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Rafael acevedo

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Everything posted by Rafael acevedo

  1. Look for procedural parts tidal stream branch, link about 10 to 20 post before your question
  2. It loads with bbt, the issue for me was interstellar fuel switch and changes in b9
  3. Vas Tonka is correct, try pressing "alt" at the same time you rotate the. This should align the main nodes on the part
  4. Nils Thanks for your hard work.. I know you been working on this. Vas Here is how I have been able to build a square shaped base Corner part created with two ports at 90 degrees and the last at 135 from both 90 degree ports Completed corner with one docking port and 2 kpbs expandable tunnels Completed Base OBTW the excellent lander at left corner was my interpretation of Space 1999 eagle transporter built with Nils Excellent Feline utility rover parts Completed base close up, used Konstruction docking ports to join t section toghether
  5. Regarding different sizes, of modules I asked Nils for a structural part (CLS Passable) to solve the issue. regarding your cube issue you can use Konstructions docking ports. just make sure you designate the parts differently when docking IE Base-probe not Base to Base otherwise you will have issues on your last connection.
  6. Works find except for the KSP AVC/Mini AVC message when loading, and the pesky wheel bounce issue when retracting, extending them (might not be a KBPS bug) V/R Rafael
  7. I am using in 1.5.1 without problems. You get the incompatible message during the load screen, that is a version checker step , however I had no issues during load or play
  8. Recuerda que el mulch es un byproduct the los Kerbonautas, asi que si ellos estan abordo el costo es zero. Remember mulch is a kerbonaut byproduct so if they are onboard mulch cost is zero.
  9. Owri, yo fui el que escribio la parte del mod para darle support a USI-LS. La contestacion de Tidal Stream es correcta. El costo es function de USI-LS. Aun asi le dare un vistazo al file a ver si se me quedo algo. honestamente como normalmente juego en sand box no me fijo en el costo. -Rafael Translation for English speakers. Owari, I wrote the CFG file for USI-LS compatibility. The answer given by tidal Stream is correct. Cost is a USI-LS function. I will however take a look at the file to check if I missed anything. Honestly haven't paid attention to cost, since I play sandbox mostly.-Rafael
  10. Any luck getting an structural/ passable part the allows us to make simetric structures L ie that would allows us to account for the difference in length between the hab and the greenhouse.
  11. had the same issue (heating inside firing) with stock parts, I don't think is an issue of this mod
  12. Thanks, I got the release email. Just wanted to share my thoughts on what made this mod different and essential enough to continue it. Thanks for all the great work you do for us humble and coding illiterate gamers
  13. You should continue the mod, the stock parachutes are to fast and likely to get your kerbal killed unless you are constantly checking fwd speed, the parachutes in this mod have a more realistic descent rate specially the round ones. An emergency aerodynamic decelerator is to get you down at a safe speed to the ground (between 3 to 5 M/S). You mod allows for ejection of multiple kerbals without having to worry about controlling their descent rate. Also it looks cool if you make a cargo plane and then drop 3 dozen kerbals out of it in your own kerbalised airborne invasion
  14. In the parts menu it shows black, initially I thought you had added a part to connect it to the new inflatable airlock
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