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Everything posted by StrandedonEarth
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Sibling Rivalries, Barstools, and Kebral Space Program
StrandedonEarth replied to Alshain's topic in KSP1 Discussion
They stopped making 3-wheel ATV's because they were too unstable, and office chairs have 5 wheels (redundant, yes, but also more stable). Coincidence, or QED? -
Must I give up on KSP? I do not want it :(
StrandedonEarth replied to Kar's topic in KSP1 Discussion
I notice that the OP is complaining that everything wants to go right. Either it's a symmetry issue or a control issue. Maybe a trim or control setting was accidentally tweaked? Another poster saying that everything exploded randomly. Not sure why, maybe something corrupted somewhere? To both I would say maybe try a fresh download and install, and see if anything behaves differently. Also, if you see re-entry effects during ascent you're going too fast; get a mod like VOID or KER to show your TWR (Thrust-to-Weight Ratio), and keep your liftoff TWR under 1.5-1.8. -
Just a quick repost from the Space Lounge model rocket thread, from back in January: It's only been in that tree for two years now. There's some Lego guys, including a Legonaut (not Benny) in the payload section. Launching with the boys:
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Very cool fusion of science and Lego
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Contract isn't completing.
StrandedonEarth replied to yorshee's topic in KSP1 Technical Support (PC, modded installs)
I'm getting this now too. It was placed in orbit in one launch, no docking with anything, launched after accepting the contract. In the screenshot you can see docking ports, solar panels, and an antenna transmission. Is there somewhere in the save file that I can see what is not letting it complete? I know I can complete it in the debug menu, but will I still get the kash for it? -
Do you run missions in serial or more than one at a time?
StrandedonEarth replied to Invader Jim's topic in KSP1 Discussion
KAC is the first mod I ever got, because I was tired (annoyed with myself) of warping past nodes. I run multiple, trying to use transfer windows when they come up. I'll do a Mun mission during a Minmus transit. I did a whole Jool Tour during an Eeloo transit. It seemed to take forever to get those Eeloogans back home, with alarms popping up from Jool, Dres, Duna, Eve, and Moho. My long term missions usually end up getting named things like "Jool Explorer," "Eeloo-Bound" or "HomeBound" so I know where they should be going. -
Why stop at fuel? Go for metals, too. As a purely opt-in system, of course. Tier 0 R&D: Be able to build small, semi-mobile ore and fuel extractors, with a built-in, limited range scanner. Go around KSC, scan for resources, and permanently plant your extractor on it. Profit! Tier 1: Orbital scanners, land the small extractors for profit Tier 2/3: Large extractors for ore and fuel. Refine the concept (and resources) as necessary.
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Looking at my school clubs for next year and found this
StrandedonEarth replied to KrizzGaming's topic in KSP1 Discussion
Back in my day we had to make do with a model rocket club. The computer club got to play with Apple II's -
"promised" endgame-content?
StrandedonEarth replied to T-Bouw's topic in KSP1 Suggestions & Development Discussion
End-game mission: place a minimum 100 megaton vessel (may include asteroids) on a Kerbol escape trajectory along the given vector. -
I piggybacked a Gilly probe onto an Eve station, decoupled and landed it on Gilly. I had locked out the probe's internal charge in case I forgot to deploy the panels. Sure enough, sending back science data drained the external batteries, which is when I realized I hadn't deployed the panels. When I unlocked the core charge, the antenna sucked up all ten EC before I could deploy a panel, and the probe was still dead. A later survey mission re-activated the probe
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Puzzled by Maneuver Node placement
StrandedonEarth replied to Jananton's topic in KSP1 Gameplay Questions and Tutorials
F5/F9: The KSP equivalent of "Give it a bang! Kick it!" -
I'm just addressing this one part: virtual particles pop into existence, requiring mc2 worth of energy. Virtual particles pop out of existence, releasing the same amount of energy. (I don't know what happens to added momentum when the particles vanish.) So a constant energy input is not needed to create mass, rather it is recycled. I do hope this develops into a working, propellant-less "space drive." That would be a huge game-changer for space exploration.
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That looks epic. Did someone hit the self-destruct?
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"Solid booster fuel plugs"?
StrandedonEarth replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Maybe it allows you to choose a shape for the plug, or perhaps even make your own custom shape. IIRC the STS SRB's started with a star shaped core/combustion chamber, for the maximum surface area to burn (= max thrust). As it burned the shape became rounder, reducing the thrust as the vehicle became lighter. -
Bob achieves a new record for worlds worst place to ragdoll
StrandedonEarth replied to TinfoilChef's topic in KSP1 Discussion
I've had goofy things like that happen. I just edited the save file and rounded off his latitude to the nearest degree. When I reloaded it dropped him 100m or so away from the lander. -
Anyone else having problems with 'warp to next manuver'?
StrandedonEarth replied to Xellas's topic in KSP1 Discussion
The one time it happened to me, I think it was because I hit the little double-arrows for "warp to Ap/Pe." But then, I don't get that much time to play, and usually just do normla warp and rely on KAC -
"Kerbals Have Won" - my tribute song to this fantastic game
StrandedonEarth replied to whoshotdk's topic in KSP Fan Works
Sounds pretty cosmic -
Very cool looking ship
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Real World Mechanics Simulated By KSP ?
StrandedonEarth replied to Dichotomy's topic in KSP1 Gameplay Questions and Tutorials
See the "Wobbly Rockets " link in my sig for an example of this. I made that clip in 0.90, but I don't think the flexibility has changed much. One other difference from IRL. Kerbin's atmosphere cuts off abruptly at 70km. You can watch your huge, draggy station in a 71kmx71km orbit forever, and the orbit will never decay, but at 69x69, it will eventually decay (unless on rails). IRL, while the 'boundary' of where space begins is agreed at 100km, it doesn't end there, it just keeps getting thinner. The ISS orbits at around 400km, but its orbit will decay due to atmospheric drag without occasional reboosts. -
7/10 Nice. Needs SRB's tho