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Everything posted by qromodynmc
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Future of KSP, still a game it used to be?
qromodynmc replied to PhoenixCola's topic in KSP1 Discussion
Im not having that much problem with stock game but there are some mods i'd like to see in game; Kerbal engineer redux, i think some kind of delta v tool was coming to stock game. And something similar to tweak scale, not for engines but scaleable fuel tanks and wings would be good, current static tanks and wings are forcing limits of game by increasing part count. -
Speed records with top tier rocket or jets are meaningless for me, going supersonic with jumo would be better competition.
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Is there anyway to add new categories in the "Stock" section ?
qromodynmc replied to Francois424's topic in KSP1 Discussion
Some mods do this (bd armory, infernal robotics etc.) i think it's possible, but i dont know how. -
Procedural Parts mod, there is a procedural nosecone in it, you can change shape of the nosecone. Texture is mine though, i dont like original textures of procedural parts.
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It was b-29 at start, then i wanted to add more power, after few adjustments, minor changes it ended up like this.
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I was messing with Scatterers latest version, then this bug happened. I kinda liked it though.
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Anyone Else Recently Build A Bad@** PC in Reponse to upcoming 1.1?
qromodynmc replied to scribbleheli's topic in The Lounge
Man, all those nice setups made me jealous. Hope i can get a good job after school and build a new pc. -
Yeah! I really dont know why i didnt used delta wing on this, I must try it in first chance. edit- with delta wing and some little changes now it does 503 ms at sea level.
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Well when i saw Fallout 4 got goty and best rpg award, then i realized Dice awards are pure b.s.
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It was really boring recently, I decided to install FAR. I always love making planes and trying to find their limits. So i was wondering if i could make supersonic plane with those small jumo engines, i tried using one engine first, it couldnt pass over 330ms. Then i tried tri-jet configuration and succesfully passed beyond 470ms at sea level. Some funky things going on with those yellow blue lines at the end, I really dont understand what they mean exactly but i can make some guesses, i think pressure is really high at the end parts.
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So many wingy thingy. I'd like to remind that overcomplicating wings always will hurt your plane.Use procedural wings instead.
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I really dont use it, maybe i can use it as a decor or something.
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What is the limiting factor in your SSTOs?
qromodynmc replied to Levelord's topic in KSP1 Discussion
Lack of Delta V. Best ssto i ever made had around 1000ms deltav left in orbit which is not very useful for me. Maybe I should try using ions but this time I lack patience. -
New booster per mission or re-use previous designs? What do you do?
qromodynmc replied to Sovek's topic in KSP1 Discussion
Same rocket in career/ different (mostly sstos) vehicles in sandbox mode. -
I made a small parasite fighter today, this is just a prototype but i really liked it ^^ it's so cute.. inspired from xf-85 goblin.
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No one makes hype train thread because Ksp didnt make it to experimentals yet.
- 31 replies
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- hype train
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Ideas for Official KSP App
qromodynmc replied to Jeanjvs's topic in KSP1 Suggestions & Development Discussion
They can make Plane/rocket editor, but without physics, just visual. Or atleast they can make information app, with map view, dv view, resource view so we dont have to change screens every time, and they can make remote pilot app, where you can draw orbits and game runs for you. -
I have some ideas about how they might look like, especially metal parts like engines etc. But Porkjet, you probably know what is going on Are you guys going to change water? Some other Unity 5 user games have nice waters, Ksp water is pretty dull and static, Im not sure but i dont think it's so hard to make decent looking water.
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War thunder got PBR 2 patchs ago, it looked great on planes to be honest; But pbr needs bit of work, Im not even sure it'd look different in ksp.
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I made a tank today, i really got bored from planes these days honestly.
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
qromodynmc replied to tetryds's topic in KSP1 Mod Releases
I see.. It's really hard to make sounds though, You have to find public sound sources. There are lot of gun sound videos on youtube but they'd require lot of efforts to clean from echoes and outer sounds. Good luck with it mate.. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
qromodynmc replied to tetryds's topic in KSP1 Mod Releases
Hey tetryds, I saw that mod you guys developing "Mouseaimflight", I checked it out and cant see any news about it, how it's going? Other than that, This gun mod is awesome but I wasnt happy with sounds to be honest. So i decided to change somethings, I had mig-15 in game so i changed 40mm vickers to 37mm NS-37, and played a bit with 20mm hispanos. I extracted gun sounds from War Thunder. Here is a video; -
I wonder if 1.1 can fix anything other than proper 64bit support. I'll wait for it but rather not to get my hopes high because maybe my gpu is holding me back. My system is i7 3610qm at 3.2ghz, GT650M at 2gb and 8gb ram, currently ksprc runs at 7fps average, even Witcher 3 runs better than this. Anyway i only see unity to blame low performance because of being krakenty game engine.
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Yeah it works now but game is unplayable, slideshow at 7fps. Im trying to find other tricks.
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Thanks but i thought that opengl trick decreases performance?
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