciate side and vertical clearance as seen from the front of the hangar. Again is a tight space but no different that some of the parking spaces you find in most cities Rover ready to be uncoupled, notice vertical clearance Rover exiting the hangar Rover reentering the hangar front first All the way inside proof that it can maneuver in and out regardless of orientation going in on reverse to redock Docking complete What it looks like otsde required offset
  3. Will do I started taking a screen shots yesterday, Hopefully I'll start posting today. can I do so here or will you rather have me open another thread? I also remember you mentioning a rober mod, however I can wait for the promised ice Kream rover, you just need the take some time off and then focus on 1.1 at your pace, I can wait for the upgrade. Obtw yours is one my 10 must have mods for playing ksp
  4. I have been playing KSP for a While and it is the first time I notice rainbow cat. What is going on ?
  5. I will do so, starting taking screenshots today. My interpretation of fit should have enough overhead clearance to move in and out of the hangar, should be able to be launched inside the hangar, undocked after arrival, driving out without braking any parts, go back in and redock...
  6. Wondering if you guys want me to post pictures of large Rovers I have been able to fit in the hangar
  7. I use ckan and have no issues, it is probably another mod
  8. Tried it last night didn't like end product, it looks awkward, if karibu would allow tweaks ale it might be slightly different
  9. Mine works but I am also using clan, see Vardicd post above
  10. From my previous post I was able to fit a buffalo river inside the hangar. however it requires me to offset some of the parts as it is a tad to high. You can find a picture of what it looks like and the offset required I the buffalo thread
  11. Actually not really, I had to offset a little bit, here is how it looks like., I would love to have a set of wheels that store up a bit, kind of what the use in some trucks to make it fit through tunnels. By the way it does fit with medium tracks herbal foundries, but i wanted to keep the buffalo as pure as possible
  12. Here you have a slightly modified buffalo (height) coming out of the hangar on my base
  13. Congrats on the release, been following the Mod, since you posted it on the development thread. Will it be available for CKAN? thanks
  14. I dont think I need to. Current rig 1.5 year old MSI G72 dominator pro [email protected] 32gb ram ddr3 GTX 880m w 8gb ddr5 discrete 480gb super raid 2 ssd boot 500gb ssd data 1tb ext data so I'll wait a while
  15. kJR is one of my must have mods, have been using it with pathfinder and have never had an issue
  16. Nils The base core by itself is not the issue , I have experienced the behavior with or without the core or science module. I started a new game, and here is what i found. I am attaching pictures of vessels, to allow you to see pieces, i was using. 1. Launched core, landed on minus using mechjeb (no loss of focus but landed long, believe mechjeb issue also 2 km of target) 2. Launched two modules, decoupled greenhouse module in minus orbit- landed on minus using mechjeb (no loss of focus but landed long, believe mechjeb issue also 2 km of target) 3. decoupled habitat module in minus orbit- attempted to land on minus using mechjeb (loss of focus at 1500 m from landing and about 1700 from base core)-crashed -loaded quick save 4 . repeated habitat module attempt- set landing target about 3km away from rest of base- attempted landing-never lost focus 5. Hope this helps an allows you to replicate and narrow down.
  17. I can confirm behavior my lander dissapears always between 1500-1230 meters. (it is actually camera losing focus) And it reappears after it either lands ( mechjeb) or crashes (actually, i panned out and was able to spot the lander and return to it). Although I do not have the science junior Kbps module I do have the stock science junior on the base. (no science module installed.) I don't think the hub is the issue, had the same issue on a base with a self built hub.
  18. I can confirm behavior my lander dissapears always between 1500-1230 meters. And it reappears after it either lands ( mechjeb) or crashes. Although I do not have the science junior Kbps module I do have the stock science junior on the base.
  19. Great weekend for all, my favorite mod got a full release with some nifty pieces, and it also got support from another great base mod pathfinder, so what better way to slow it than building a base
  20. Thanks for adding support for kpbs, definitely one of my favorite mods. Hope you all like this pic of KPBS and Pathfinder integration
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