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KSP2 Release Notes
Everything posted by MD5Ray01
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
MD5Ray01 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Just as a heads up, the patch fix that Araym put out for this has an issue of its own: it turns one of the two Mk 2 docking ports into a propeller visual-wise. Also, it didn't fix the MATTOCK engine.- 1,508 replies
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So, I've just encountered a series of issues when I've been trying to play KSP 1.12.2. First one is no matter what I do, the throttle always starts at 100% when a craft loads in even if I have it set to 0% in the settings. The other issue I ran across is my TT18 Launch Clamps are missing from the parts inventory. I dunno if I need to delete and redownload the entirety of my KSP install or if this is a salvageable situation. I can provide screenshots of my modlist as needed. In addition, apparently my landing gear has a serious case of the wobblies, no matter what I do to my aircraft builds. Log file: https://mega.nz/file/vxdhQS4R#lIuDlDvrimS0KV0ia8uPvmBzXNkLzZvIB2p7dp6Gg2o Output log: https://mega.nz/file/n5V1xSbB#dhxmCVSZ9AWtg37OXasfL01TRjIE6s0Ts7lUYolBeZM Player Log: https://mega.nz/file/SgEnzQpa#zPXncHSxoBxtv_2vy4swYqoFlNHn0r0PXyqoIKSY-Qc And Modlist (I had to get a trio of screenshots for it) : https://imgur.com/a/u2hsKLH Steps to reproduce: Not sure. Just installed Station Parts Redux before the throttle bug and missing launch clamps happened, and even removing it didn't fix the issue. Note: It seems that I managed to solve the issue of the throttle being full on loading, but not the missing launch clamps.
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I'm looking forward to seeing this get released in full.
- 22 replies
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- ftl
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Just as a heads-up, Chrome is giving me this error when I try to go to the link to download EPL: NET::ERR_CERT_AUTHORITY_INVALID
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So, I went to try to launch a drone aircraft in my sandbox save (mind you this is on a heavily modded install), and the steering on the landing gear is non-existent. Even when I set friction control to override, I can't seem to get the wheels to turn at all (and that's with both stock and mod landing gear wheels). Any idea what I can do to try to get the steering working again? I should also mention that even the turning animations aren't playing and I do have Advanced Tweakables active. EDIT: I think I answered my own question when I remembered I had set rover steering controls to my numpad. I changed 'em back to default, which fixed the issue, and now I'm feeling like an idiot.
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
MD5Ray01 replied to Lisias's topic in KSP1 Mod Releases
So, I was trying to uninstall both this and Tweakscale at the same time (because I don't need either at the moment), and I've noticed that when I try to launch craft I've built since I installed it, they have Modules missing and thus can't be loaded (Refunding and Tweakscale). What can I do to remove those modules from my craft parts?- 633 replies
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That's what I was getting wrong. I'll have to keep that in mind for the next time I build the Aquacat.
- 72 replies
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I did that, and now it doesn't wanna move unless I have jets on it and boot those up. The wheels are also partially sunk into the terrain.
- 72 replies
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So, the Aquacat wheels have extremely strong grip when in Kerbin's sphere of influence (to the point where I can back and front flip it from standing start)
- 72 replies
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- gerry anderson
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
MD5Ray01 replied to SuicidalInsanity's topic in KSP1 Mod Releases
In addition, the Mk 2 Whirligig prop has white textures on the blades.- 1,508 replies
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Well, the latest fix attempt worked like a charm. Everything works without a single warning or error now. Thanks for helping me!
- 4,054 replies
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I tried the fixed workaround and got the same results. I'm gonna try the workaround and removing the scaling patches for Stryker Armory and SM Armory. Log from the attempt: https://mega.nz/#!X80mWa6a!RCYzD_DNaVW3qdHvAF6lx9u5T4Y1KJRtHdfatetPL1I
- 4,054 replies
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Well, got some interesting news in regards to the workaround. The loading screen showed 1 warning and 1 error, but the log and error message showed 15 for some reason (and it was the same 15). I'll try again as soon as I can to get the log and a screenshot of the error message. EDIT: Tried it again and got the same result (1 warning and 1 error during loading, then 15 showing up on the warning screen at the menu). I'm beginning to suspect I may have to remove the mods from my 1.8.1 install and move them to an earlier install I had archived on my hard drive if we can't fix this. The log and two screenshots are enclosed: Log: https://mega.nz/#!e9VyGSbB!T8bRpvxBp-kOJovgU43lkfc9aQ6TZ8034j6d_wyO1Ac
- 4,054 replies
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Well, things are looking up. Removing one of the two named JClass patches knocked it down to 15 fatal errors. log: https://mega.nz/#!P0kglS5C!R9tAaR1DX3kWhVY0tmBUyHO4Vm0J9mOaKVNJk5wOuFs Hopefully this will allow us to get the last bits knocked out and get it up and running normally.
- 4,054 replies
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I'm probably giving up at this point, but what I think I'm gonna do is move the SpannerMonkey mods onto a KSP 1.6.1 install I have archived on my HD and then see if that quiets the error messages from Tweakscale. Either way, I'll let you know how it goes.
- 4,054 replies
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Apologies for the double post, but the patch cleared all but 63 errors (so it mostly worked). I'm enclosing the log and a screen shot of the error screen. Log: https://mega.nz/#!7gVgzYgT!mKps41wGOXD8LVnSUEonNurdCcuIViyIUxGYTpsW8Gg Error image:
- 4,054 replies
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I'll try it out tonight and let you know how it is with an edit to this post. Also, I'm trying to locate the folder specified, but I'm guessing I just need to create the Workarounds folder in the Tweakscale folder, correct?
- 4,054 replies
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Apologies for the second poke, but I was wondering about the patch that would hopefully help deal with the incredible number of warnings I had gotten after installing SM Marine and a few other mods.
- 4,054 replies
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A custom patch would probably work. I can wait a couple days.
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I didn't know it was a known problem (guess I should have searched a bit more). As to where I got most of the addons from SpannerMonkey, I had a bunch of the versions from before they were deleted on Spacedock and GitHub. I imagine it would probably be better for me to remove them and then see what parts might give me the fatal error warning so we can work through those ones?
- 4,054 replies
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So, I installed a few mods today, and when I booted up KSP 1.8.1, I got the fatal error warning. I don't recall the exact number of parts that got fatal warnings, but most were related to SM Marine and such (because I wanted to make some ships and forgot it hasn't been updated). One question I have is this: if I remove some of the mods I installed, would I be fine, or should I reinstall the game and my mods since I have the zip archives of them? Also, I have backed up my save just in case I need to reinstall KSP 1.8.1 or if the fix might be problematic Here's the log: https://mega.nz/#!6kdxyaRQ!daVn-oIFEAS0Uk1gBGK5T3s7dryVHW1DYfDvePzVQOE
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I can confirm a few of the prop engines are missing their textures. I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current. Here's the parts I found were missing textures: Engines - Spud Baron Divine Wind Cyclone Bumblebee Tornado Silver Crow Count Vortex Other- Short tail A and B Small Nose Cone and Stubby version
- 4,296 replies
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