

tychochallenge
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Everything posted by tychochallenge
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This is my gamedata folder, yeah i know, a ton of mods. Do you see anything that might conflict with Constellations? I did some digging, and I noticed that in the config files for Alpha Centauri A and Proxima Centauri, the emitColor, rimColor, etc numbers were all the same. Is that how it's supposed to be? Thanks in advance.
- 522 replies
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- planet pack
- kopernicus
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Ive been trying to get the sunflares for this mod to work, but no matter what i try, all the stars still look identical and are all the same stock color. Has anyone else had this issue? I made sure everything was in the right place.
- 522 replies
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- planet pack
- kopernicus
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Realism Overhaul Discussion Thread
tychochallenge replied to NathanKell's topic in KSP1 Mods Discussions
Well, my issue isn't exactly an error in that my game freezes or crashes. And the timewarp overheating issue only occurs in low orbit, but when it happens, only the antennas explode, due to the fact that their max temperature for some reason is so low. Other than that, the timewarp issue doesn't seem to affect anything else. I'm just looking for a way to change the antenna's max temperature. I'll try to replicate the issue and send a log tomorrow. -
Realism Overhaul Discussion Thread
tychochallenge replied to NathanKell's topic in KSP1 Mods Discussions
Hey all, i'm currently having an issue with my antennas overheating and exploding. I noticed that all the antennas have a max internal/external temperature of only 473 K, as soon as I get into Earth orbit they start overheating. If I start to timewarp in any way, there is a sudden spike in temperature and my antennas immediately explode. I have over 70 mods installed, but i've narrowed this problem down to Realism Overhaul. I tried changing the max temperature in the part files and the MM cache, but to no avail. Does anyone have any workarounds? (besides using altF12) -
[1.12.x] Near Future Technologies (September 6)
tychochallenge replied to Nertea's topic in KSP1 Mod Releases
So happy this is up and running again Btw, is there any chance of making this work with realism overhaul? Its still fine as it is but it'll definitely help my career game -asking this here since the 'new' RO thread is down. -
Realism Overhaul Discussion Thread
tychochallenge replied to NathanKell's topic in KSP1 Mods Discussions
Not sure if this was answered before but does the current RO work with KSP 1.2.2? My guess is that it isn't since quite a few fuel tanks (including some stock ones) somehow arn't working properly but hopefully thats just me. -
Nah mate, I just wanted OPM around the stock sun since you get the 'feel' that the solar system is complete. I just didn't feel like scrolling through 30 pages to find a solution. Other than that, i've downloaded 5 other systems and they're all awesome around the new stars! As a suggestion, it'll be nice to see a couple of brown dwarf stars, perhaps relatively close to Kerbol and some neutron stars near the galactic center.
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Hey everyone, so I have Galactic neighborhood, OPM and a couple of other planet packs installed. Does anyone know what to do if you want the OPM planets to appear in their original positions in the Kerbol system? When I delete the folder OPMsystem from planet packs / configs, the OPM planets are now in orbit around the galactic core and I can't do anything else since both Kerbol and the galactic core use the template name 'Sun' in the .cfg file. So can someone please halp? I'm fine where everything else is.
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Could you find a way to drop the kittopiaspace dependency? That mod has been suspended indefinitely and its messing with my clouds and rings.
- 3,405 replies
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- renaissance compilation
- visual enhancements
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What are humans? Never heard of them...
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More Jet engines?
tychochallenge replied to EdusacconBR's topic in KSP1 Suggestions & Development Discussion
Love to see scramjets. Perhaps even props for transport throughout Kerbin. Also what id like to see along with new engines is more stuff to do around Kerbin like pick up passengers from one area and transport them to the KSC where they can be recruited -
Tycho, named after the danish astronomer, some star that exploded a thousand years ago and the crater on the moon
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i am currently testing whether this issue has anything to do with using 'slightly' older planet mods with the latest releases of kopernicus. In other words, it could be something about the plugin. Edit: found solution, just confirmed that using the latest version of kopernicus causes this issue, the plugin from june 26 works
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So after downloading, i go to my space center and instead there is just blackness... and when i warp in the SC all the stars show up and no ground, buildings, etc. This issue happens regardless of other installed mods. Here is a pic: also this does not happen with other planet packs installed EDIT: never mind guys, I got it to work Another Edit: Ok, now I'm am trying to download it again, followed all the steps and still get the same issue
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Customizing kerbals/integration of ksp with kerbalizer?
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What Planets Would You Like to See Added to KSP?
tychochallenge replied to Thomas988's topic in KSP1 Mods Discussions
I would like to see NovaSilisko's GP2/3 ideas come to light. If not, i wouldn't mind the Outer Planets Mod becoming stock. Would also like a red/brown dwarf orbiting quite far away. -
it was for some school project... - - - Updated - - - it was because I took this pic when i was playing on a school computer, if I pressed F1, (unlike my home computer) i won't know where the screenshot would go, or if it was 'allowed' in the school computers, so I pressed 'print screen' and pasted/sent to myself via email. (and if you're wondering, me and a couple of friends used hard-drives to install KSP on the school computers