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KSP2 Release Notes
Everything posted by StrandedonEarth
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KSP "Dying On Top of the World" tribute to 1.0 - Video released
StrandedonEarth replied to HafCoJoe's topic in KSP Fan Works
Great video Joe! -
Finished off my Jool contracts with an last-bit-of-fuel suicide burn probe landing on Tylo (forgot the screenshot), and a hard barely-enough-fuel powered landing on Laythe. They broke the BBQ on landing, but that's ok: they had hardly any fuel left for it.
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Those "Don't pay until next year!" deals ? Nahh.... You said I was close early on. Could it be something to do with Dr. Who? The string of actors that played Dr. Who! Or a gadget on Dr who? Bah! that's the last thing I can come up with. If that's not it I give up
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Cosmonauts: How Russia Won the Space Race
StrandedonEarth replied to CaptainKipard's topic in Science & Spaceflight
My turn to argue semantics: In my view, a jet engine is an air-breather, which includes the V-1's pulsejet. A rocket engine carries its own oxidizer. Beyond that, they both use the expansion of hot gasses to generate thrust. -
0/10 broken image (not the Gemini)
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~ gargantuan gaming computer specs thread (+poll!) ~
StrandedonEarth replied to segaprophet's topic in The Lounge
I use my laptop that I bought with about 9500 AirMiles Computer Name - HP Envy dv6 Operating System - Win 8.1 (I don't understand why everyone hates on it so much) CPU - i7-3630QM @ 2.4 GHz Motherboard - RAM - 8 GB GPU(s) - Intel HD Graphics 4000 / nVidia GT630m (2GB) Optical Drive(s) - HP DVD-RAM HDD(s) - 667GB (forget the "rated" size) SSD(s) - Chassis - PSU - CPU Cooler - HP CoolSense Additional Internal Components - Wireless-N, bluetooth, Beats audio, fingerprint scanner, touchpad, webcam -
Those look most excellent! I like how the lower screens in the Mk3 cockpit look suspiciously like the BSOD! It reminds me of a spoof video I once saw of a BSOD during an Airbus landing, but was just now unable to locate.
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There's a problem with a the hydaulics on that press that duct tape wont fix.
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Orbit matching
StrandedonEarth replied to Starchaser's topic in KSP1 Gameplay Questions and Tutorials
Just because the inclination is the same doesn't mean you're in the right plane. That's why missions to the ISS usually have split-second launch windows, so that they're launching into the right plane for an efficient rendezvous. I find it easiest to ignore the numbers and eyeball it. Play with the maneuver nodes until you get the orbits lined up the same ( you may need multiple burns), going the same direction. Having RCS helps to fine-tune (using the ijklhj keys to translate) the orbit after major burns -
Orbit matching
StrandedonEarth replied to Starchaser's topic in KSP1 Gameplay Questions and Tutorials
I ignore the numbers in the contract, except to maybe make sure the inclination isn't near 180 degrees, which is retrograde. I just match up the orbits in map view using my MkI Eyeball, paying attention to get the An/Dn close to zero (+/- maybe 0.2, 0.1 is definitely allowable, at which point you will be moving in the same direction as the pips in the target orbit), and matching the Ap/Pe within a few km and roughly the same spot. -
"Coming Soon..." ads?
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'Gratz WJ, hope things continue to go well. My sons (7 and 10 at the time) went through a spell of being hooked on MLP. It did hve some morals to it, from what I saw from peripheral vision. At least it's not CareBears.
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A TV series/program/sitcom?
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Spaceplanes. I think I have the designs ironed out for stable yet maneuverable at hypersonic speeds, but I just don't have the patience for the speed and altitude building run above 20km. I probably still need more intakes. My precision airless landings are getting better, and precision parachute landings are getting easy with the Trajectories mod I have no problem with rendezvous but the efficiency probably leaves something to desired, especially from launch.
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How do you feel after playing KSP?
StrandedonEarth replied to InsertUsername's topic in KSP1 Discussion
Tired because it's 2am and that morning I got up for work at 3:30 am -
It gives me the distinct impression that there is someone higher up telling them that 4 years enough, release it already, you've had enough time, now "Light this candle." They should know that in the rocket business, "Go Fever" is a very dangerous thing. They should ask NASA how that worked out for them. SpaceX takes some flak for lots of delayed launches, but at least they can't be accused of "Go Fever." Squad could learn from them. Again, bug fixes first and foremost, and I don't know how they'll find them all releasing with a major aero overhaul.
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I read about half of this thread on my mobile earlier, so forgive me if I forget who said what or what has already been said. My 2 cents: I would go with finishing aero, since that is a game-changing save-breaker, along with bug-fixing, optimizations, and a balancing pass (probably not the last). Beyond that, it is important not to frustrate new players. Hands up! How many of you put your first rocket on the pad and then mashed buttons and clicked things until it finally launched? I hope the new tutorials will walk new players through everything they need to know. However, bear in mind that not all new players will try the tutorials. I think it is important that players be able to view, if not edit, the key bindings in game from the esc menu (one of my frustrations when I was learning the game). Along with that, being able to view, and preferably edit, action groups on the fly would be exceedingly useful, perhaps as an engineer skill. Speaking of skills, the current experience/skill system is disappointing, to say the least, partly because it is completely automatic and railroaded. In the kerbonaut complex, players should be able to choose what skills to spend their XP on and train their 'nauts in. There is no reason a scientist can't pick up some piloting skills, just make it expensive, XP and fund-wise, to open a second (or third) profession line. Regarding the starting manned debate: If people really want to start unmanned, fine, give them the SAS-less Stayputnik, while your starter pilot still has SAS. But the option to use either should be there right from the start. After all, the reason the Japanese had to use kamikaze pilots because they didn't have any type of guidance system, and the Germans only had very rudimentary guidance systems for their V-1's and V-2's.
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Stomp!
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Ion Engines and Interplanetary Transfers
StrandedonEarth replied to Jodo42's topic in KSP1 Gameplay Questions and Tutorials
Now that's thinking outside the box! -
Ion Engines and Interplanetary Transfers
StrandedonEarth replied to Jodo42's topic in KSP1 Gameplay Questions and Tutorials
Given how long ejection burns tend to be with ions, I'd say having a kick-stage using conventional engines is the best option. The upper stage of your launcher should be sufficient. You'll get a much quicker, more precise burn. It doesn't have to be enough to escape kerbin, just enough to kick the Ap out past the Mun or farther, getting you out of Kerbin's shadow to where the ion can take over. As a bonus the trajectory will be straighter at that point, meaning less inaccuracies during the long ion burn. Heading to the outer planets the burn will alway be across the dark side, and the opposite heading towards the inner system -
I feel so dirty... I just used alt+f12 for the first time.
StrandedonEarth replied to T.A.P.O.R.'s topic in KSP1 Discussion
Also check the An/Dn markers on the target orbit. If they say 180, then (to quote Planes, Trains, and Automobiles:) "You're going the wrong way!!" -
It's not inflatable. The proper term is expandable. It is made of several layers of which I imagine Kevlar (or something similar) is at least one of them. Most tiny debris particles vaporize upon hitting the first layer of protection, meaning there's much less for the subsequent layers to stop. It's another launch I'm looking forward to. It must pack up pretty small if it can fit in a Dragon's trunk.
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Orbiting: Falling and missing the ground Rocket Engine: Thing that makes you go forward by shooting flames out the back