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r4pt0r

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Everything posted by r4pt0r

  1. what do you mean? the system i propose can go 9999999999999999999999999999999999999999999999999999999999.......years no digit limit. it would out live our sun i would think a computer can deal with numbers between 1 and 60, 1-24, 1-~30, 1-12, and between 1-100,000,000,000,000. just add 1 to the second counter every second. Like an odometer with two 60 wheels, a 24 wheel, a 31 wheel, a 12 wheel, and a 100,000,000,000,000,000 wheel. we could actually make this analog, why couldnt digital do it?
  2. wow thats bizzare. why not store seconds, minutes, hours, days, months, and years all separately? store right now for example as: 25s; 44m; 12h; 11d; 6mn; 2014y seconds/minutes roll back to zero every 60 units, hours roll over every 24, days are coded so the roll over depends on the value of the months, and leap days in february are added based on the value of the year(since it happens every 4 years consistently)
  3. how is a time-counter linked to memory? why cant it just go to year 234?
  4. hope thats the frame work for an ingame museum or acheivment tracker, independent of steam
  5. i dont know that one is harder per-say than the others, since after you finish 4 tiers or so, your initial "class" choise is irrelevent.
  6. no, that isnt update file size, its total game file size. .20 trimmed alot of usless code out, thats a good bit of work. .23 ran smoother than ever due to some other optimizations they did.
  7. while i think here regex is being serious, the other of his points you mention were, i believe, sarcasm. that is his forte after all. very hard to read that fellow....
  8. heres one. note the massive optimization they did for .20 people complained and called that the "chair update" cuz all they got was the command seat. but if you read this http://wiki.kerbalspaceprogram.com/wiki/Version_history#v0.20 you see its so much more, arguably the most important update yet with the changes to loading and the backend
  9. ARM may have its own folder, but it is stock i would think. it comes with the base game. if i went and re bought ksp today, id get ARM parts.
  10. my guess is its either: 1. a monument at KSC 2. they will be placed through out the system like the monoliths, possibly collectable for SCIENCE 3. its a new part we can place/land on distant worlds as a statue to Jeb the great
  11. it can open up the steam in-game web browser, and activate your engines at once.
  12. nice work man. i can never get larger spaceplanes off the runway.
  13. ugh every time. "let me just shift+tab to the wiki here...." ARRRGGGGG
  14. i dont use any mods so i dont know the dv, but my first ever interplanetary mission was an ike landing, and when i re-entered kerbin i only had 2 units of fuel left. it was intense and the most fun ive had in KSP, its why im glad a dv counter isnt stock. the anxiousness of not knowing if i would make it was so exciting.
  15. My suggestion is simple. Squad makes 3 different Tech Trees, selectable at the start of a career. These would let the player decide how to play their space program. 1. Manned Spaceflight (the current tree) 2. Un-manned Spaceflight (the current tree with probes and command pods reversed, move rover wheels closer to start?) 3. Spaceplanes (start off with mk1 cockpit, basic jet engines, 1 or 2 rocket engines, and basic wings/surfaces, and the atmosphere science tool much earlier-if not at start) edit the tech trees as you wish, this is just a rough framework. I feel this would let all players decide their play-style more freely. not to undermine how hard coding can be , but this seems like it would be simple enough. Thoughts?
  16. having read the first few halo books, they have some great discriptions of space combat, but im not sure if they are realistic. the maneuvering was questionable. hope this leads to dialogue and isnt locked, maybe this is for the science lab?
  17. ugh i cant find it but someone posted a graph showing that update size has been rising and rising. they are bigger everytime
  18. do you? read one of his previous threads http://forum.kerbalspaceprogram.com/threads/47670-KSP-development-rant nothing is good enough for this guy. he seems very entitled for some reason. i refer you to one of my old threads http://forum.kerbalspaceprogram.com/threads/63548-stop-being-an-entitled-prat
  19. i disagree. it is career "mode" or sandbox "mode". both modes are a different way to play within the framework of the game elements, the game elements being building and launching into space. you serious right now? the word of the day is "optimization". the things you dont see make the game SO much better. the backend stuff i dare say is more important than "muh new planets and parts" also,they cant keep adding planets, the system will get too crowded.they work damn hard on every update, don't you undermine that.
  20. ii agree with this. actually just add anything to make multiport docking easier. its super picky on when they all engage or not.
  21. you should try using spacebar for staging. super cool
  22. I wish Valve did a Tuesday dev-notes.... my problem is a month or two after an update i stop playing, for fear of getting into a game only to have it be incompatible with the next update. i convince myself that "this is the week the update comes out, i shouldnt play now" and so i stop. yet i lurk the forums daily. i have not played ksp since march.
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