tychochallenge
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Everything posted by tychochallenge
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
tychochallenge replied to Thesonicgalaxy's topic in KSP1 Mod Releases
thats strange, I have over 50 mods installed including this one and KW, kethane, interstellar, planet factory and ksp still runs smoother than ever. -
Looking for a mod that had mini ion engines
tychochallenge replied to CaptRobau's topic in KSP1 Mods Discussions
was it radial ion thrusters, acts like rcs except uses up xenon and are very slow but efficient? -
I'm sorry, I... I just don't like ARM... :(
tychochallenge replied to Naten's topic in KSP1 Discussion
with ion engines buffed up, i'm not sure why they even call it an ion drive..., they should change the name to electrical engine and add a stock ion engine the same as it was before, perhaps even weaker -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
tychochallenge replied to Thesonicgalaxy's topic in KSP1 Mod Releases
White Kerbol looks AWESOME -
Looking for a mod that had mini ion engines
tychochallenge replied to CaptRobau's topic in KSP1 Mods Discussions
not sure what you mean by that, but I know of Hybrid Ion pack but that prob not what your looking for. Then theres RLA electric engines and near future propulsion -
maybe its the giant kerbals from one of scott manley's videos (the one with the giant kerbal)! They are invading Kerbin:cool:
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In real life nothing in nature is 'optional'. When re-entering at high speeds, expect to build up heat on whatever is reentering. If the heat is too much, the object disintegrates; simple as that. It seems very unrealistic to me that a Mk1 capsule can survive reentry speeds greater than 100,000 m/s (yes i have tested this). I can see obvious flames and superheated plasma surrounding the craft but no heat buildup for some reason...(yes I know thats on the what not to suggest list, but thats not my main point here). I think new players should have to deal with these realisms because that is what forges better craft-making skills and memory power (remember to put on a heat-shield, etc). In real life, there is no option to turn down the heat, enable simpler aerodynamics. Also, NASA and other space agencies had to deal with those problems early on, so I see clear reason why new players will have to deal with them too. So, when things like deadly reentry and/or realistic aerodynamics are implemented, there should be no option to turn them down/off.
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Thread The Shouldn't Appear In Google
tychochallenge replied to Beale's topic in KSP1 Mod Development
is one of the hab modules actually sitting on the boulder? -
What is the best way to end fossil fuel dependance?
tychochallenge replied to makinyashikino's topic in Science & Spaceflight
two words: NUCLEAR FUSION it'll make every other fuel we ever depended on obsolete -
[WIP] Nert's Dev Thread - Current: various updates
tychochallenge replied to Nertea's topic in KSP1 Mod Development
so are the vasmirs going to be compatible with KSPI's reactors? -
Which planet is lonelier? Dres or Eeloo?
tychochallenge replied to HafCoJoe's topic in KSP1 Discussion
Dres has a lot of asteroids to keep it comfortable. Eeloo only has a couple of comets to visit it(if you installed custom asteroids) -
Would You Want a KSP Movie to be About?
tychochallenge replied to Thomas988's topic in KSP1 Discussion
I vote for Mun/Minmus and Jool so it can be a lot like 2001 a Space Odyssey and also the mystery of the Munoliths and how the kerbal race became intelligent. Perhaps also, INDIRECT contact with humans (for ex: kerbals find Voyager 1 ext...) -
that moment in Star Trek(2009) when the Enterprise escaped the black hole, seemed a bit crazy Edit: And Prometheus, the main VTOL craft was basically a box flying through the atmosphere at supersonic speed
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
tychochallenge replied to Thesonicgalaxy's topic in KSP1 Mod Releases
the jool aura looks sorta out of place. Maybe try making it a light pink to match with jool's sunrises and sets. and since laythe gets battered with radiation from jool, make laythe's auras 4 TIMES BIGGER:cool: otherwise -
What the.. WHAAAT? I don`t even...what?
tychochallenge replied to BadRocketsCo.'s topic in KSP1 Discussion
maybe the mohole swallowed KSC? -
Wondering about a current ION engine?
tychochallenge replied to crimsonknight3's topic in KSP1 Mods Discussions
i am not sure if the generators are compatible but I know for sure the near-future radiators do NOT go with KSPI radiators. -
New tier in the science tree
tychochallenge replied to mrabinovich's topic in KSP1 Suggestions & Development Discussion
Get the KSP interstellar mod. It adds a bunch of new nodes beyond the current ones in addition to exciting new propulsion and resource processing:) -
i think his is the bug where your kerbal is labeled as debris and is uncontrollable after reloading a save with a kerbal on eva
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Wondering about a current ION engine?
tychochallenge replied to crimsonknight3's topic in KSP1 Mods Discussions
are you talking about hybrid ion pack? Besides that, there are a couple others: RLA Electrical engines and near future propulsion -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
tychochallenge replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I thought it would be cool if volcanic plumes could be seen coming out of laythe. Since we don't actually have working volcanoes yet, we can just have the plumes coming out of mountains or areas on Laythe that look like volcanoes, or from the sea. It would peak out somewhere in high atmosphere, and fall down in a ballistic trajectory -
[1.2] Real Solar System v12.0 Dec 8
tychochallenge replied to NathanKell's topic in KSP1 Mod Releases
whenever I load ksp with this mod, the space center is always underneath the ground... -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
tychochallenge replied to Thesonicgalaxy's topic in KSP1 Mod Releases
are you saying the improvements made by BA won't show up? Remember to put all the textures from BA into the main EVE file where all its textures are. Click 'replace' when necessary.